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1. SWARM-SLR -- Streamlined Workflow Automation for Machine-actionable Systematic Literature Reviews

2. KG-EmpiRE: A Community-Maintainable Knowledge Graph for a Sustainable Literature Review on the State and Evolution of Empirical Research in Requirements Engineering

3. Organizing Scientific Knowledge From Energy System Research Using the Open Research Knowledge Graph

4. Divide and Conquer the EmpiRE: A Community-Maintainable Knowledge Graph of Empirical Research in Requirements Engineering

5. A Metadata-Based Ecosystem to Improve the FAIRness of Research Software

7. SciKGTeX -- A LaTeX Package to Semantically Annotate Contributions in Scientific Publications

8. A Next-Generation Digital Procurement Workspace Focusing on Information Integration, Automation, Analytics, and Sustainability

9. A Reputation System for Scientific Contributions Based on a Token Economy

10. KGMM -- A Maturity Model for Scholarly Knowledge Graphs based on Intertwined Human-Machine Collaboration

11. Ermittlung und Kommunikation von Anforderungen in etablierten UX-Prozessen

12. Meetings and Mood -- Related or Not? Insights from Student Software Projects

15. Researcher or Crowd Member? Why not both! The Open Research Knowledge Graph for Applying and Communicating CrowdRE Research

16. Keep Your Stakeholders Engaged: Interactive Vision Videos in Requirements Engineering

17. The Potential of Using Vision Videos for CrowdRE: Video Comments as a Source of Feedback

18. Linking Use Cases and Associated Requirements: A Replicated Eye Tracking Study on the Impact of Linking Variants on Reading Behavior

19. Towards Shaping the Software Lifecycle with Methods and Practices

20. Determining Context Factors for Hybrid Development Methods with Trained Models

21. Increasing Reproducibility in Science by Interlinking Semantic Artifact Descriptions in a Knowledge Graph

22. Supporting Shared Understanding in Asynchronous Communication Contexts

23. Using Vision Videos in a Virtual Focus Group: Experiences and Recommendations

24. Identifying the Mood of a Software Development Team by Analyzing Text-Based Communication in Chats with Machine Learning

25. An Interdisciplinary Guideline for the Production of Videos and Vision Videos by Software Professionals

26. Representing Software Project Vision by Means of Video: A Quality Model for Vision Videos

27. Tool-Supported Experiments for Continuously Collecting Data of Subjective Video Quality Assessments During Video Playback

28. Refining Vision Videos

30. Software Professionals' Attitudes towards Video as a Medium in Requirements Engineering

31. Software Professionals are Not Directors: What Constitutes a Good Video?

32. Task Interruption in Software Development Projects: What Makes some Interruptions More Disruptive than Others?

33. Reframing Societal Discourse as Requirements Negotiation: Vision Statement

34. Video as a By-Product of Digital Prototyping: Capturing the Dynamic Aspect of Interaction

35. Is Task Board Customization Beneficial? - An Eye Tracking Study

36. What Works Better? A Study of Classifying Requirements

37. Vision Meets Visualization: Are Animated Videos an Alternative?

39. Promotion of Open Science in Requirements Engineering: Leveraging the Open Research Knowledge Graph for FAIR Scientific Information

40. Ein prototypisches Framework zur (semi-)automatischen Analyse von Vision Videos im CrowdRE für die Produktentwicklungsstrategie

41. SciKGDash - Ein modulares Dashboard zur Kuratierung von Forschungswissensgraphen

42. Towards a Better Understanding of Team-Driven Dynamics in Agile Software Projects : A Characterization and Visualization Support in JIRA

49. Different Views on Project Success : When Communication Is Not the Same

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