97 results on '"Kang, Shin Jin"'
Search Results
2. Fluid Interaction
3. Fire and Ice
4. Smoke
5. Water and Bubbles
6. Basic Concepts of Visual Effects
7. Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm
8. System for Evaluating Usability and User Experience by Analyzing Repeated Patterns
9. Hardware-Accelerated Sumi-e Painting for 3D Objects
10. Crowd control with vector painting
11. Quest reward optimization method for massive multiplayer online role playing games
12. Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting
13. Automated spatio-temporal analysis techniques for game environment
14. Virtual ball player: Synthesizing character animation to control a virtual ball from motion data using interaction patterns
15. Line recognition algorithm for 3D polygonal model using a parallel computing platform
16. Image Translation Method for Game Character Sprite Drawing
17. Comparison of Learning Performance by Reinforcement Learning Agent Visibility Information Difference
18. Analyzing repetitive action in game based on sequence pattern matching
19. Automatic player behavior analysis system using trajectory data in a massive multiplayer online game
20. Real-Time Visual Effects for Game Programming
21. Fluid Interaction
22. Fire and Ice
23. Smoke
24. Basic Concepts of Visual Effects
25. Real-Time Visual Effects Programming
26. Water and Bubbles
27. Erratum to: Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm
28. Live path: adaptive agent navigation in the interactive virtual world
29. Decimation of human face model for real-time animation in intelligent multimedia systems
30. System for Evaluating Usability and User Experience by Analyzing Repeated Patterns
31. Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting
32. Construction and Evaluation of a Sentiment Dictionary Using a Web Corpus Collected from Game Domain
33. 2D Game Image Color Synthesis System Using Convolutional Neural Network
34. First-Person Shooter Player Analysis System Based on Biometrics
35. A Game Level Design Technique Using the Genetic Algorithms
36. A Crowdsourcing-based Emotional Words Tagging Game for Building a Polarity Lexicon in Korean
37. Erratum to: Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm
38. Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum
39. Developing Affective Computing Game with Player's Bio-Signal
40. Predicting Virtual World User Population Fluctuations with Deep Learning
41. Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm
42. Predicting Fluctuations in Cryptocurrency Transactions Based on User Comments and Replies
43. Development of Interactive Chatting Game Base on Sentiment Analysis Method
44. Efficiently detecting outlying behavior in video-game players
45. Observations of Device Orientation Decisions on Mobile Videos
46. Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysis
47. Intuitive 3D Role Playing Game Development Using Unreal Development Kit (UDK)
48. Virtual ball player
49. Automated spatio-temporal analysis techniques for game environment
50. Development of Coupon based Earnings Model in Smart Phone Game Market
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.