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1. Classroom Activities and New Classroom Apps for Enhancing Children's Understanding of Social Media Mechanisms

2. An XAI Social Media Platform for Teaching K-12 Students AI-Driven Profiling, Clustering, and Engagement-Based Recommending

4. An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation

5. More than Fabricated News Reports: Children's Perspectives and Experiences of Fake News

6. Teaching Machine Learning in K-12 Computing Education: Potential and Pitfalls

7. Learning Machine Learning in K–12

9. A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities.

10. A Bird Matching Game: Difficulty, Rewards, and Intrinsic Motivation.

12. Tensions and Trade-Offs of Participatory Learning in the Age of Machine Learning

14. Can ChatGPT Match Experts? Comparing input for Serious Game Development.

15. Pedagogical Framework for Cultivating Children’s Data Agency and Creative Abilities in the Age of AI.

19. Pre-service teachers' insights on data agency.

23. Digital gaming and metagame activities: Opportunities for children's informal learning

25. Oppilaat digitalisoituneen yhteiskunnan toimijoina

26. sj-docx-1-nms-10.1177_14614448221079626 ��� Supplemental material for Pre-service teachers��� insights on data agency

27. Tekoäly, koneoppiminen ja teknologinen murros:: Kohti datatoimijuutta ja tulevaisuuden design-taitoja

30. Teaching Machine Learning in K-12 Classroom : Pedagogical and Technological Trajectories for Artificial Intelligence Education

34. Escape Room Game for CT Learning Activities in the Primary School

38. Supplemental Material, Questionnaire_(1) - Children’s Experiences on Learning the 21st-Century Skills With Digital Games

39. Supplemental Material, Essay_template - Children’s Experiences on Learning the 21st-Century Skills With Digital Games

41. Children's gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children.

42. Children's Experiences on Learning the 21st-Century Skills With Digital Games.

43. Lasten kokemuksia digitaalisista peleistä oppimisesta

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