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1. QuADTool: Attack-Defense-Tree Synthesis, Analysis and Bridge to Verification

2. stl2vec: Semantic and Interpretable Vector Representation of Temporal Logic

3. Tools at the Frontiers of Quantitative Verification

4. Monitizer: Automating Design and Evaluation of Neural Network Monitors

5. Learning Algorithms for Verification of Markov Decision Processes

6. Learning Explainable and Better Performing Representations of POMDP Strategies

8. Syntactic vs Semantic Linear Abstraction and Refinement of Neural Networks

9. MULTIGAIN 2.0: MDP controller synthesis for multiple mean-payoff, LTL and steady-state constraints

10. Guessing Winning Policies in LTL Synthesis by Semantic Learning

11. Stopping Criteria for Value Iteration on Stochastic Games with Quantitative Objectives

12. Welcome Remarks from AISoLA 2023/Track C2 Chairs

13. Runtime Monitoring for Out-of-Distribution Detection in Object Detection Neural Networks

14. Algebraically Explainable Controllers: Decision Trees and Support Vector Machines Join Forces

15. Optimistic and Topological Value Iteration for Simple Stochastic Games

16. Satisfiability Bounds for $\omega$-Regular Properties in Bounded-Parameter Markov Decision Processes

17. Abstraction-Based Segmental Simulation of Chemical Reaction Networks

18. PAC Statistical Model Checking of Mean Payoff in Discrete- and Continuous-Time MDP

20. Learning Model Checking and the Kernel Trick for Signal Temporal Logic on Stochastic Processes

21. LTL-Constrained Steady-State Policy Synthesis

22. Learning Attack Trees by Genetic Algorithms

23. Runtime Monitoring for Out-of-Distribution Detection in Object Detection Neural Networks

25. dtControl 2.0: Explainable Strategy Representation via Decision Tree Learning Steered by Experts

26. Online Monitoring $\omega$-Regular Properties in Unknown Markov Chains

27. Comparison of Algorithms for Simple Stochastic Games

28. Anytime Guarantees for Reachability in Uncountable Markov Decision Processes

29. Formalizing and Guaranteeing* Human-Robot Interaction

30. DeepAbstract: Neural Network Abstraction for Accelerating Verification

31. Automata Tutor v3

32. dtControl: Decision Tree Learning Algorithms for Controller Representation

35. Stopping Criteria for Value and Strategy Iteration on Concurrent Stochastic Reachability Games

36. Approximating Values of Generalized-Reachability Stochastic Games

37. Semantic Labelling and Learning for Parity Game Solving in LTL Synthesis

38. SOS: Safe, Optimal and Small Strategies for Hybrid Markov Decision Processes

39. Strategy Representation by Decision Trees with Linear Classifiers

40. Of Cores: A Partial-Exploration Framework for Markov Decision Processes

41. Semi-Quantitative Abstraction and Analysis of Chemical Reaction Networks

42. PAC Statistical Model Checking for Markov Decision Processes and Stochastic Games

43. Satisfiability of Quantitative Probabilistic CTL: Rise to the Challenge

45. Monte Carlo Tree Search for Verifying Reachability in Markov Decision Processes

46. Continuous-Time Markov Decisions based on Partial Exploration

47. The Satisfiability Problem for Unbounded Fragments of Probabilistic CTL

48. LTL Store: Repository of LTL formulae from literature and case studies

49. Conditional Value-at-Risk for Reachability and Mean Payoff in Markov Decision Processes

50. One Theorem to Rule Them All: A Unified Translation of LTL into {\omega}-Automata

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