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33 results on '"Junkichi Sugiura"'

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3. Implementation and Evaluation of Risk Communication Regarding Residual Pesticides.

4. Evaluation of a Risk Communication Program for Pesticide Residues

10. Persuasion Game : Cross Cultural Comparison

11. Interactive Learning Using Gaming Simulation

12. Differences Between Facilitator-Guided and Self-guided Debriefing on the Attitudes of University Students

14. Gaming As a Cultural Commons : Risks, Challenges, and Opportunities

15. The Effects of Debriefing on the Performance and Attitude of Austrian University Students and Cultural Differences to Japanese Students

16. The Effects of Debriefing on the Performance and Attitude of Japanese University Students

19. REPRESENTATIVENESS OF RANDOMLY SELECTED PARTICIPANTS IN A CITIZEN PANEL CONFERENCE

20. Why do residents accept a demanding rule?: Fairness and social benefit as determinants of approval of a recycling system1,2

22. Effects of Prior Voluntary Recycling on Social Acceptance of Mandatory Resource Separation System

24. Industrial waste management simulation game and its educational effect

25. EVALUATION OF NAGOYA STAKEHOLDER CONFERENCE AIMED FOR THE REALIZATION OF ENVIRONMENTALLY SOUND MATERIAL-CYCLE SOCIETY BASED ON CITIZENS' PARTICIPATION

26. The Effects of Informational Exposure and Behavioral Commitment on Residents' Evaluations of the New Waste Collection System

31. [The roles of various media in the decision making processes for recycling behavior: a path analysis model]

33. Effect of role playing on persuasion : Comparison between German and Japan using Settoku-Nattoku game.

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