33 results on '"Junkichi Sugiura"'
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2. The Effects of Debriefing on the Performance and Attitude of Japanese University Students.
3. Implementation and Evaluation of Risk Communication Regarding Residual Pesticides.
4. Evaluation of a Risk Communication Program for Pesticide Residues
5. The Current Status of Japanese Game Players and Its Impact on the Society
6. Gaming Simulation: Terminology and Fundamentals
7. Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games
8. Manipulation Through Gamification and Gaming
9. A Typology of Speeches within Board Game Players for Analyzing the Process of Games.
10. Persuasion Game : Cross Cultural Comparison
11. Interactive Learning Using Gaming Simulation
12. Differences Between Facilitator-Guided and Self-guided Debriefing on the Attitudes of University Students
13. How Do Young People Come to Deal With Social and Political Issues?
14. Gaming As a Cultural Commons : Risks, Challenges, and Opportunities
15. The Effects of Debriefing on the Performance and Attitude of Austrian University Students and Cultural Differences to Japanese Students
16. The Effects of Debriefing on the Performance and Attitude of Japanese University Students
17. Educating and Cultivating Proactive and Critical Citizens on Environmental Issues and Risks
18. Characteristics of Elementary School Staff Members Involved in Food-safety Education: A Study Intended for School Dietitians, Home Economics Teachers, and School Nurses
19. REPRESENTATIVENESS OF RANDOMLY SELECTED PARTICIPANTS IN A CITIZEN PANEL CONFERENCE
20. Why do residents accept a demanding rule?: Fairness and social benefit as determinants of approval of a recycling system1,2
21. PARTICIPANTS' EVALUATION OF A CITIZEN PANEL CONFERENCE BY THEIR EMPOWERMENT
22. Effects of Prior Voluntary Recycling on Social Acceptance of Mandatory Resource Separation System
23. THE DETERMINANTS OF ENVIRONMENT-CONSCIOUS TRAVEL MODE CHOICE BEHAVIOR
24. Industrial waste management simulation game and its educational effect
25. EVALUATION OF NAGOYA STAKEHOLDER CONFERENCE AIMED FOR THE REALIZATION OF ENVIRONMENTALLY SOUND MATERIAL-CYCLE SOCIETY BASED ON CITIZENS' PARTICIPATION
26. The Effects of Informational Exposure and Behavioral Commitment on Residents' Evaluations of the New Waste Collection System
27. The Effect of Persuasive Message and Its Source on Acceptance of Environment Conscious Behavior
28. Possibilities of visual narratives: Qualitative research based on 'Feeling'
29. Risk management education in schools
30. 0818 A Method for Analyzing Educational Effects Focusing on Emotional Factors Using an Environmental Educational Gaming 'KEEP COOL'
31. [The roles of various media in the decision making processes for recycling behavior: a path analysis model]
32. What kind of legitimacies do the concerned or third parties in public decisions prefer?
33. Effect of role playing on persuasion : Comparison between German and Japan using Settoku-Nattoku game.
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