15 results on '"Johnsen, Hege Mari"'
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2. Care-receivers with physical disabilities’ perceptions on having humanoid assistive robots as assistants: a qualitative study
3. Lessons Learned from Implementing a Serious Game in Higher Education – A Student and Trainer Perspective
4. User evaluation of a therapist-guided internet-delivered treatment program for anxiety disorders: A qualitative study
5. University campus as a smart technology-supported active learning arena
6. Nursing Students’ Experiences of Using the digital Guidance and Assessment Tool TOPP-N during Clinical Practice in a Nursing Home: A Qualitative Study (Preprint)
7. Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game
8. Registered nurses' clinical reasoning in home healthcare clinical practice: A think-aloud study with protocol analysis
9. Student–staff Co-creation of Serious Games - Lessons Learned
10. 'BEING-IN-THE-WORLD' : Teaching clinical reasoning skills to nursing students through a serious game
11. Developing a Serious Game for Nurse Education
12. Hvordan foregår informasjonsutveksling fra kommunale deltjenester ved akutt innleggelse av pasienter i sykehus? Hva eksisterer av viktige utfordringer ved dagens praksis før innføring av elektroniske pleie- og omsorgsmeldinger?
13. A Serious Game for Teaching Nursing Students Clinical Reasoning and Decision- Making Skills.
14. Hvordan erfarer fastlegepasienter bruk av videokonsultasjon og har intensjonen om bruk endret seg på bakgrunn av koronapandemien?
15. Humanoid robots for assisting people with physical disabilities in activities of daily living: a scoping review.
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