153 results on '"John Ross Rizzo"'
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2. 5G Edge Vision: Wearable Assistive Technology for People with Blindness and Low Vision.
3. Accuracy and Usability of Smartphone-Based Distance Estimation Approaches for Visual Assistive Technology Development
4. Can Foundation Models Reliably Identify Spatial Hazards? A Case Study on Curb Segmentation.
5. Understanding the Impact of Image Quality and Distance of Objects to Object Detection Performance.
6. Training AI to Recognize Objects of Interest to the Blind and Low Vision Community.
7. Exploring Roundabout Navigation Training with 3D-Printed Tactile Maps.
8. A Multi-Modal Foundation Model to Assist People with Blindness and Low Vision in Environmental Interaction
9. Macro-Fiber Composite-Based Tactors for Haptic Applications.
10. A virtual reality platform to simulate orientation and mobility training for the visually impaired.
11. A Smart Service System for Spatial Intelligence and Onboard Navigation for Individuals with Visual Impairment (VIS4ION Thailand): study protocol of a randomized controlled trial of visually impaired students at the Ratchasuda College, Thailand
12. Commute Booster: A Mobile Application for First/Last Mile and Middle Mile Navigation Support for People With Blindness and Low Vision
13. Detect and Approach: Close-Range Navigation Support for People with Blindness and Low Vision.
14. 'Are They Doing Better In The Clinic Or At Home?': Understanding Clinicians' Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis.
15. Virtual reality as a means to explore assistive technologies for the visually impaired.
16. Art therapy as a comprehensive complementary treatment for Parkinson’s disease
17. VisPercep: A Vision-Language Approach to Enhance Visual Perception for People with Blindness and Low Vision.
18. 5G Edge Vision: Wearable Assistive Technology for People with Blindness and Low Vision.
19. Distillation Improves Visual Place Recognition for Low-Quality Queries.
20. Digital Technologies in Orientation and Mobility Instruction for People Who are Blind or Have Low Vision.
21. Network-Aware 5G Edge Computing for Object Detection: Augmenting Wearables to 'See' More, Farther and Faster.
22. NYU-VPR: Long-Term Visual Place Recognition Benchmark with View Direction and Data Anonymization Influences.
23. Active Crowd Analysis for Pandemic Risk Mitigation for Blind or Visually Impaired Persons.
24. Dysfunctional mode switching between fixation and saccades: collaborative insights into two unusual clinical disorders.
25. Understanding the Impact of Image Quality and Distance of Objects to Object Detection Performance.
26. UNav: An Infrastructure-Independent Vision-Based Navigation System for People with Blindness and Low vision.
27. A Low-Vision Navigation Platform for Economies in Transition Countries.
28. An assistive low-vision platform that augments spatial cognition through proprioceptive guidance: Point-to-Tell-and-Touch.
29. The transformation of patient-clinician relationships with AI-based medical advice.
30. Real-Time Loosely Coupled 3DMA GNSS/Doppler Measurements Integration Using a Graph Optimization and Its Performance Assessments in Urban Canyons of New York
31. Rapid Automatized Picture Naming in an Outpatient Concussion Center: Quantitative Eye Movements during the Mobile Universal Lexicon Evaluation System (MULES) Test
32. Learning domain-invariant feature for robust depth-image-based 3D shape retrieval.
33. Network-Aware 5G Edge Computing for Object Detection: Augmenting Wearables to 'See' More, Farther and Faster.
34. The BLV App Arcade: a new curated repository and evaluation rubric for mobile applications supporting blindness and low vision
35. A Wearable Assistive Technology for the Visually Impaired with Door Knob Detection and Real-Time Feedback for Hand-to-Handle Manipulation.
36. The Transformation of Patient-Clinician Relationships With AI-Based Medical Advice: A 'Bring Your Own Algorithm' Era in Healthcare.
37. Communicating through Touch: Macro Fiber Composites for Tactile Stimulation on the Abdomen.
38. Evidence-Based Medicine Training in United States-Based Physiatry Residency Programs
39. Building Innovation Capacity and Acumen: Re-thinking How to Converge Engineering and Clinical Medicine
40. King-Devick Test Performance and Cognitive Dysfunction after Concussion: A Pilot Eye Movement Study
41. A multiplayer virtual reality platform to evaluate electronic travel aid performance for persons with blindness and low vision
42. Detect and Approach: Close-Range Navigation Support for People with Blindness and Low Vision
43. Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction.
44. A virtual reality platform to simulate orientation and mobility training for the visually impaired
45. Real-time Loosely Coupled 3DMA GNSS /Doppler Measurements Integration Using a Graph Optimization and Its Performance Assessments in Urban Canyons of New York
46. Dysfunctional mode switching between fixation and saccades: collaborative insights into two unusual clinical disorders
47. Clinical Approach to Supranuclear Brainstem Saccadic Gaze Palsies
48. Eye Control Deficits Coupled to Hand Control Deficits: Eye–Hand Incoordination in Chronic Cerebral Injury
49. The Intersection between Ocular and Manual Motor Control: Eye–Hand Coordination in Acquired Brain Injury
50. The Utopia of Disability Inclusion in the Rehabilitation Sciences: An Insider's Perspective
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