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4. HTML5 Game Development Insights

5. Game Development Tool Essentials

6. Vector Parallelism in JavaScript: Language and Compiler Support for SIMD

7. Implementing a Main Loop in Dart

8. Geometry and Models: 3D Format Conversion (FBX, COLLADA)

9. Efficient JavaScript Data Structures

10. Building A Game Prototyping Tool for Android Mobile Devices

11. Faster Canvas Picking

12. A Uniform Geometry Workflow for Cutscenes and Animated Feature Films

13. The State of Responsive Design

14. HTML5 Game Development Insights

15. Playing Around with the Gamepad API

16. Optimal Asset Loading

17. Introduction to TypeScript: Building a Rogue-like Engine

18. Introduction to WebSockets for Game Developers

19. Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite

20. Rendering COLLADA Assets on Mac OS X with Scene Kit

21. Applying Old-School Video Game Techniques in Modern Web Games

22. COLLADA Exporter for Unity Developers in the Unity Asset Store

23. Optimizing WebGL Usage

24. Game Development Tool Essentials

25. Building a Game with the Cocos2d-html5 Library

26. Building Procedural Geometry Using MAXScript (Voronoi Polygons)

27. Real-Time Multiplayer Network Programming

28. Programming: Decoupling Game Tool GUIs from Core Editing Operations

29. Faster Map Rendering

30. Introduction to Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information

31. HTML5 Games in C++ with Emscripten

32. Saving Bandwidth and Memory with WebGL and Crunch

33. Developing Better Than Native Games

34. Moving Tools to the Cloud: Control, Configure, Monitor, and View Your Game with WebSocket

35. Plug-in–based Asset Compiler Architecture

36. Automating Your Workflow with Node.js and Grunt

37. Autotiles

38. Making a Multiplatform Game

39. High-Performance JavaScript

40. GFX Asset Data Management

41. Mobile Web Game Techniques with Canvas 2D API

42. Engineering Domain-Specific Languages for Games

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