111 results on '"Johannes Hanika"'
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2. A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers.
3. Regional Adaptive Metropolis Light Transport.
4. Path tracing in Production: The Path of Water.
5. Markov Chain Mixture Models for Real-Time Direct Illumination.
6. A Microfacet-based Hair Scattering Model.
7. Path Guiding with Vertex Triplet Distributions.
8. Once-more scattered next event estimation for volume rendering.
9. Spectral imaging in production: course notes Siggraph 2021.
10. Portal-Based Path Perturbation for Metropolis Light Transport.
11. Temporal Normal Distribution Functions.
12. Temporal Sample Reuse for Next Event Estimation and Path Guiding for Real-Time Path Tracing.
13. Optimised Path Space Regularisation.
14. Scattering from Elliptical Hair Fibers Based on Microfacet Theory.
15. Path guiding in production.
16. Path tracing in production: part 2: making movies.
17. Path tracing in production: part 1: modern path tracing.
18. Spectral Rendering with the Bounded MESE and sRGB Data.
19. Spectral Mollification for Bidirectional Fluorescence.
20. A Simple Diffuse Fluorescent BBRRDF Model.
21. Path tracing in production.
22. Wide Gamut Spectral Upsampling with Fluorescence.
23. A Low-Dimensional Function Space for Efficient Spectral Upsampling.
24. Using moments to represent bounded signals for spectral rendering.
25. Local Quasi-Monte Carlo Exploration.
26. Path tracing in production - part 1: production renderers.
27. Path tracing in production - part 2: making movies.
28. Monte Carlo Methods for Volumetric Light Transport Simulation.
29. Re-Weighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates.
30. Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media.
31. Line Integration for Rendering Heterogeneous Emissive Volumes.
32. Microfacet-based normal mapping for robust Monte Carlo path tracing.
33. Fusing state spaces for markov chain Monte Carlo rendering.
34. The path tracing revolution in the movie industry.
35. Improving the Dwivedi Sampling Scheme.
36. Sparse high-degree polynomials for wide-angle lenses.
37. Multiple-scattering microfacet BSDFs with the Smith model.
38. Improved Half Vector Space Light Transport.
39. Physically Meaningful Rendering using Tristimulus Colours.
40. Rich-VPLs for Improving the Versatility of Many-Light Methods.
41. Manifold Next Event Estimation.
42. Importance sampling for physically-based hair fiber models.
43. Camera space volumetric shadows.
44. Monte Carlo methods for physically based volume rendering.
45. Graphical Interface Models for Procedural Mesh Growing.
46. Edge-avoiding À-Trous wavelet transform for fast global illumination filtering.
47. Two-level ray tracing with reordering for highly complex scenes.
48. Efficient Monte Carlo rendering with realistic lenses.
49. Hero Wavelength Spectral Sampling.
50. The natural-constraint representation of the path space for efficient light transport simulation.
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