92 results on '"Joe Finney"'
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2. MicroCode: live, portable programming for children via robotics.
3. Imagining Inclusive Digital Maker Futures with the BBC micro: bit.
4. MicroData: live visualisation & recording of micro: bit sensor data.
5. Tangible tools for data science education.
6. MakeDevice: Evolving Devices Beyond the Prototype with Jacdac.
7. Supporting fieldwork for primary education with computing - micro: bit, clip: bit and game controllers.
8. Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education.
9. Energy in Schools: Empowering Children to Deliver Behavioural Change for Sustainability.
10. Jacdac-for-Max: Plug-and-Play Physical Prototyping of Musical Interfaces.
11. Introducing the Intranet of Things for Education.
12. Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables.
13. A Scenario-Based Methodology for Exploring Risks: Children and Programmable IoT.
14. MakeCode and CODAL: intuitive and efficient embedded systems programming for education.
15. MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity.
16. Multi-platform computing for physical devices via MakeCode and CODAL.
17. Plug-and-play Physical Computing with Jacdac
18. Toward emergent technology for blended public displays.
19. Exploring the Design of Pay-Per-Use Objects in the Construction Domain.
20. Sensor Networks or Smart Artifacts? An Exploration of Organizational Issues of an Industrial Health and Safety Monitoring System.
21. Network interrupts: supporting delay sensitive applications in low power wireless control networks.
22. Sensing Danger - Challenges in Supporting Health and Safety Compliance in the Field.
23. Experiences of designing and deploying intelligent sensor nodes to monitor hand-arm vibrations in the field.
24. Rendezvous: An Alternative Approach to Conflict Resolution for Real Time Multi-User Applications.
25. Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications.
26. Rendezvous: supporting real-time collaborative mobile gaming in high latency environments.
27. On the effects of loose causal consistency in mobile multiplayer games.
28. Mobile 4-in-6: a novel IPv4 / IPv6 transitioning mechanism for mobile hosts.
29. The need for real time consistency management in P2P mobile gaming environments.
30. A comparison of network and application layer multicast for mobile IPv6 networks.
31. Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game.
32. A wireless public access infrastructure for supporting mobile context-aware IPv6 applications.
33. Component-Based Active Network Architecture.
34. An Access Control Architecture for Metropolitan Area Wireless Networks.
35. Mobile 4-in-6: A Novel Mechanism for IPv4/v6 Transitioning.
36. An Access Control Architecture for Microcellular Wireless IPv6 Networks.
37. Unusual magnetotransport in twisted bilayer graphene
38. Active Component Driven Network Handoff for Mobile Multimedia Systems.
39. LARA: A Prototype System for Supporting High Performance Active Networking.
40. Monolayer Semiconductor Auger Detector
41. The BBC micro:bit
42. Accounting for Dynamic Diversity Among Child Users of IoT
43. Feedback lock-in: A versatile multi-terminal measurement system for electrical transport devices
44. MakeCode and CODAL: Intuitive and efficient embedded systems programming for education
45. Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
46. Evidence of orbital ferromagnetism in twisted bilayer graphene aligned to hexagonal boron nitride
47. Physical computing:A key element of modern computer science education
48. Proximity Sensing Using IEEE 802.15.4 Radios.
49. A Scenario-Based Methodology for Exploring Risks
50. MakerArcade
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