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1. Evaluating Signage Accessibility for Individuals with Visual Impairments: A Case Study in Ecuador

5. Big Data Architecture for Air Pollution Spatial Visualization: Quito, Ecuador

10. IMPACT-Global Hip Fracture Audit: Nosocomial infection, risk prediction and prognostication, minimum reporting standards and global collaborative audit: Lessons from an international multicentre study of 7,090 patients conducted in 14 nations during the COVID-19 pandemic

11. Coupled Queueing and Charging Game Model with Energy Capacity Optimization

12. GIS for Decision-Making on the Gentrification Phenomenon in Strategic Territorial Planning

13. Gentrification in Medium-Sized Ecuadorian Cities in the Current Context of Territorial Planning: Literature Review

14. Analysis of the Level of Accessibility of Scientific Online Conferences for Blind Participants

15. Profiling of E-Learning Users with Accessibility Needs

16. Analysis of the Gentrification Phenomenon Using GIS to Support Local Government Decision Making

17. Mobile Technological Apps to Improve Frontal Lobe Functioning

19. Backward-Shifted Coding (BSC) based on Scalable Video Coding for HAS

20. Backward-Shifted Strategies Based on SVC for HTTP Adaptive Video Streaming

21. Forecasting popularity of videos in YouTube

22. Phonological Awareness Intervention and Basic Literacy Skill Development with Kiteracy-PiFo

23. Contributions to Improve Accessibility and Usability of Academic Journal Management Systems. Case Study: OJS

24. Designing Accessible Maps on Mobile Devices for Blind and Visually Impaired Users

25. Improving Usability with Think Aloud and Focus Group Methods. A Case Study: An Intelligent Police Patrolling System (I-Pat)

26. Building Hybrid Interfaces to Increase Interaction with Young Children and Children with Special Needs

27. Implementation of Controls for Insertion of Accessible Images in Open Online Editors Based on WCAG Guidelines. Case Studies: TinyMCE and Summernote

28. Fuzzy Model for Back Posture Correction During the Walk

29. Development of an Accessible Video Game to Improve the Understanding of the Test of Honey-Alonso

30. Accessibility Assessment in Mobile Applications for Android

31. Application to Guide People with Visual Disability on Internal Buildings, Using Beacon Bluetooth Positioning Systems

33. Computing Quality of Experience of Video Streaming in Network with Long-Range-Dependent Traffic

34. A Real-Time Algorithm for Movement Assessment Using Fuzzy Logic of Hip Arthroplasty Patients

35. Interaction with a Tele-Rehabilitation Platform Through a Natural User Interface: A Case Study of Hip Arthroplasty Patients

36. Analysis and Improvement of the Web Accessibility of a Tele-rehabilitation Platform for Hip Arthroplasty Patients

37. Educational Resources Accessible on the Tele-rehabilitation Platform

38. Design of an Architecture for Accessible Web Maps for Visually Impaired Users

39. Analysis and Improvement of the Usability of a Tele-Rehabilitation Platform for Hip Surgery Patients

44. Emergence of Equilibria from Individual Strategies in Online Content Diffusion

45. Analysis of Buffer Starvation with Application to Objective QoE Optimization of Streaming Services

50. Quality of Experience in HTTP Adaptive Video Streaming Systems

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