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2. Evaluating Signage Accessibility for Individuals with Visual Impairments: A Case Study in Ecuador

6. Big Data Architecture for Air Pollution Spatial Visualization: Quito, Ecuador

7. Giant chondroid syringoma on the upper lip: a case report

12. IMPACT-Global Hip Fracture Audit: Nosocomial infection, risk prediction and prognostication, minimum reporting standards and global collaborative audit: Lessons from an international multicentre study of 7,090 patients conducted in 14 nations during the COVID-19 pandemic

14. Coupled Queueing and Charging Game Model with Energy Capacity Optimization

15. GIS for Decision-Making on the Gentrification Phenomenon in Strategic Territorial Planning

16. Gentrification in Medium-Sized Ecuadorian Cities in the Current Context of Territorial Planning: Literature Review

17. Analysis of the Level of Accessibility of Scientific Online Conferences for Blind Participants

18. Profiling of E-Learning Users with Accessibility Needs

19. Analysis of the Gentrification Phenomenon Using GIS to Support Local Government Decision Making

20. Mobile Technological Apps to Improve Frontal Lobe Functioning

21. Backward-Shifted Coding (BSC) based on Scalable Video Coding for HAS

22. Backward-Shifted Strategies Based on SVC for HTTP Adaptive Video Streaming

23. Forecasting popularity of videos in YouTube

24. Phonological Awareness Intervention and Basic Literacy Skill Development with Kiteracy-PiFo

25. Contributions to Improve Accessibility and Usability of Academic Journal Management Systems. Case Study: OJS

26. Designing Accessible Maps on Mobile Devices for Blind and Visually Impaired Users

27. Improving Usability with Think Aloud and Focus Group Methods. A Case Study: An Intelligent Police Patrolling System (I-Pat)

28. Building Hybrid Interfaces to Increase Interaction with Young Children and Children with Special Needs

29. Implementation of Controls for Insertion of Accessible Images in Open Online Editors Based on WCAG Guidelines. Case Studies: TinyMCE and Summernote

30. Fuzzy Model for Back Posture Correction During the Walk

31. Development of an Accessible Video Game to Improve the Understanding of the Test of Honey-Alonso

32. Accessibility Assessment in Mobile Applications for Android

33. Application to Guide People with Visual Disability on Internal Buildings, Using Beacon Bluetooth Positioning Systems

36. Computing Quality of Experience of Video Streaming in Network with Long-Range-Dependent Traffic

37. A Real-Time Algorithm for Movement Assessment Using Fuzzy Logic of Hip Arthroplasty Patients

38. Interaction with a Tele-Rehabilitation Platform Through a Natural User Interface: A Case Study of Hip Arthroplasty Patients

39. Analysis and Improvement of the Web Accessibility of a Tele-rehabilitation Platform for Hip Arthroplasty Patients

40. Educational Resources Accessible on the Tele-rehabilitation Platform

41. Design of an Architecture for Accessible Web Maps for Visually Impaired Users

42. Analysis and Improvement of the Usability of a Tele-Rehabilitation Platform for Hip Surgery Patients

47. Emergence of Equilibria from Individual Strategies in Online Content Diffusion

48. Analysis of Buffer Starvation with Application to Objective QoE Optimization of Streaming Services

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