1. Tangible programming in teaching initial programming
- Author
-
Jerčić, Ivo, Mladenović, Saša, Krpan, Divna, and Zaharija, Goran
- Subjects
learning ,tangible programming ,tangible programming language ,gamification ,beginner programmers ,teaching - Abstract
Ovim radom se želi ukazati na važnost što ranije poučavanja osnova programiranja kod djece. U sklopu ovog rada izrađena je web aplikacija koja učenicima olakšava učenje osnova programiranja koristeći metodu igrifikacije. Kako bi se ovakva web aplikacija mogla izraditi bilo je potrebno adresirati probleme koje programeri početnici imaju pri učenju programiranja kao i prednosti korištenja igrifikacije u obrazovanju. Kad je riječ o poučavanju djece predškolske i rane školske dobi osnovama programiranja opipljivo programiranje se već neko vrijeme nameće kao popularan pristup jer omogućava učenicima da bez poznavanja sintakse programskih jezika i korištenja računala savladaju osnove programiranja. Ovakvim pristupom moguće je povećati unutarnju motivaciju kod učenika što dovodi do aktivnijeg sudjelovanja u nastavi koje je prijeko potrebno kako bi se ostvarili dobri rezultati u procesu učenja. U radu je također opisan način na koji se izrađena web aplikacija koristi kao i tehnologije koje su korištene u izradi ovog projekta., This work mostly suggests the importance of teaching the basics of programming to children as early as possible. As part of this work, a web application was created that makes it easier for students to learn the basics of programming using the method of gamification. In order to create such a web application, it was necessary to address the problems that novice developers have when learning programming, as well as the advantages of using gamification in education. When it comes to teaching preschool and early school children the basics of programming, tangible programming has been imposed as a popular approach because it allows students to learn the basics of programming without knowing the syntax of programming languages and without the use of computers. With this approach, it is possible to increase the internal motivation of students, which leads to more active participation in teaching, which is essential in order to achieve good results in the learning process. The work also describes the way in which the created web application is used as well as the technologies used in the development of this project.
- Published
- 2021