211 results on '"Jennifer Preece"'
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2. Interaction Design: Oltre l'interazione uomo-macchina
3. Connecting Affinity Spaces to Places and Back: A Look at Pokemon Go.
4. Supporting Environmental Stewards' Needs with Technology.
5. Interaction Design: Beyond Human-Computer Interaction
6. Special Topic: Taking Action in a Changing World.
7. A Journey of Citizen Science Data in an Online Environment.
8. Enticing Casual Nature Preserve Visitors into Citizen Science via Photos.
9. Motivational Impact of Facebook Posts on Environmental Communities.
10. Social Media as an Indigenized Information World For Environmental Stewardship.
11. Teaching HCI: A Living Curriculum?
12. How two billion smartphone users can save species!
13. Understanding Data Providers in a Global Scientific Data Hub.
14. The future of HCI education: a flexible, global, living curriculum.
15. Citizen Science: New Research Challenges for Human-Computer Interaction.
16. Gamifying citizen science: a study of two user groups.
17. The effects of individualized feedback on college students' contributions to citizen science.
18. Developing a living HCI curriculum to support a global community.
19. Using gamification to inspire new citizen science volunteers.
20. You Are Not Alone Online: A Case Study of a Long Distance Romantic Relationship Online Community.
21. Extreme ethnography: challenges for research in large scale online environments.
22. Visually Exploring Social Participation in Encyclopedia of Life.
23. Odd Leaf Out: Improving Visual Recognition with Games.
24. StreamBED: Training Citizen Scientists to Make Qualitative Judgments Using Embodied Virtual Reality Training.
25. Guidelines for a costume designer's workbench.
26. The community is where the rapport is -- on sense and structure in the youtube community.
27. Environmental Learning Through the Lens of Affinity Spaces: Transforming Community Members Into a Community Force.
28. Sharing data while protecting privacy in citizen science.
29. Refining StreamBED Through Expert Interviews, Design Feedback, and a Low Fidelity Prototype.
30. Interaction Design: Beyond Human-Computer Interaction
31. The meaning of an online health community in the lives of its members: roles, relationships and group dynamics.
32. Revitalizing an online community.
33. Teaching and learning human-computer interaction: past, present, and future.
34. Supporting content curation communities: The case of the Encyclopedia of Life.
35. Lurker demographics: counting the silent.
36. Realizing the value of social media requires innovative computing research.
37. The 'WeTube' in YouTube - creating an online community through video sharing.
38. Designing community-based emergency communication system: A preliminary study.
39. How the CHI Community Got its Groove: and Changed the World!
40. Etiquette online: from nice to necessary.
41. Etiquette, Empathy and Trust in Communities of Practice: Stepping-Stones to Social Capital.
42. A framework for analyzing and understanding online communities.
43. Electronic Survey Methodology: A Case Study in Reaching Hard-to-Involve Internet Users.
44. A Conceptual Framework for Demographic Groups Resistant to On-line Community Interaction.
45. Toward Virtual Community Knowledge Evolution.
46. Supporting User Testing in Human-Computer Interaction Design.
47. Evaluating Evaluation: A case study of the use of novel and conventional evaluation techniques in a small company.
48. Why, what and how? Issues in the development of an HCI training course.
49. What HCI can do for citizen science.
50. Empathy online.
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