31 results on '"Jelsma, Dorothee"'
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2. Short- and Long-Term Changes in Balance After Active Video Game Training in Children With and Without Developmental Coordination Disorder: A Randomized Controlled Trial.
3. Task-specificity and transfer of skills in school-aged children with and without developmental coordination disorder
4. Improved attentional abilities after playing five weeks of active video games in children with and without developmental coordination disorder.
5. Construct validity of the PERF-FIT, a test of motor skill-related fitness for children in low resource areas
6. Short- and Long-Term Changes in Balance After Active Video Game Training in Children With and Without Developmental Coordination Disorder: A Randomized Controlled Trial
7. Inter-rater reliability and test-retest reliability of the Performance and Fitness (PERF-FIT) test battery for children: a test for motor skill related fitness
8. Field-Based Tests of Strength and Anaerobic Capacity Used in Children With Developmental Coordination Disorder: A Systematic Review
9. Variable training does not lead to better motor learning compared to repetitive training in children with and without DCD when exposed to active video games
10. Feasibility and content validity of the PERF-FIT test battery to assess movement skills, agility and power among children in low-resource settings
11. Improved attentional abilities after playing five weeks of active video games in children with and without developmental coordination disorder
12. Evidence-based practice interventions for children and young people with Developmental Coordination Disorder - A scoping review [protocol]
13. Short-term motor learning of dynamic balance control in children with probable Developmental Coordination Disorder
14. Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder
15. The impact of Wii Fit intervention on dynamic balance control in children with probable Developmental Coordination Disorder and balance problems
16. Effect of Wii-intervention on balance of children with poor motor performance
17. Effectiveness and feasibility of We12BFit!: improving physical fitness and lifestyle physical activity in children with developmental coordination disorder in a paediatric rehabilitation setting–a small sample field study
18. Do We Drop the Ball When We Measure Ball Skills Using Standardized Motor Performance Tests?
19. Transtorno do desenvolvimento da coordenação
20. Additional file 2 of Feasibility and content validity of the PERF-FIT test battery to assess movement skills, agility and power among children in low-resource settings
21. Additional file 1 of Feasibility and content validity of the PERF-FIT test battery to assess movement skills, agility and power among children in low-resource settings
22. Additional file 3 of Feasibility and content validity of the PERF-FIT test battery to assess movement skills, agility and power among children in low-resource settings
23. Inter-Rater Agreement and Test-Retest Reliability of the Performance and Fitness (PERF-FIT) Test Battery for Children: A Test for Motor Skill Related Fitness.
24. Feasibility and validity of the PERF-FIT test battery to assess movement skills, agility and power among children in low- resource settings.
25. Feasibility and validity of the PERF-FIT Test Battery: a tool to measure motor performance and anaerobic fitness in young children across low-income settings.
26. El impacto de Wii Fit intervención en el control de equilibrio dinámico en niños con Trastorno de probables problemas de equilibrio y la coordinación del desarrollo
27. Reference Values for the Muscle Power Sprint Test in 6- to 12-Year-Old Children
28. Nintendo Wii-Fit game and a video observation protocol (VOT-B) used as a tool to observe and analyze movement strategies in children with DCD/balance problems
29. What is the impact on dynamic balance skills of a Wii Fit balance board intervention in children with balance problems/DCD?
30. Variable training does not lead to better motor learning compared to repetitive training in children with and without DCD when exposed to active video games.
31. The effect of the Nintendo Wii Fit on the balance control and gross motor function of children with spastic hemiplegic cerebral palsy
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