71 results on '"Jauvane C. de Oliveira"'
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2. AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality.
3. A Pedagogical Virtual Reality Environment for Children in Early Childhood Education.
4. Interaction by Hand-Tracking in a Virtual Reality Environment.
5. IMEVR: An MVC Framework for Military Training VR Simulators.
6. A serious game using virtual reality for treatment of Amblyopia.
7. Helicopter visual signaling simulation: Integrating VR and ML into a low-cost solution to optimize Brazilian Navy training.
8. SimObturation: Virtual Reality Application for Simulation of Dental Obturation Procedure Training with Phantom Omni Device Integration.
9. Virtual Reality in Army Artillery Observer Training.
10. An instrument for measuring force vector and frequency of CPR compressions.
11. A Haptic Rehabilitation System.
12. A CAVE/Desktop Collaborative Virtual Environment for Offshore Oil Platform Training.
13. AICoH 3D: Interactive Atlas of Human Body.
14. A System to Interact with CAVE Applications Using Hand Gesture Recognition from Depth Data.
15. 3D Object Handling Support System in a CAVE Setup.
16. A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine.
17. Using a rendering engine to support the development of immersive virtual reality applications.
18. Supporting Large-Scale Networked Virtual Environments.
19. Improving gaming experience in zonal MMOGs.
20. Performance Enhancement in MMOGs Using Entity Types.
21. A Scalable Hierarchical Architecture for Large Scale Multi-User Virtual Environments.
22. Internet-Based Collaborative Virtual Simulations with Area of Interest Management.
23. A Framework for Collaborative Interaction of People and Robots in the Web.
24. Functionalities in Grid Computing with Active Services.
25. Distributed Visualization in Grid Environment.
26. An Experimental Study on CHVE's Performance Evaluation.
27. VELVET: an adaptive hybrid architecture for very large virtual environments.
28. Collaborative Virtual Environment Standards: A Performance Evaluation.
29. Development of a Method for Data Dimensionality Reduction in Loop Closure Detection: An Incremental Approach
30. Interaction by Hand-Tracking in a Virtual Reality Environment
31. Helicopter visual signaling simulation: Integrating VR and ML into a low-cost solution to optimize Brazilian Navy training
32. A 3D-printable instrument to improve force vector measurement in CPR training
33. Higher-Order Approximation to the Guidewire Model Used in Simulators of Cardiac Catheterization and Multiple Segment Relaxations
34. Java multimedia telecollaboration.
35. Virtual Reality in Army Artillery Observer Training
36. A Virtual Reality Environment Using Concepts of Serious Games and Gamification for the Treatment of Eating Disorders
37. A Collaborative Virtual Environment for Industrial Training.
38. Hand gesture recognition from depth and infrared Kinect data for CAVE applications interaction
39. Shear locking in one-dimensional finite element methods
40. An instrument for measuring force vector and frequency of CPR compressions
41. Simulator for Minimally Invasive Vascular Interventions: Hardware and Software
42. Guest Editorial Foreword to the Special Issue of SVR 2017
43. The H-N2N framework: towards providing interperception in massive applications
44. The Design of a Graphics Engine for the Development of Virtual Reality Applications
45. A Visibility-Driven Approach for Zone Management in Simulations
46. The Markovian Jump Contour Tracker
47. Audio Streaming.
48. Teleconferencing.
49. Motion Estimation.
50. Audio Compression and Coding Techniques.
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