411 results on '"Janet C Read"'
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2. Inclusive Child Engagement in HCI: Exploring Ocean Health with Schoolchildren.
3. Pots and Pans, Books and Stories, Apps and Tablets - The Power of Digital in Young Children?s Pre-school Settings.
4. Investigating the Impact of Monetization on Children's Experience With Mobile Games.
5. Sense-O-Nary: Exploring Children's Crossmodal Metaphors Through Playful Crossmodal Interactions.
6. Children As Evaluators: Understanding Emotion Language Acquisition.
7. Evaluating the Effectiveness of the Peer Data Labelling System (PDLS).
8. Transformative Technologies for Children: Going beyond 'Good'.
9. Children and Emerging Technologies: Ethical and Practical Research and Design.
10. Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with Children.
11. Empirical Research Methods for Human-Computer Interaction.
12. When Children Chat with Machine Translated Text: Problems, Possibilities, Potential.
13. Small CCI - Exploring App Evaluation with Preschoolers.
14. The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom.
15. 'Money from the Queen': Exploring Children's Ideas for Monetization in Free-to-Play Mobile Games.
16. Trust Acceptance Mapping - Designing Intelligent Systems for Use in an Educational Context.
17. Internet Research Ethics: A CSCW Community Discussion.
18. Respecting, Facilitating and Recognising Children's Contributions in HCI: Course Submission.
19. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children.
20. Empirical Research Methods for Human-Computer Interaction.
21. Reporting Back in HCI Work with Children.
22. Exploring Failures in Child-Computer Interaction.: Shifting the paradigm from 'failures need to be hidden' to 'failure is a learning opportunity'.
23. A Distributed Participatory Design Research Protocol for Co-designing with Children.
24. Emerging Telepresence Technologies in Hybrid Learning Environments.
25. Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children.
26. Ethical Considerations of Distributed Participatory Design with Children.
27. Respecting and Facilitating Children's Contributions to Research, Design and Evaluation in HCI: Course Submission.
28. Blockchain-Enabled Intrusion Detection and Prevention System of APTs Within Zero Trust Architecture.
29. Participatory Design of the World's Largest DPD Project with Children.
30. Capturing and Considering Idea Development in School Pupils' Design Activities.
31. Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps.
32. Words, Worlds and Freedom - Insights from School Students in Indonesia and UK.
33. Maybe I Can Help? Google as a Translator and Facilitator for an Inter-lingual Children's Chat Application.
34. Introducing the CCI UX Playbook.
35. Workshop Proposal: Making the World Cleaner: Data Computation and Communication in a Design Landscape.
36. Working with Children in HCI: Research, Design and Evaluation.
37. Research Ethics Roundtable.
38. Teaching the next generation of child-computer interaction researchers and designers.
39. Enabling children to design for others with expanded proxy design.
40. Planning the world's most inclusive PD project.
41. Designing experiments for children and robots.
42. Make Me Messenger: Critiquing Children as Design Informants.
43. Play It My Way: Participatory Mobile Game Design with Children in Rural Nepal.
44. InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games.
45. Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People.
46. Editorial: Pushing the boundaries of Participatory Design with children.
47. Indonesian Elders in Assisted Living: A Design Journey.
48. Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps.
49. ACM's New SIGCHI Extended Abstracts Sample File.
50. Broadening the Discussion of Ethics in the Interaction Design and Children Community.
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