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8. Computational Empowerment

10. Understanding Design Literacy in Middle-School Education: Assessing Students' Stances towards Inquiry

19. Five Design Recommendations for Teaching Teenagers’ about Artificial Intelligence and Machine Learning

20. Making as a Pathway to Foster Joyful Engagement and Creativity in Learning

21. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children

22. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children (Extended Abstract)

26. Teaching Technical and Societal Aspects of IoT - A case study using the Orbit IoT Kit

27. Co-Designing Sustainable Practices for Emerging Technologies Education

30. Special Issue on Computational Empowerment and Children

33. Empowerment through computational thinking: A literature survey

34. The ReflecTable: Bridging the Gap between Theory and Practice in Design Education

35. CoTinker: Designing a Cross-device Collaboration Tool to Support Computational Thinking in Remote Group Work in High School Biology

38. Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments

40. Emerging Technologies in K–12 Education: A Future HCI Research Agenda.

41. Uddannelsesfolk: Danmark har mistet sin digitale førertrøje

47. Participatory Design

48. Principles for Teenagers’ Learning About Emerging Technologies and Their Societal Impact: Machine Learning and Augmented Reality in K-12 Education

49. Vi har brug for et folkeskolefag, der hedder teknologiforståelse

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