Search

Your search keyword '"Isotani A"' showing total 3,417 results

Search Constraints

Start Over You searched for: Author "Isotani A" Remove constraint Author: "Isotani A"
3,417 results on '"Isotani A"'

Search Results

1. How Personalization Affects Motivation in Gamified Review Assessments

2. Mathematics Intelligent Tutoring Systems with Handwritten Input: A Scoping Review

7. Successful treatment of fulminant and recurrent lymphocytic myocarditis with calcineurin inhibitors

8. A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments

9. Gamification and Open Learner Model: An Experimental Study on the Effects on Self-Regulatory Learning Characteristics

14. Long‐term prognostic value of the H2FPEF score in patients undergoing transcatheter aortic valve implantation

20. Knowledge Tracing Unplugged: From Data Collection to Model Deployment.

25. Knowledge Tracing Unplugged: From Data Collection to Model Deployment

26. Breaking the Cycle: AI Boosting Communication Skills of Low-Income Students in Brazil

27. Contextual Features for Automatic Essay Scoring in Portuguese

28. Exploring NLP and Embedding for Automatic Essay Scoring in the Portuguese

29. Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil

30. Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap

31. An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition

32. Handwritten Equation Detection in Disconnected, Low-Cost Mobile Devices

33. Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System

34. MOOCRev: A Large-Scale Data Repository for Course Reviews

36. Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams

37. Generating an organ-deficient animal model using a multi-targeted CRISPR-Cas9 system

39. Cerebrovascular Disease Detected on Preprocedural Computed Tomography in Patients With Severe Aortic Stenosis Undergoing Aortic Valve Replacement

40. A Proposal of Model of Emotional Regulation in Intelligent Learning Environments

45. Data-Driven Strategies for Achieving School Equity: Insights From Brazil and Policy Recommendations

46. Does Gender Stereotype Threat Affects the Levels of Aggressiveness, Learning and Flow in Gamified Learning Environments?: An Experimental Study

47. Tailored Gamification in Education: A Literature Review and Future Agenda

48. Gamification for Education

Catalog

Books, media, physical & digital resources