494 results on '"Isbister, Katherine"'
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2. Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
3. 'That's Not Good Science!': An Argument for the Thoughtful Use of Formative Situations in Research through Design
4. Being Social in VR Meetings: A Landscape Analysis of Current Tools
5. Designing for emotion regulation interventions: an agenda for HCI theory and research
6. Design not Lost in Translation: A Case Study of an Intimate-Space Socially Assistive Robot for Emotion Regulation
7. Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience.
8. Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game
9. Extracting the Affective Content of Fidgeting in Adults with ADHD via Machine Learning and a Hand-held Soft Tangible Device
10. Designing Shared VR Tools for Spatial Scientific Sensemaking About Wildfire Evacuation
11. "That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design
12. Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games
13. Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts
14. Introduction: What's New in This Edition and How to Read This Book
15. Interview: With Erin Drake Kajioka, Senior Staff Interaction Designer at Google
16. Interview: With Nick Yee, Co-Founder of Quantic Foundry
17. Interview: With Kate Edwards, CEO and Principal Consultant of Geogrify
18. Interview: With Yvonne Rogers, Director of UCLIC, University College London
19. Interview: With Laura Taylor, Senior UX Designer, Unity Technologies
20. Interview: With Nana Wallace, Senior Director, User Research at PlayStation (US), and Rob Johnson, User Research Manager at PlayStation (UK) INTERVIEW
21. Interview: With Nicolas Pouard, Vice President, Strategic Innovation Lab, Ubisoft
22. Interview: With Tülay Tetiker McNally, Director of Inclusive Design and Product Development at Electronics Arts
23. Interview: With Trinidad Hermida, Founder & CEO, The Hermida Company LLC and Co-Founder, Mr. Augmented. Former Head of Diversity and Inclusion at Niantic
24. Try One Yourself: A Guide to Running a Practice User Study
25. Interview: With Alexandra Perry, Producer at Media Molecule
26. Interview: With Jenova Chen, President and Creative Director for Thatgamecompany
27. Interview: With Roppyaku Tsurumi, Japanese Game Producer and Designer, by Kenji Ono, Game Journalist, IGDA Japan1
28. Interview: With Jessica Zammit, UX Researcher at Mighty Kingdom, and Director at Represent Me
29. Interview: With Mike Mariano, Senior UX/UI Designer at Roblox
30. Interview: With Joe Florey, Senior User Researcher at PlayStation (UK)
31. Interview: With Kishonna Gray, Assistant Professor at the University of Illinois at Chicago
32. Game Usability
33. Interview: With Tobi Saulnier, Founder and CEO of 1st Playable Productions
34. Interview: With Phylissa Li, Principal Design Architect at Roblox
35. How to Keep Up With What Is Happening and Last Comments
36. Interview: With Anouk Ben-Tchavtchavadze, Senior UX Designer at Riot Games
37. Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice.
38. Now That's What I Call A Robot(ics Education Kit)!
39. Learning with the Body
40. Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482)
41. Playful Wearables
42. 16. PaRappa the Rapper
43. Where interaction design meets gastronomy: Crafting increasingly playful and interactive eating experiences
44. Seagull: A bird’s-eye view of the evolution of technical games research
45. Emotion and Body-Based Games: Overview and Opportunities
46. The Cuteness Factor: An Interpretive Framework for Artists, Designers and Engineers
47. Being Social in VR Meetings: A Landscape Analysis of Current Tools
48. Influence of head-up displays’ characteristics on user experience in video games
49. Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
50. Edu-larp @ CHI
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