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1. Info Overload: A Cooperative Evacuation Game

2. Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice

3. 'That's Not Good Science!': An Argument for the Thoughtful Use of Formative Situations in Research through Design

4. Being Social in VR Meetings: A Landscape Analysis of Current Tools

5. Designing for emotion regulation interventions: an agenda for HCI theory and research

6. Design not Lost in Translation: A Case Study of an Intimate-Space Socially Assistive Robot for Emotion Regulation

7. Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience.

13. Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts

40. Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482)

41. Playful Wearables

50. Edu-larp @ CHI

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