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1. The task-attention theory of game learning: a theory and research agenda.

2. Developing Digital Pocketbook Interactive Based on HTML-5 to Improve Mathematics Learning Outcomes

3. Designing Interactive Media for the Introduction of Visual Language on Kresnayana Relief in Prambanan

4. Theoretical Constructs of ICT Integration In ELT: Current Trends and Future Directions.

5. An ultra thin, bright, and sensitive interactive tactile display based on organic mechanoluminescence for dual‐mode handwriting identification.

6. Design and Implementation of an Educational Game for Visual Impairment: A Study Based on the Experiential Gaming Model

8. Answering Mickey Mouse: A Novel Authoring-Based Learning Movie System to Promote Active Movie Watching for the Young Viewers

9. Visual Representation and Its Impacts in Rising Positive Emotions Through Interactive Media: Candy Crush Saga Case Study

10. Production Management in the Design Process of Learning Applications for Elementary School Students

11. Learning media using Pop-up Book 'Variety of traditional houses in Indonesia' as alternative media in Pancasila Education for primary school

12. MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA MELALUI MODEL ACCELERATED LEARNING BERBANTUAN MEDIA INTERAKTIF

13. Orientalization of Gaming: A Pos tcolonial S tudy of Call of Duty Modern Warfare.

14. دور الإعلام التفاعلي في تعزيز القيم الأخلاقية لدى طلبة الجامعة الأردنية من وجهة نظرهم.

15. Android-Based Drug Information Application Using Augmented Reality Technology.

16. Research and Development (R&D) Interactive Media That Is Effective, Efficient and Fun for Students.

18. Imagining Sustainable Futures

19. An ultra thin, bright, and sensitive interactive tactile display based on organic mechanoluminescence for dual‐mode handwriting identification

20. Pelatihan Pembuatan Media Pembelajaran Toontastic 3D bagi Guru-guru di Madrasah

21. Development of soft skill-based interactive media on thematic learning

22. Development of Interactive Media Scratch-Based Educational Games on Environmental Conservation Materials in Elementary Schools

24. Understanding Early Learning in an Evolving Digital Media Landscape.

25. The Arriving Storybook: Bidirectional Storytelling through Creative Practice and Interactive Media Design.

26. Sound shape modelling, interaction and prototyping for virtual pottery

27. Using data to understand how audiences engage with interactive media

28. Development of Interactive Media for Physical Education, Sports, and Health Subjects in Junior High School

29. Understanding of Deaf Students Using Interactive Media of the BISINDO Sign Speaking Song (Merakit-Yura Yunita) in Online Learning

30. Interactive Power Point Learning Media Based Multilingual Literacy for Children Learning Language

31. Need Analysis of Interactive Media Development Based on Local Wisdom for Strengthening the Profile of Pancasila Students

32. Designing Augmented Reality Application about Legendary Paintings in Indonesia for Gen Z

33. Collaborative TV Control: Towards Co-experience and Social Connectedness

34. RECIPE, an Innovative Model for Instructional Technology Task Design Via Interactive Media

35. Interactive Media Design Method in Digital Exhibition of Art Museum Based on Big Data

36. Wordwall Interactive Media Training: Optimization of Digital-Based Learning Media for German Teachers in Besuki Region

37. The Benefits of Interactive Media Websites Through Google Sites on Learning Outcomes of Elementary School Students

38. Gamification and I Immersive Experiences in Museums as Audience Development Strategy - The Case of Croatian Museums.

39. DIALOGIC-INTERACTIVE MEDIA IN ONLINE LEARNING: EFFECTIVENESS IN SPEAKING SKILLS.

40. Modification of interactive multimedia with the ARA MODEL: study of development of football learning models in pandemic times.

42. Mathematical Representation Ability in the Implementation of Ethno-Flipped Classroom Model Assisted by Interactive Media Based on Self-Efficacy

43. The Development of Adobe Flash CS6-Based Interactive Media to Improve Numerical Literacy Skills for Madrasah Ibtidaiyah Students

44. Syncretic narrative : method for navigation of power and resistance in war and conflict

46. DEVELOPMENT OF APPLICATIONS MEDIA INTERACTIVE BASED ON ARTICULATE STORYLINE 3 FOR EARLY READING.

47. Harnessing Interactive Media For Transformative Education In Pakistan: A Case Study Of Virtual Reality Integration.

48. 'Elektrotektif': An Educational Game to Explore Electricity Concept Using Case-Based Learning

49. PENGEMBANGAN MEDIA INTERAKTIF BERBASIS ETNOMATEMATIKA MENGGUNAKAN LECTORA INSPIRE UNTUK MATERI SEGITIGA DAN SEGIEMPAT

50. Prototype Media Interaktif untuk Menanamkan Nilai Pancasila untuk Anak Usia Dini

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