1. The task-attention theory of game learning: a theory and research agenda.
- Author
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Cutting, Joe and Deterding, Sebastian
- Subjects
- *
CONTROL (Psychology) , *STRATEGY games , *HUMAN information processing , *PSYCHOLOGICAL literature , *EXECUTIVE function , *GAZE , *NEUROSCIENCES - Abstract
This article explores the task-attention theory of game learning and its implications for understanding how gameplay can support learning. The authors argue that attention is a crucial factor in determining whether and when players learn from games. They propose the Task-Attention Theory of Game Learning, which emphasizes the role of attention in directing and sustaining players' focus on task-relevant information within games. The theory suggests that game design features, such as goals, mechanics, rewards, and uncertainty, can influence attentional processes. The article also discusses the impact of task-based demands, such as time pressure and performance pressure, on attention and performance in video games. Overall, the theory highlights the active role of users in eliciting and sampling information in interactive media and has implications for game-based learning and design. [Extracted from the article]
- Published
- 2024
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