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2. Study on the Current Situation of Interactive Video in China and the Development Strategy of Interactivity

3. Analysis of predicted interactions of science and technology stakeholders in upstream laws and documents

4. Effects of Interaction Method, Size, and Distance to Object on Augmented Reality Interfaces.

5. The Design of Not-so-everyday Things: Designing for Emerging Experiences.

6. Efficiency-Optimal Rigidity Configuration of Passive Torsional Flapping Wings

7. An Object Model and Interaction Method for a Simulated Experience of Pottery on a Potter’s Wheel

8. Evaluation of Interaction Methods for a Real-Time Augmented Reality Game

9. The Effect of Interaction Method and Vibrotactile Feedback on User Experience and Performance in the VR Games

10. The Effect of Interaction Method and Vibrotactile Feedback on User Experience and Performance in the VR Games

11. An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality

12. Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities

13. Interactive Multimedia Tabletops (IMT) for Casual Users

14. Skin care management support system based on cloud computing.

15. An evaluation of touchscreen versus keyboard/mouse interaction for large screen process control displays.

16. Music Wall: A Tangible User Interface Using Tapping as an Interactive Technique

17. u-Table: A Tabletop Interface for Multiple Users

18. The Effect of Interaction Method and Vibrotactile Feedback on User Experience and Performance in the VR Games

19. EQUATIONS OF INTENSITY, DURATION AND FREQUENCY FOR THE PERUÍPE, ITANHÉM AND JUCURUÇU RIVER BASINS

21. Adaptive Blowing Interaction Method Based on a Siamese Network

23. Prediction of cavitation inception in slots

25. Hand Gesture Recognition using Continuous Wave (CW) Radar based on Hybrid PCA-KNN

27. Statistical Optimization of Co-stabilized Growth of Ag NPs by Liquid Plasma Interaction Method for Study of Antibacterial Activity

28. The Effect of VR Gaming on Discomfort, Cybersickness, and Reaction Time

29. A Rapid Viscous-Inviscid Interaction Method for the Preliminary Design of S-Shaped Transition Ducts

30. Interaction avec un agent motivationnel pour soutenir le changement de comportement

31. Design of Direct Teaching Behavior of Collaborative Robot Based on Force Interaction

32. Learning Articulated Constraints From a One-Shot Demonstration for Robot Manipulation Planning

33. Cloud-side interaction method of power Internet of things

34. A Short Review on Multi-stage Application in Fluidization Systems

35. Research on the Interaction Method that Can Alleviate Cybersickness in Virtual Reality Games

36. Research on Intelligent Collaborative Manufacturing Mechanism with Full-Processing Parallel Interaction Based on Data-Driven

37. How to solve Ill-defined problems Intelligently in the Big Data Environment

38. Hand Gesture Interaction with a Low-Resolution Infrared Image Sensor on an Inner Wrist

39. The Utility Model Relates to a Real-Time Interaction Method of Mobile Terminal Information Based on Power Emergency Scene

40. Research on Voice Cloning with a Few Samples

41. A homogeneous immunoassay for detection of the interaction between two tumor biomarkers of IGF1R-β and SOCS1

42. Comparing Eye Movements Between Physical Rotation Interaction Techniques

43. Eye tracking for interaction: evaluation methods

44. DRoom: a gamified demonstration of Real Haptics technology

46. An Interaction Method for Transferring Electronic Information by Tearing a Sheet of Paper

48. Dog Driven Robot

49. A Natural Immersive Closed-Loop Interaction Method for Human–Robot 'Rock–Paper–Scissors' Game

50. Mobile Augmented Reality Application with Virtual Buttons as User Interaction and Stereoscopic View for Medical Learning

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