12,962 results on '"Interaction Design"'
Search Results
2. A human digital twin for the M-Machine.
- Author
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Saariluoma, Pertti, Myllylä, Mari, Karvonen, Antero, Luimula, Mika, and Aho, Jami
- Subjects
DIGITAL twins ,ARTIFICIAL intelligence ,CONCEPTUAL structures ,DESIGN science ,CONCEPTUAL models - Abstract
Human digital twins are computational models of the human actions involved in interacting and operating technical artifacts. Such models provide a conceptual and practical tool for artificial intelligence designers when they seek to replace human work with intelligent machines. Indeed, digital twins have long served as models of technical and cyber-physical processes. Human digital twins have such models as their foundations but also include models of human actions. As a result, human digital twin models enable technology designers to model how people interact with intelligent technical artifacts. Yet, development of human digital twins is associated with certain conceptual problems. To clarify the basic idea, we constructed a human digital twin for Minsky's M-Machine. The abstract conceptual structure of this machine and its generality allowed us to analyze the general properties of human digital twins, their design, and their use as tools in designing intelligent technologies. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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- View/download PDF
3. What I Don't Like about You?: A Systematic Review of Impeding Aspects for the Usage of Conversational Agents.
- Author
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Hennekeuser, Darius, Vaziri, Daryoush, Golchinfar, David, and Stevens, Gunnar
- Subjects
- *
GOOGLE Home , *INTELLIGENT personal assistants , *CONSCIOUSNESS raising , *SMART homes , *NATURAL languages - Abstract
The application and use cases for conversational agents (CAs) are versatile. Smart speakers such as Alexa and Google Home are used in smart home environments, digital agents are integrated into car systems and chatbots are increasingly used in customer service processes. However, human–computer interaction researchers identify and investigate a wide-ranging variety of aspects impeding the usage of CAs by end-users. In general, impediments differ depending on use case contexts, user group characteristics and the CA's technological infrastructure. Hence, it is difficult and often ambiguous for designers and developers to generate an appropriate awareness about aspects impeding CA usage. We address this problem, by conducting a systematic review of 65 publications surveying impeding aspects of the usage of CAs. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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4. A Multispecies Interaction Design Approach: Introducing the Beings Activities Context Technologies (BACT) Framework.
- Author
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Chamaidi, Theodora and Stavrakis, Modestos
- Subjects
DESIGN services ,SOCIAL interaction ,EXPERIMENTAL design ,DESIGNERS ,SPECIES - Abstract
For years, design has been focused on human needs, creating human-centred solutions and often neglecting the existence or the impact that design can have on other species. As designers shift from that traditional anthropocentric approach to adopting design practices that include other species' perspectives in the process, there is a growing need for practices capable of providing designers with the right tools to understand non-human needs and design for their inclusion. For this reason, the Beings Activities Context Technologies (BACT) framework is proposed as a theoretical means to support the shift to a more multispecies-oriented approach, expanding the anthropocentric Benyon's People Activities Contexts Technologies (PACT) framework. The methodological implications of the framework have been explored in a case study design project focused on the development of a wearable device designed to support beekeepers during their work. The case study explored the design by taking into consideration both the needs of humans and animals in the context of beekeeping while analysing their interactions in depth. Through this framework, we seek to contribute to the more-than-human turn in interaction design and aid designers in expanding their considerations beyond the person–technology relationship. [ABSTRACT FROM AUTHOR]
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- 2024
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5. Expanding the Concept of Sustainable Interaction Design: A Systematic Review.
- Author
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Besana, Nicola, Krogh, Peter Gall, Petersen, Marianne Graves, and Spallazzo, Davide
- Abstract
This paper presents a systemic literature review of Sustainable Interaction Design. We use the PRISMA model to guide the review. In the analysis of the identified papers, we identify an emergent and significant shift in the discourse on Sustainable Interaction Design from its original introduction in 2007. The shift in discourse concerns extensions both in the methodology as well as the impact, which is oddly underexplored. Regarding the methodology, we found that the objectives of sustainability are pursued by the concrete features of designed artifacts or through the use impact of design and that the design contains a process of learning for all participating parties, captured in the notion of sustainability in designing. By complementing this with the pursued impact of social, environmental, and economic sustainability, we point to where the current research tends to cluster, which areas are underexplored, and, thus, where new research agendas are needed. Here, the limited interest in studying how Interaction Design fosters sustainability while including an economic perspective stands out. In the concluding parts of this paper, we propose future research trajectories of SID and speculate and discuss opportunities and challenges for future research. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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6. DSTVis: toward better interactive visual analysis of Drones' spatio-temporal data.
- Author
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Chen, Fengxin, Yu, Ye, Ni, Liangliang, Zhang, Zhenya, and Lu, Qiang
- Abstract
Maintaining the normal flight of drones is crucial for drone operators. Analyzing the operation status of drones and adjusting flight parameters are essential to achieve this goal. However, as drone technology continues to evolve, the volume and complexity of spatio-temporal data related to drone flight status have grown exponentially. The complexity of this data poses a challenge to effective visualization, which can impact operators' analysis and decision-making. Currently, there is limited research on identifying flight attributes from a large collection of drone time series data. Two challenges were identified: (1) visual clutter from spatio-temporal data; (2) effective integration of time and space properties. By collaborating with domain experts, we addressed two challenges with DSTVis, a novel interactive system for operators to visually analyze spatio-temporal data of drones. For Challenge 1, we designed dynamic interactive views by abstracting and stratifying spatio-temporal data, enabling effective exploration of large amounts of data. For Challenge 2, a two-dimensional map is utilized to integrate time information and assist users in comprehending the spatio-temporal properties. The effectiveness of the system is evaluated with a usage scenario on a real-world historical dataset and received positive feedback from experts. [ABSTRACT FROM AUTHOR]
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- 2024
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7. Responsible Automation: Exploring Potentials and Losses through Automation in Human–Computer Interaction from a Psychological Perspective.
- Author
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Diefenbach, Sarah, Ullrich, Daniel, Lindermayer, Tim, and Isaksen, Kaja-Lena
- Subjects
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ARTIFICIAL intelligence , *VACUUM cleaners , *DECISION making , *EVERYDAY life , *ROBOTS - Abstract
Robots and smart technologies are becoming part of everyday life and private households. While this automation of mundane tasks typically creates pragmatic benefits (e.g., efficiency, accuracy, time savings), it may also come with psychological losses, such as in meaning, competence, or responsibility. Depending on the domain (e.g., AI-assisted surgery, automated decision making), especially the user's felt responsibility could have far-reaching consequences. The present research systematically explores such effects, building a more structured base for responsible automation in human–computer interaction (HCI). Based on a framework of seven dimensions, study 1 (N = 122) evaluates users' reflections on automating five mundane tasks (e.g., gardening, paperwork) and identifies reasons for or against automation in different domains (e.g., creativity, care work, decision making). Study 2 (N = 57) provides deeper insights into effects of automation on responsibility perceptions. Based on the example of a vacuum cleaner robot, an experimental laboratory study contrasted a non-robotic manual vacuum cleaner to a robot, whereby the user's perceptions of device agency (higher for the robot) and own competence (higher for the manual device) were central mediators for the perceived responsibility for the result. We position our findings as part of a broader idea of responsible design and automation from a user-centered design perspective. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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8. A human digital twin for the M-Machine
- Author
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Pertti Saariluoma, Mari Myllylä, Antero Karvonen, Mika Luimula, and Jami Aho
- Subjects
User modeling ,Interaction design ,HTI design theory ,Human digital twins ,M-machine ,Design science ,Computational linguistics. Natural language processing ,P98-98.5 ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
Abstract Human digital twins are computational models of the human actions involved in interacting and operating technical artifacts. Such models provide a conceptual and practical tool for artificial intelligence designers when they seek to replace human work with intelligent machines. Indeed, digital twins have long served as models of technical and cyber-physical processes. Human digital twins have such models as their foundations but also include models of human actions. As a result, human digital twin models enable technology designers to model how people interact with intelligent technical artifacts. Yet, development of human digital twins is associated with certain conceptual problems. To clarify the basic idea, we constructed a human digital twin for Minsky’s M-Machine. The abstract conceptual structure of this machine and its generality allowed us to analyze the general properties of human digital twins, their design, and their use as tools in designing intelligent technologies.
- Published
- 2024
- Full Text
- View/download PDF
9. Harmonizing human-AI synergy: behavioral science in AI-integrated design.
- Author
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Van Rooy, Dirk and Vaes, Kristof
- Subjects
ARTIFICIAL intelligence ,ETHICS ,INTERACTION design (Human-computer interaction) ,SYSTEMS design - Abstract
This paper explores the role of integrating behavioral science to refine human-AI interaction, essential for ensuring safety and efficiency. Advocating for empathetic, user-centric design, the paper illustrates how behavioral insights can effectively inform AI-integrated designs, making AI applications more intuitive and ethically aligned with diverse human needs. This approach can ultimately enrich interaction across systems, fostering a more harmonious human-AI synergy. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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10. From human-centred to humanity-ecosystem centred design. How can we dialogue with AI?
- Author
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Oğrak, Zeynep and Altıparmakoğulları, Yener
- Subjects
ARTIFICIAL intelligence ,ECOSYSTEM management ,INTERACTION design (Human-computer interaction) ,MENTAL models theory (Communication) ,LANGUAGE & languages - Abstract
With the swift entry of artificial intelligence (AI) into everyday life, human-product interactions are becoming increasingly complex. We suggest an ecosystem-minded, humanity-centered design approach to better understand this complexity. Simultaneously with the development of interaction types, discussions and developments on theories of mental models are crucial to understanding and improving the nature of these interactions. In this paper, we address the gap in mental model theories and extend Norman's conceptual model at three dialogue levels: dialogue in language, mind, and use. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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11. A low-cost non-intrusive spatial hand tracking pipeline for product-process interaction.
- Author
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Gopsill, James, Kukreja, Aman, Cox, Christopher Michael Jason, and Snider, Chris
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USER-centered system design ,VIRTUAL reality ,MACHINE learning ,ALGORITHMS ,WORK environment - Abstract
Hands are the sensors and actuators for many design tasks. While several tools exist to capture human interaction and pose, many are expensive and require intrusive measurement devices to be placed on participants and often takes them out of the natural working environment. This paper reports a novel workflow that combines computer vision, several Machine Learning algorithms, and geometric transformations to provide a low-cost non-intrusive means of spatially tracking hands. A ±3mm position accuracy was attained across a series of 3-dimensional follow the path studies. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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12. Design of a healthcare ecosystem to improve user experience in pediatric urotherapy.
- Author
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Bladt, Lola, Blomme, Rose-Farah, Nieuwhof-Leppink, Anka J., Vermandel, Alexandra, De Win, Gunter, and Van Campenhout, Lukas
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MEDICAL care ,USER experience ,PEDIATRIC urology ,STUDENT engagement ,STUDENT attitudes - Abstract
This paper addresses challenges in pediatric urotherapy, focusing on low patient compliance and motivation. Informed by creative sessions with children aged 9-13y, a novel urotherapy ecosystem concept is designed. It includes a smart drinking bottle, context-aware reminder watch, home uroflowmeter, smartphone app, and clinician portal. Interconnected products, embodied interaction, stigma-free design, and a digital training buddy aim to enhance engagement, motivation, and patient experience. This concept showcases the potential of integrating diverse design methodologies in healthcare design. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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13. Possession and dispossession: a dual phenomenon in digital artefacts.
- Author
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Kompella, Pranati and Keshavan, Neelakantan
- Subjects
HUMAN-computer interaction ,ERGONOMICS ,INTERACTION design (Human-computer interaction) ,ANTIQUITIES ,COGNITIVE load - Abstract
A modern user's interactions with digital artefacts are a subject of interest to numerous fields of study, including human-computer interaction (HCI). Innovations in HCI necessitate an understanding of users' attachment to these artefacts. This paper characterises user attachment as a dual phenomenon of possession and dispossession. The findings give deeper insight into the influences of this phenomenon and how they might distinguish its manifestation in physical and virtual environments. Avenues for design interventions were then interpreted from these findings. [ABSTRACT FROM AUTHOR]
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- 2024
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14. An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data.
- Author
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Husni, Husniza, Syaheera Mohd Nasri, Nurul Ida, and Saip, Mohamed Ali
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CHILDREN with dyslexia ,PEOPLE with dyslexia ,DIGITAL technology ,READING comprehension ,PRODUCT design ,EYE tracking - Abstract
Addressing dyslexia through digital product design presents distinct challenges and necessitates the development of tailored strategies or guidelines to facilitate children in reading accurately and efficiently. Hence, a design guideline was formulated by integrating Interaction Design (IxD) principles to enhance comprehension and minimise reading errors while using digital applications. Nonetheless, the existing design guidelines for dyslexia people have yet to be confirmed and updated to cater to the current and latest five IxD dimensions. Therefore, this paper presents an eye-tracking usability test that was conducted to identify usability issues pertaining to the design guideline by performing the test on an application called BacaDisleksia, which was developed based on the existing guideline. A usability test was conducted using the Tobii eye-tracking tool through an in-person and moderated session with six dyslexic children. The test reveals pertinent design issues by analysing heat maps and gaze plots. Based on these findings, this paper proposes a refined design guideline with five IxD dimensions and strategies conducive to dyslexia-friendly application design by incorporating space and time components. The results contribute to the development of comprehensive design guideline for people with dyslexia, which aligns with UNESCO’s objective of utilising technology to promote inclusion for disabled learners. This effort underscores the significance of informed design decisions in digital innovation for better-serving individuals with dyslexia and similar learning challenges. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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15. 视频中的交互设计可以促进学习吗? ——基于 53 项实验与准实验的元分析.
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杨九民, 何 静, 章 仪, 汪 洋, and 皮忠玲
- Abstract
Copyright of e-Education Research is the property of Northwest Normal University and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2024
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16. The comparison of interactive video learning experiences in branched vs. straight scenarios with the focus of content type.
- Author
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Şendurur, Emine, Gökrem, Cansu, and Alıcı (Karakoç), Nur Seda
- Abstract
Interactive videos have the potential to boost content-student interactions. This study is an attempt to observe the logs of interactions in two different learning scenarios (straight and branched scenario) by two different content types (declarative and procedural). The study aims to understand if learning experiences vary across scenario-content combinations. It is built upon experimental design methodology. The experimental group (
N = 20) interacted with the branched scenario, while the control group (N = 20) engaged in the straight scenario. Each group engaged in both content types with varying scenarios. Logs, screen recordings, and interviews were the primary data sources. The results indicated that for the declarative content type, time spent in the straight scenario was significantly higher than that of the branched scenario. Still, the collected points of the branched scenario were substantially higher than that of the straight one. These effects were not observed in procedural content. General content and concepts were mentioned frequently in declarative content with a higher amount in branched-declarative than in straight-declarative combination. Retrieval for details was observed frequently in the straight-procedural combination. The navigational patterns varied across combinations, but pausing, forwarding, rewinding, and skipping were commonly observed in declarative content regardless of the scenario type. [ABSTRACT FROM AUTHOR]- Published
- 2024
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17. Devising a High-Level Command Language for the Teleoperation of Autonomous Vehicles.
- Author
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Tener, Felix and Lanir, Joel
- Abstract
AbstractAutonomous vehicles (AVs) are rapidly evolving as a novel way of transportation. Nevertheless, there is a consensus that AVs cannot address all traffic scenarios independently. Consequently, there arises a need for remote human intervention. To pave the way for large-scale deployment of AVs onto public roadways, innovative models of remote operation must evolve. Such a paradigm is Tele-assistance, which posits that the low-level control of AVs should be delegated through high-level commands. Our work explores how such a command language should be constructed as a first step in designing a Tele-assistance user interface. Through interviews with 17 experienced teleoperators, we elicit a set of discrete commands that a remote operator can use to resolve various road scenarios. Subsequently, we create a scenario-command mapping and a thematic classification of the defined commands. Finally, we present an initial Tele-assistance interface design based on these commands. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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18. Modelling operator control work across traffic management domains: implications for interaction design.
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Lundberg, Jonas, Nylin, Magnus, Praetorius, Gesa, Jansson, Anders A., and Bång, Magnus
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- *
AIR traffic control , *SYSTEMS engineering - Abstract
Traffic management in aviation, shipping, and rail transport shows similarities and dissimilarities in the work process. For example, they share the temporal aspect, but different levels of urgency in the control work set different requirements on monitoring, decisions, and actions. However, few studies have been presented that model and compare the different domains in terms of temporal decision-making. The Joint Control Framework (JCF) is an approach to analyse and temporally model operators' control processes from a cognitive systems engineering perspective. In this study, we have used JCF to map, and compare, cognitive joints, such as perceptions, decisions, and actions, in temporally challenging control situations in air traffic control, maritime vessel traffic service, and train traffic management. Data was collected collaboratively with traffic operators, focusing on (1) identifying challenging traffic situations and (2) jointly modelling the temporal decision-making patterns of these situations using simplified JCF. Post-analysis was done by breaking down the results into different processes and comparing domains to ascertain how operators maintain control. An intermediate level of activity—between general monitoring and work with specific vehicles—was identified: processes-in-focus. A shared problem arises in the shift between general monitoring and the processes-in-focus. All processes-in-focus comprise cognitive joint cycles of perceptions, decisions, and actions. However, depending on the framing of processes-in-focus, the patterns of joints, such as temporal extension and complexity, differ. In the remainder of the article, implications for the interaction design, in particular the potential for human–AI/automation teaming with higher levels of automation and cognitive autonomy, are discussed. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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19. Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums.
- Author
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Kim, JooYeong, Lee, ChungHa, Kim, JuYeon, and Hong, Jin-Hyuk
- Subjects
DEAF children ,HEARING impaired ,DEAF people ,MUSEUMS ,MUSEUM visitors ,SIGN language ,COMPUTER literacy - Abstract
Text descriptions in museums provide detailed and rich information about artifacts that broadens museum visitors' knowledge and enriches their experience. However, since deaf and hard-of-hearing (DHH) individuals have low literacy compared to hearing people and communicate through sign language, museum descriptions are considerably limited in delivering a stimulating and informative environment for understanding and enjoying exhibits. To improve DHH individuals' museum experience, we investigated the potential of three interactive description prototypes: active-linked, graph-based, and chatbot-based. A comparative study with 20 DHH participants confirmed that our interaction-based prototypes improve information accessibility and provide an enhanced experience compared to conventional museum descriptions. Most participants preferred the graph-based prototype, while post-interviews suggested that each prototype has potential benefits and limitations according to DHH individuals' particular literacy skills and preferences. Text descriptions can be enlivened for DHH visitors by adding a simple interaction functionality, e.g., clicking, which can lead to a better museum experience. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
20. Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review.
- Author
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Nikolarakis, Andreas and Koutsabasis, Panayiotis
- Subjects
AUGMENTED reality ,DIGITAL storytelling ,CULTURAL property ,SOFTWARE frameworks ,MOBILE games ,TRACKING algorithms ,STORYTELLING - Abstract
The recent advancements in mobile technologies have enabled the widespread adoption of augmented reality (AR) to enrich cultural heritage (CH) digital experiences. Mobile AR leverages visual recognition capabilities and sensor data to superimpose digital elements into the user's view of their surroundings. The pervasive nature of AR serves several purposes in CH: visitor guidance, 3D reconstruction, educational experiences, and mobile location-based games. While most literature reviews on AR in CH focus on technological aspects such as tracking algorithms and software frameworks, there has been little exploration of the expressive affordances of AR for the delivery of meaningful interactions. This paper (based on the PRISMA guidelines) considers 64 selected publications, published from 2016 to 2023, that present mobile AR applications in CH, with the aim of identifying and analyzing the (mobile) AR (interaction) design patterns that have so far been discussed sporadically in the literature. We identify sixteen (16) main UX design patterns, as well as eight (8) patterns with a single occurrence in the paper corpus, that have been employed—sometimes in combination—to address recurring design problems or contexts, e.g., user navigation, representing the past, uncovering hidden elements, etc. We analyze each AR design pattern by providing a title, a working definition, principal use cases, and abstract illustrations that indicate the main concept and its workings (where applicable) and explanation with respect to examples from the paper corpus. We discuss the AR design patterns in terms of a few broader design and development concerns, including the AR recognition approach, content production and development requirements, and affordances for storytelling, as well as possible contexts and experiences, including indoor/outdoor settings, location-based experiences, mobile guides, and mobile games. We envisage that this work will thoroughly inform AR designers and developers abot the current state of the art and the possibilities and affordances of mobile AR design patterns with respect to particular CH contexts. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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21. Improving Error Correction and Text Editing Using Voice and Mouse Multimodal Interface.
- Author
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Taieb-Maimon, Meirav and Romanovskii-Chernik, Luiza
- Abstract
AbstractGiven the widespread use of word processing systems today, error correction and text editing tasks are frequently performed. A novel method for error correction and text editing using voice&mouse was developed and evaluated. A within-participants counterbalanced study design was used to compare users’ performance and satisfaction with the proposed method to their performance and satisfaction with two other methods that enable natural interaction with Microsoft Word, voice-only and voice&gaze, and with conventional interaction using the keyboard&mouse method, when performing error correction and text editing tasks. Our comprehensive evaluation showed that for all of the examined tasks the proposed voice&mouse method performed comparably to the voice-only and voice&gaze methods or significantly outperformed them on all evaluation measures. The keyboard&mouse method yielded significantly higher average SUS scores and lower NASA-TLX task loads than the other methods. However, participants significantly preferred using the voice&mouse method, in general, and especially for tasks that typically require typing in addition to using a mouse, such as fix, replace, and add, and the performance times for the two methods were comparable when performing these tasks. The findings support the use of the voice&mouse method for error correction and text editing along with the keyboard&mouse method. This would allow users to choose their preferred interaction method for each scenario and task while improving their performance and satisfaction. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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22. Evaluation of Cohesive Affective Design Model for People With Visual Challenges Through Expert Review Method.
- Author
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Aziz, Nurulnadwan, Hamzah, Siti Salbiah, Mohamad Roseli, Nur Hazwani, Khalid, Aishah, Ahmad, Siti Zulaiha, Abdul Salam, Sobihatun Nur, and Mutalib, Ariffin Abdul
- Subjects
- *
ASSISTIVE technology , *VISION disorders , *USER experience , *NEW product development , *EMOTIONAL experience - Abstract
Affective design plays a crucial role in creating satisfying user experiences by incorporating emotional elements into product or interface development. However, visually impaired individuals often face challenges in accessing positive interactions that cater to their unique needs. This research presents an iterative approach to developing and evaluating an affective design model specifically tailored for visually impaired users. The iterative triangulation methodology (ITM) was employed across theoretical, construction, and evaluation phases, incorporating expert reviews to refine the model. Results from the expert review revealed the need for a more nuanced breakdown of elements, particularly in content, user, design, multimedia and learning, affective, technology, and interaction components. The revised model addresses these insights, emphasizing adaptability for visually impaired users. Key enhancements include specific design components, multimedia theories, and learning approaches. The revised affective design model offers improved clarity and readability, reflecting a comprehensive synthesis of expert insights. It contributes to creating an inclusive interaction environment for visually impaired individuals, aligning with broader goals of accessibility and inclusivity in design. This research serves as a valuable resource for educators, curriculum developers, and policymakers working towards fostering inclusive learning experiences. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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23. Pull-the-strings: Generic mapping model for digital puppetry.
- Author
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Leite, Luis
- Subjects
DIGITAL mapping ,PUPPET theater ,DEPTH perception ,OBJECT manipulation ,PUPPETS - Abstract
Pull-the-Strings presents a mapping model for digital puppetry based on a transparent framework to support generic device controllers and generic tools. Digital puppetry requires a creative interaction design, in particular in the way designers map the puppet to the puppeteer using specific devices. This process depends on a constantly changing interface technology, which limits the reuse of devices and mappings. This paper proposes a methodology and a set of tools that facilitate the mapping process, and promote the recycling of technologies. A flexible and generic environment independent from device specifications. By abstracting the hardware layer, the artist is motivated to think in terms of signal flow, establishing relations through meaningful mappings instead of handling the diverse specifications of each device and application. Pull-the-Strings is a data-flow ecosystem that focus on the functional usage of control signals. It provides a scalable environment for building semantic blocks that connect, transform and generate signals for the manipulation of virtual objects. Its goal is to make technology as transparent as possible, facilitating connections and reducing the obstacles between the performer and the performing object. On the other hand, it proposes an interaction design space that takes into account the manipulation and perception distance, responding to the specifications of the digital puppetry medium. This model was evaluated comparing a set of tools and methods with experienced and non-experienced users. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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24. Ocular Stethoscope: Auditory Support for Retinal Membrane Peeling
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Matinfar, Sasan, Dehghani, Shervin, Sommersperger, Michael, Faridpooya, Koorosh, Fairhurst, Merle, Navab, Nassir, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Linguraru, Marius George, editor, Dou, Qi, editor, Feragen, Aasa, editor, Giannarou, Stamatia, editor, Glocker, Ben, editor, Lekadir, Karim, editor, and Schnabel, Julia A., editor
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- 2024
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25. Paper Research on Mobile Phone Brand Image Design Based on Sensory Marketing Theory–Taking Apple as an Example
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Zhou, Chengjun, Hao, Chunxing, Chi, Yuhuan, Sun, Mengtian, Angrisani, Leopoldo, Series Editor, Arteaga, Marco, Series Editor, Chakraborty, Samarjit, Series Editor, Chen, Shanben, Series Editor, Chen, Tan Kay, Series Editor, Dillmann, Rüdiger, Series Editor, Duan, Haibin, Series Editor, Ferrari, Gianluigi, Series Editor, Ferre, Manuel, Series Editor, Jabbari, Faryar, Series Editor, Jia, Limin, Series Editor, Kacprzyk, Janusz, Series Editor, Khamis, Alaa, Series Editor, Kroeger, Torsten, Series Editor, Li, Yong, Series Editor, Liang, Qilian, Series Editor, Martín, Ferran, Series Editor, Ming, Tan Cher, Series Editor, Minker, Wolfgang, Series Editor, Misra, Pradeep, Series Editor, Mukhopadhyay, Subhas, Series Editor, Ning, Cun-Zheng, Series Editor, Nishida, Toyoaki, Series Editor, Oneto, Luca, Series Editor, Panigrahi, Bijaya Ketan, Series Editor, Pascucci, Federica, Series Editor, Qin, Yong, Series Editor, Seng, Gan Woon, Series Editor, Speidel, Joachim, Series Editor, Veiga, Germano, Series Editor, Wu, Haitao, Series Editor, Zamboni, Walter, Series Editor, Tan, Kay Chen, Series Editor, Long, Shengzhao, editor, Dhillon, Balbir S., editor, and Ye, Long, editor
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- 2024
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26. Research on Visual Design Methods in Computer Web Page Development
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Zhao, Yujia, Luo, Xun, Editor-in-Chief, Almohammedi, Akram A., Series Editor, Chen, Chi-Hua, Series Editor, Guan, Steven, Series Editor, Pamucar, Dragan, Series Editor, and Wang, Yulin, editor
- Published
- 2024
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27. Research on Human-Computer Interaction Design of Intelligent Companion Robots for the Elderly
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Li, Tianxin, Striełkowski, Wadim, Editor-in-Chief, Black, Jessica M., Series Editor, Butterfield, Stephen A., Series Editor, Chang, Chi-Cheng, Series Editor, Cheng, Jiuqing, Series Editor, Dumanig, Francisco Perlas, Series Editor, Al-Mabuk, Radhi, Series Editor, Scheper-Hughes, Nancy, Series Editor, Urban, Mathias, Series Editor, Webb, Stephen, Series Editor, Zhan, Zehui, editor, Liu, Jian, editor, Elshenawi, Dina M., editor, and Duester, Emma, editor
- Published
- 2024
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28. Exertion Trainer: Smartphone Exergame Design to Support Children’s Kinesthetic Learning Through Playful Feedback
- Author
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Gómez-Monroy, Carla, Ramírez-Reivich, Alejandro C., Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Deshpande, R.D., Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Harrison, Michael, editor, Martinie, Célia, editor, Micallef, Nicholas, editor, Palanque, Philippe, editor, Schmidt, Albrecht, editor, Winckler, Marco, editor, Yigitbas, Enes, editor, and Zaina, Luciana, editor
- Published
- 2024
- Full Text
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29. SolAR: Immersive Learning Through an Augmented Reality Application
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Agyemang, Henry, Paranthaman, Pratheep Kumar, Settle, Ron, Zarecky, Lindsey, Regester, Martha, Kacprzyk, Janusz, Series Editor, Gomide, Fernando, Advisory Editor, Kaynak, Okyay, Advisory Editor, Liu, Derong, Advisory Editor, Pedrycz, Witold, Advisory Editor, Polycarpou, Marios M., Advisory Editor, Rudas, Imre J., Advisory Editor, Wang, Jun, Advisory Editor, Yang, Xin-She, editor, Sherratt, Simon, editor, Dey, Nilanjan, editor, and Joshi, Amit, editor
- Published
- 2024
- Full Text
- View/download PDF
30. A Summary of the Workshop on Designing for Map-Based Interfaces and Interactions
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Masoodian, Masood, Luz, Saturnino, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Goos, Gerhard, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Bramwell-Dicks, Anna, editor, Evans, Abigail, editor, Winckler, Marco, editor, Petrie, Helen, editor, and Abdelnour-Nocera, José, editor
- Published
- 2024
- Full Text
- View/download PDF
31. Towards a Pattern Language for Scalable Interaction Design in Control Rooms as Human-Centered Pervasive Computing Environments
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Flegel, Nadine, Pöhler, Jonas, Van Laerhoven, Kristof, Mentler, Tilo, Hartmanis, Juris, Founding Editor, Goos, Gerhard, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Bramwell-Dicks, Anna, editor, Evans, Abigail, editor, Winckler, Marco, editor, Petrie, Helen, editor, and Abdelnour-Nocera, José, editor
- Published
- 2024
- Full Text
- View/download PDF
32. Conversations in the Cloud: Crafting Harmony in AliCloud Computing Interaction Design
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Huang, Xintong, Chen, Yiqi, Qiu, Dan, Zhou, Xuan, Fang, Yuzhe, Liu, Yiyang, Wu, Zeyu, Zhang, Zhongbo, Rong, Qu, Wang, Tianyu, Wu, Xiaofan, Liu, Mengke, Yang, Yuwei, Wang, Xiang, Li, Chenyu, Wen, Jiazhi, Sun, Shihua, Liu, Wei, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Marcus, Aaron, editor, Rosenzweig, Elizabeth, editor, and Soares, Marcelo M., editor
- Published
- 2024
- Full Text
- View/download PDF
33. Designing Interactive Infographics for Traditional Culture: An Exploration of Interaction Patterns
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Zhang, Ying, Yu, DanDan, Wang, LiMin, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Marcus, Aaron, editor, Rosenzweig, Elizabeth, editor, and Soares, Marcelo M., editor
- Published
- 2024
- Full Text
- View/download PDF
34. Teaching Method Innovation and Practice for Information and Interaction Design in the Context of New Liberal Arts
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Liu, Zhen, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Marcus, Aaron, editor, Rosenzweig, Elizabeth, editor, and Soares, Marcelo M., editor
- Published
- 2024
- Full Text
- View/download PDF
35. Deploying Humanoid Robots in a Social Environment
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Kuvaja Adolfsson, Kristoffer, Tigerstedt, Christa, Biström, Dennis, Espinosa-Leal, Leonardo, Kacprzyk, Janusz, Series Editor, Gomide, Fernando, Advisory Editor, Kaynak, Okyay, Advisory Editor, Liu, Derong, Advisory Editor, Pedrycz, Witold, Advisory Editor, Polycarpou, Marios M., Advisory Editor, Rudas, Imre J., Advisory Editor, Wang, Jun, Advisory Editor, Auer, Michael E., editor, Langmann, Reinhard, editor, May, Dominik, editor, and Roos, Kim, editor
- Published
- 2024
- Full Text
- View/download PDF
36. User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes’ Mausoleum in Lisbon’s Prazeres Cemetery
- Author
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Noriega, Paulo, Sousa, Mariana, Rebelo, Francisco, Vilar, Elisângela, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Marcus, Aaron, editor, Rosenzweig, Elizabeth, editor, and Soares, Marcelo M., editor
- Published
- 2024
- Full Text
- View/download PDF
37. Let Go of the Non-digital Past: Embracing the 4Rs for a New Life - Recallable, Relaxing, Repayable, and Reconnected Experiences
- Author
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Lyu, You, Hu, Jiayi, Wang, Ziyi, Xiong, Jiaqing, Liu, Mingjun, Lyu, Hao, He, Xindi, Lu, Jiayi, Yong, Cheng, Wang, Zhen, Xu, Lijun, Xiao, Mengzhen, Huang, Taiyu, Huang, Ruonan, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Marcus, Aaron, editor, Rosenzweig, Elizabeth, editor, and Soares, Marcelo M., editor
- Published
- 2024
- Full Text
- View/download PDF
38. Connecting the Dots for Positive Change: Designing an Enabling Digital Platform for Social Innovation for a Depopulated Territory in Portugal
- Author
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Melo, Ana, Neves, Marco, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Marcus, Aaron, editor, Rosenzweig, Elizabeth, editor, and Soares, Marcelo M., editor
- Published
- 2024
- Full Text
- View/download PDF
39. Navigating the Generation Z Wave: Transforming Digital Assistants into Dream Companions with a Touch of Luxury, Hedonism, and Excitement
- Author
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Pan, Weizhu, Xing, Yunxuan, Ge, Siwen, He, Lubing, Sha, Zhuoyi, Chen, Ziwen, Wong, Chengka, Jiang, Wenyuan, Li, Yang, Ma, Xiaotian, Xie, Guoxuan, Zhai, Yutong, Zhang, Qi, Liu, Yiyang, Yu, Ruilu, Li, Bowen, Huang, Ruonan, Xu, Mengmeng, Guo, Yang, Liu, Wei, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Marcus, Aaron, editor, Rosenzweig, Elizabeth, editor, and Soares, Marcelo M., editor
- Published
- 2024
- Full Text
- View/download PDF
40. Yūgen Cloudstone Echo: Exploring Emotional Design Interaction Design in Sleep Facilitation
- Author
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Guo, Tianxu, Zhang, Mengting, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Stephanidis, Constantine, editor, Antona, Margherita, editor, Ntoa, Stavroula, editor, and Salvendy, Gavriel, editor
- Published
- 2024
- Full Text
- View/download PDF
41. Visualization and Interactive Design of Cultural Heritage Information
- Author
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Zhao, Qinqin, Wang, Shisi, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Stephanidis, Constantine, editor, Antona, Margherita, editor, Ntoa, Stavroula, editor, and Salvendy, Gavriel, editor
- Published
- 2024
- Full Text
- View/download PDF
42. Constructing a New Interactive Visual Narrative of Contemporary Digital Wooden Carving Window Decorations
- Author
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Xu, Linxi, Yang, Haoyuan, Lin, Lin, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Stephanidis, Constantine, editor, Antona, Margherita, editor, Ntoa, Stavroula, editor, and Salvendy, Gavriel, editor
- Published
- 2024
- Full Text
- View/download PDF
43. Towards Standardization of Interaction Design: Cognitive Developmental Robotics Revisited
- Author
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Asada, Minoru, Kacprzyk, Janusz, Series Editor, and Aldinhas Ferreira, Maria Isabel, editor
- Published
- 2024
- Full Text
- View/download PDF
44. Elderly of Gestures Control Design on Usability Evaluation
- Author
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Wang, Ming Hong, Hong, Yi Ling, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Stephanidis, Constantine, editor, Antona, Margherita, editor, Ntoa, Stavroula, editor, and Salvendy, Gavriel, editor
- Published
- 2024
- Full Text
- View/download PDF
45. Thinking Interactions and Their Social Impact Through Human-Centred Design
- Author
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Bozzi, Carolina, Neves, Marco, Mont’Alvão, Claudia, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Marcus, Aaron, editor, Rosenzweig, Elizabeth, editor, and Soares, Marcelo M., editor
- Published
- 2024
- Full Text
- View/download PDF
46. A Cognitive Psychoanalytic Perspective on Interaction Design in the Education of School-Age Children in Museums
- Author
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Lin, Lin, Lu, Lang, Lin, Na, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Stephanidis, Constantine, editor, Antona, Margherita, editor, Ntoa, Stavroula, editor, and Salvendy, Gavriel, editor
- Published
- 2024
- Full Text
- View/download PDF
47. Actions, Not Apps: Toward Using LLMs to Reshape Context Aware Interactions in Mixed Reality Systems
- Author
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Asadi, Amir Reza, Appiah, Joel, Muntaka, Siddique Abubakr, Kropczynski, Jess, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Stephanidis, Constantine, editor, Antona, Margherita, editor, Ntoa, Stavroula, editor, and Salvendy, Gavriel, editor
- Published
- 2024
- Full Text
- View/download PDF
48. Research on the Design of Multisensory Interactive Experiences in Museums Based on Embodied Cognition
- Author
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Lin, Lin, Lu, Lang, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Stephanidis, Constantine, editor, Antona, Margherita, editor, Ntoa, Stavroula, editor, and Salvendy, Gavriel, editor
- Published
- 2024
- Full Text
- View/download PDF
49. On the Influence and Application of Regional Culture in Interaction Design
- Author
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Wu, Yichen, Liao, Ruoyuan, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Stephanidis, Constantine, editor, Antona, Margherita, editor, Ntoa, Stavroula, editor, and Salvendy, Gavriel, editor
- Published
- 2024
- Full Text
- View/download PDF
50. Accessible Interaction Design Strategies of Intelligent Products for the Elderly Based on AHP
- Author
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Wang, Xinyi, Wong, Yilin, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Weikum, Gerhard, Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Gao, Qin, editor, and Zhou, Jia, editor
- Published
- 2024
- Full Text
- View/download PDF
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