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1. The Paradigm Shift to UX and the Durability of Usability in TPC.

2. A human digital twin for the M-Machine.

3. What I Don't Like about You?: A Systematic Review of Impeding Aspects for the Usage of Conversational Agents.

4. A Multispecies Interaction Design Approach: Introducing the Beings Activities Context Technologies (BACT) Framework.

5. Expanding the Concept of Sustainable Interaction Design: A Systematic Review.

6. DSTVis: toward better interactive visual analysis of Drones' spatio-temporal data.

7. Responsible Automation: Exploring Potentials and Losses through Automation in Human–Computer Interaction from a Psychological Perspective.

8. A human digital twin for the M-Machine

9. Harmonizing human-AI synergy: behavioral science in AI-integrated design.

10. From human-centred to humanity-ecosystem centred design. How can we dialogue with AI?

11. A low-cost non-intrusive spatial hand tracking pipeline for product-process interaction.

12. Design of a healthcare ecosystem to improve user experience in pediatric urotherapy.

13. Possession and dispossession: a dual phenomenon in digital artefacts.

14. An Improved Design Guideline for Dyslexia-Friendly Applications Based on Eye-Tracking Data.

15. 视频中的交互设计可以促进学习吗? ——基于 53 项实验与准实验的元分析.

16. The comparison of interactive video learning experiences in branched vs. straight scenarios with the focus of content type.

17. Devising a High-Level Command Language for the Teleoperation of Autonomous Vehicles.

18. Modelling operator control work across traffic management domains: implications for interaction design.

19. Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums.

20. Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review.

21. Improving Error Correction and Text Editing Using Voice and Mouse Multimodal Interface.

22. Evaluation of Cohesive Affective Design Model for People With Visual Challenges Through Expert Review Method.

23. Pull-the-strings: Generic mapping model for digital puppetry.

24. Ocular Stethoscope: Auditory Support for Retinal Membrane Peeling

25. Paper Research on Mobile Phone Brand Image Design Based on Sensory Marketing Theory–Taking Apple as an Example

27. Research on Human-Computer Interaction Design of Intelligent Companion Robots for the Elderly

28. Exertion Trainer: Smartphone Exergame Design to Support Children’s Kinesthetic Learning Through Playful Feedback

29. SolAR: Immersive Learning Through an Augmented Reality Application

30. A Summary of the Workshop on Designing for Map-Based Interfaces and Interactions

31. Towards a Pattern Language for Scalable Interaction Design in Control Rooms as Human-Centered Pervasive Computing Environments

32. Conversations in the Cloud: Crafting Harmony in AliCloud Computing Interaction Design

33. Designing Interactive Infographics for Traditional Culture: An Exploration of Interaction Patterns

34. Teaching Method Innovation and Practice for Information and Interaction Design in the Context of New Liberal Arts

35. Deploying Humanoid Robots in a Social Environment

36. User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes’ Mausoleum in Lisbon’s Prazeres Cemetery

37. Let Go of the Non-digital Past: Embracing the 4Rs for a New Life - Recallable, Relaxing, Repayable, and Reconnected Experiences

38. Connecting the Dots for Positive Change: Designing an Enabling Digital Platform for Social Innovation for a Depopulated Territory in Portugal

39. Navigating the Generation Z Wave: Transforming Digital Assistants into Dream Companions with a Touch of Luxury, Hedonism, and Excitement

44. Elderly of Gestures Control Design on Usability Evaluation

45. Thinking Interactions and Their Social Impact Through Human-Centred Design

50. Accessible Interaction Design Strategies of Intelligent Products for the Elderly Based on AHP

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