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179 results on '"Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-RÉALITÉ VIRTUELLE, HUMAINS VIRTUELS, INTERACTIONS ET ROBOTIQUE (IRISA-D5)"'

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1. Deep weathering effects

2. When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task

3. Haptic-guided grasping to minimise torque effort during robotic telemanipulation

4. Assistive Robotic Technologies for Next-Generation Smart Wheelchairs: Codesign and Modularity to Improve Users’ Quality of Life

5. TwistSLAM++: Fusing multiple modalities for accurate dynamic semantic SLAM

6. Estimation of Upper-Limb Joint Torques in Static and Dynamic Phases for Lifting Tasks

7. Warping character animations using visual motion features

8. PalmEx: Adding Palmar Force-Feedback for 3D Manipulation with Haptic Exoskeleton Gloves

9. The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality

10. Digital Twins and Healthcare: Quick Overview and Human-Centric Perspectives

11. Optimized time-domain control of passive haptic teleoperation systems for multi-DoF interaction

12. Encounter-Type Haptic Device Enabling Edges, Vertexes and Plane Palm Interaction: the Haptic Origami Device

13. Haptic Mushroom: a 3-DoF shape-changing encounter-type haptic device with interchangeable end-effectors

14. Can We Increase the Perceived Intensity of Mid-Air Haptic Shapes Rendered With Dynamic Tactile Pointers?

15. Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics

16. Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images

17. Stability Analysis of Profile Following by a CDPR using Distance and Vision Sensors

18. JAWS: Just A Wild Shot for Cinematic Transfer in Neural Radiance Fields

19. A 4-DoF Wearable Hand Device for Haptic Rendering of Surfaces and Edges

20. Does Gender Matter in Motor Imagery BCIs?

21. Design and Evaluation of a Mixed Reality-based Human-Robot Interface for Teleoperation of Omnidirectional Aerial Vehicles

22. DUPE MIBCI: Database with User’s Profile and EEG signals for Motor Imagery Brain Computer Interface research

23. A Wearable Haptic Device for the Hand with Interchangeable End-Effectors

24. On the Stability of Gated Graph Neural Networks

25. Shape visual servoing of a tether cable from parabolic features

26. A generic power wheelchair lumped model in the sagittal plane: towards realistic self-motion perception in a virtual reality simulator

27. Use of Screw Theory in Proximity-based Control

28. Deep metric learning for visual servoing: when pose and image meet in latent space

29. Dynamical System-based Imitation Learning for Visual Servoing using the Large Projection Formulation

30. Constant Distance and Orientation Following of an Unknown Surface with a Cable-Driven Parallel Robot

31. Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback

32. Acceptability of BCI-based procedures for motor rehabilitation after stroke: A questionnaire study among patients

33. Single trial classification of the level of presence in VR

34. A questionnaire to identify the links between athletes’ profiles and cognitive training practice: Heading for personalised neurofeedback procedures

35. Which sensations should you imagine?

36. A Sensitivity-Aware Motion Planner (SAMP) to Generate Intrinsically-Robust Trajectories

37. Transferring human emotions to robot motions using Neural Policy Style Transfer

38. Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality

39. Investigating the Haptic Perception of Directional Information Within a Handle

40. Ultrasound Mid-Air Haptics for Hand Guidance in Virtual Reality

41. Can we effectively combine tangibles and ultrasound mid-air haptics? A study of acoustically transparent tangible surfaces

42. Immersive and interactive visualization of 3D spatio-temporal data using a space time hypercube: Application to cell division and morphogenesis analysis

43. MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters

44. I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR

45. Reliability and minimal detectable change of body-weight distribution and body sway between right and left brain-damaged patients at a chronic stage

46. Detecting Specular Reflections and Cast Shadows to Estimate Reflectance and Illumination of Dynamic Indoor Scenes

47. Fault-Tolerant Formation Control of Passive Multi-Agent Systems Using Energy Tanks

48. Constraint-based Simulation of Passive Suction Cups

49. Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience

50. Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR

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