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1. Hidden Barriers to Marketplace Disability Accessibility: An Empirical Analysis of the Role of Perceived Trade-Offs.

2. Enabling spaces for (varied) co-existence.

3. Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible device.

4. Crafting Personalised Web Interfaces: Enhancing Accessibility for Persons with Disabilities.

5. Exploring the Relationship between Urban Design and Social Capital: A Systematic Quantitative Literature Review.

6. Exploring Inclusion, Diversity, Equity, and Accessibility in the Built Environment: A Case Study.

7. A framework for remotely enabled co-design with young people: its development and application with neurodiverse children and their caregivers.

8. Walking on Virtual Surface Patterns Leads to Changed Control Strategies.

9. Design of health technologies for users facing limitations: A scoping review.

10. Inclusive Information Design in Heritage Landscapes: Experimental Proposals for the Archaeological Site of Tiermes, Spain.

11. Utilizing the Learner Variability Navigator to support inclusive instructional design.

13. Enhancing Package Ergonomics for Arthritis Consumers: A Case Study.

14. A Sustainable Cork Toy That Promotes the Development of Blind and Visually Impaired Young Children.

15. Inclusive Information Design in Heritage Landscapes: Experimental Proposals for the Archaeological Site of Tiermes, Spain

16. Exploring the barriers to innovation adoption in the UK construction industry.

17. Designing positive emotional experiences of wearable medical technology for type 1 diabetes.

18. Emotional design of medical devices: exoskeletons and post-stroke recovery devices.

19. Bridging the gap: a multidisciplinary approach to integrated care solutions for the aging population.

20. A proposed framework for data-driven human factors evaluation.

22. Empathy-Driven Student Transformations: Bridging the Gap in Software Development for Inclusive User Experiences.

23. Co-designing the integration of voice-based conversational AI and web augmentation to amplify web inclusivity

24. Co-designing the integration of voice-based conversational AI and web augmentation to amplify web inclusivity.

25. Factors influencing the design and implementation of accessible e‐Government services in South Africa.

26. Investigating the Influence of the Properties of School Uniforms on Children With Sensory Overreactivity.

27. Avoiding ‘bungalow legs’: active ageing and the built environment.

28. Young 2.0: advancing an inclusive framework for co-creating futures with youth.

29. A study to depict challenges and opportunities building industry professionals face when designing inclusive and accessible buildings.

30. Diseño de la Interacción Humano-Computadora y Estudios de Género: una aproximación ciensométrica.

31. Spełnianie fantazji. Wyzwania dostępności w grach wideo.

32. Participatory and Inclusive Design Models from the Perspective of Universal Design for Children with Autism: A Systematic Review.

33. Bridging the Gap between Functionality and User Experience in Smartwatch Design for Senior Adults.

34. APLICAÇÃO DA IMPRESSÃO 3D EM PROJETO DE EXTENSÃO NO ENSINO SUPERIOR EM HOSPITAL DE TRATAMENTO DE CÂNCER.

35. Universal and Inclusive Design in Public Open Spaces for Wellbeing-Oriented Cities: Design Strategies for the Case of Alexandria Public Beach.

36. Inclusive Signs: A Teaching and Learning Toolkit to Generate Inclusive Meta‐Design Concepts.

37. Strength-Based Learning: An Autoethnography of an Introductory Instructional Design Graduate Course.

38. Toward user-centered assistive technologies for aging in place with cognitive impairment: a survey.

39. Evaluación sistemática de la accesibilidad en los libros de texto gratuitos para estudiantes con discapacidades en México.

40. EmpRess: an eHealth implementation readiness checklist for dementia developed through an interview study of stakeholder needs.

41. A framework for remotely enabled co-design with young people: its development and application with neurodiverse children and their caregivers

42. Development of Life Support Devices by Using Inclusive Design

43. Introduction

44. Health Monitoring Kiosk: A Use Case of the DM4O Design Methodology

45. How Inclusive is Manufacturing? An Analysis of Today’s Workplace Design

46. Introducing Computer Science Students to Inclusive Design and Accessibility: Evaluation of Practical Exercises with a Low-Cost Simulation Kit

47. Ageing in a More Inclusive Place Thanks to the Cultural Heritage of Made in Italy

49. How to Consider Health Literacy in Digital Health Interventions?

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