1. Enforcing reuse and customization in the development of learning objects: a product line approach
- Author
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M. Carmen Penadés, A. Ezzat Labib, Abel Gómez, José H. Canós, ISSI-DSIC, Departamento de Sistemas Informáticos y Computación [Valencia], Universitat Politècnica de València (UPV)-Universitat Politècnica de València (UPV), Laboratoire d'Informatique de Nantes Atlantique (LINA), Mines Nantes (Mines Nantes)-Université de Nantes (UN)-Centre National de la Recherche Scientifique (CNRS), Modeling Technologies for Software Production, Operation, and Evolution (ATLANMOD), Mines Nantes (Mines Nantes)-Université de Nantes (UN)-Centre National de la Recherche Scientifique (CNRS)-Mines Nantes (Mines Nantes)-Université de Nantes (UN)-Centre National de la Recherche Scientifique (CNRS)-Département informatique - EMN, Mines Nantes (Mines Nantes)-Inria Rennes – Bretagne Atlantique, and Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
- Subjects
Computer science ,E-learning (theory) ,Interoperability ,Learning object ,Content model ,Authoring tool ,02 engineering and technology ,Reuse ,E-learning ,[INFO.INFO-CL]Computer Science [cs]/Computation and Language [cs.CL] ,Personalization ,Interactive Learning ,0202 electrical engineering, electronic engineering, information engineering ,Document engineering ,Technical skills ,Authoring Tool ,business.industry ,Document Product Line ,Content Model ,05 social sciences ,050301 education ,Information technology ,020207 software engineering ,Document product line ,Domain engineering ,Software engineering ,business ,0503 education ,LENGUAJES Y SISTEMAS INFORMATICOS ,Learning Object - Abstract
The growing use of information technologies in the educational cycles has raised new requirements for the development of In-teractive Learning Materials in terms of content reuse, customi-zation, and ease of creation and efficiency of production. In practical terms, the goal is the development of tools for creating reusable, granular, durable, and interoperable learning objects, and to compose such objects into meaningful courseware pieces. Current learning object development tools require special technical skills in the instructors to exploit reuse and customization features, leading sometimes to unsatisfactory user experiences. In this paper, we explore a new way to reuse and customization following Product Line Engineering principles and tools. We have applied product line-based document engineering tools to create the so-called Learning Object Authoring Tool (LOAT), which supports the development of learning materials following the Cisco s Reusable Information Object strategy. We describe the principles behind LOAT, outline its design, and give clues about how it may be used by instructors to create learning ob-jects in their own disciplines., This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. The work of J.H. Canós and M.C. Penadés is partially funded by the Spanish MEC under grant TIPEx (TIN2010-19859-C03-03).
- Published
- 2015
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