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1. Communicating and combating algorithmic bias: effects of data diversity, labeler diversity, performance bias, and user feedback on AI trust.

2. Knowledge of automated journalism moderates evaluations of algorithmically generated news.

3. High‐Brightness and High‐Resolution Triboelectrification‐Induced Electroluminescence Skin for Photonic Imaging and Information Interaction.

4. Development of Interactive Media Based Learning on Project-Based Learning in Learning Ipas Class V SD Negeri 2 Karangharjo.

5. <Sunghaksipdo VR>, virtual reality embodying philosophical and conceptual heritage.

6. The Effectiveness and Relationship of Student Responses toward Learning Outcomes Using Interactive Multimedia-Based E-Modules in Elementary Schools.

7. Work Route for the Inclusion of Learning Analytics in the Development of Interactive Multimedia Experiences for Elementary Education.

8. Media Formats of Advertising.

9. Developing Nearpod-Based Interactive Multimedia on the Topic of Indonesian Cultural Diversity for 4th Grade Elementary School Students

10. Development of interactive multimedia-based learning media assisted by Adobe Flash Professional CS6 on the topic of measures of central tendency.

11. Development of interactive learning media using articulate storyline with minimum competency assessment orientation on plane geometry topics.

12. Moderation of empathy in sport on athletes' education and performance: a systematic review.

13. Effectiveness of m-gym media development in learning rhythmic gymnastics for students and lecturers in Indonesia.

14. Interactive learning media development in Purwokerto city: cognitive aspects of school basketball.

15. Improving Students Critical Thinking Ability Through MABER Media (Multimedia Form of Interactive Energy) in Elementary School

16. Relative effectiveness of simulation games, blended learning, and interactive multimedia in basic science achievement of varying ability pupils.

17. Using Interactive Multimedia to Stimulate Early Childhood Students’ Speaking Skills: A Systematic Review.

18. Carving Image: Impactful Amistartop Brand Communication Strategy and Tactics.

19. Pengembangan Media Pembelajaran Interaktif Berbasis Microsite Canva pada Mata Pembelajaran IPAS Harmoni dalam Ekosistem Kelas V SD.

20. PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN SOFTWARE LECTORA TENTANG KISAH HIJRAH NABI MUHAMMAD S.A.W KE MADINAH.

21. THE IMPLEMENTATION OF MULTIMEDIA INTERACTIVE VISUAL (MIVI) LEARNING TO IMPROVE STUDENTS' CREATIVE THINKING AND COLLABORATION SKILLS.

22. Animation and Manga on Improvement in Students' Problem-Solving Capabilities: Comparison of Two Psychometric Models.

23. An exploratory study on practising listening comprehension skills in high‐immersion virtual reality.

24. Android-based Interactive Learning Media for Junior High School Science: Improving the Achievement of Independent Curriculum.

25. See the world from a plant's perspective: on creating an interactive multimedia sculpture implying plant optics.

26. VIRTUAL REALITY SCENARIO ANALYSIS OF ART DESIGN TAKING INTO ACCOUNT INTERACTIVE DIGITAL MEDIA PATTERN GENERATION TECHNOLOGY.

27. Lightlore: An Adaptation Framework for Design and Development of xAPI-Based Adaptive Context-Aware Learning Environments.

28. Interactive Multimedia Development of Indonesian Endemic Plants: Species Uniqueness with MDLC Approach.

29. The Development of ‘CABASA’ Application as History Learning Media Based Cultural Heritage.

30. Promoting Critical Media Literacy in Bilingual Households Through Mother-Child Conversations About Gender: A Multiple Case Study.

31. ANALYSIS OF THE VARIATIONS IN BRAIN ACTIVITY IN RESPONSE TO VARIOUS COMPUTER GAMES.

32. INTERACTIVE CINEMA: A CONVERSATION WITH MARINA HASSAPOPOULOU.

33. The Twenty-first Century, the Media, and Marija Gimbutas Discovering an Exceptional Time and Creating Peaceful Hope for the Future.

34. A drop of light: an interactive new media art investigation of human-technology symbiosis.

35. Egyptians' Perception of Halal Food Requirements Before and After The COVID-19 Pandemic: "Social Media Interactive Research-SMIR": A New Approach.

36. TikTok in museum management: an effective museum enhancement tool?

37. An ultra thin, bright, and sensitive interactive tactile display based on organic mechanoluminescence for dual‐mode handwriting identification.

38. Evaluating the Pedagogical Usability of Learning Management Systems in Art and Design Educational Settings.

39. Designing of digital comic with interactive quizzes based on metacognitive strategy.

40. The development of computational thinking skills-based interactive learning media for PGSD students' problem solving task with scratch programming.

41. Prototype development of virtual reality applications as interactive learning media in computer network infrastructure courses.

42. The influence of interactive media on students' mathematics learning outcomes.

43. The effect of applying of interactive learning multimedia on mathematics learning outcomes of class VIII students of junior high school 43 padang.

44. The validity of edutainment-based interactive media with the nuances of Nias culture to improve mathematical problem solving skills.

45. Interactive learning multimedia based on multiple representations on acid-base solutions.

46. Anti-corruption Education Learning Application.

47. The Effectiveness of Using Interactive Multimedia (Smart Apps Creator, Articulate Storyline, and E-Module) and Conventional in Bartending Courses

49. The Application of Interactive Multimedia to Improve Student’s Learning Outcome in Property Appraisal Training

50. Development of interactive multimedia articulate storyline to improve elementary school students' learning outcomes regarding the history of the formulation of Pancasila

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