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1. A Bayesian framework for active object recognition, pose estimation and shape transfer learning through touch

2. Theory Integration for Lifestyle Behavior Change in the Digital Age: An Adaptive Decision-Making Framework

4. Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

6. Integration of Online Treatment Into the 'New Normal' in Mental Health Care in Post–COVID-19 Times: Exploratory Qualitative Study

7. Promoting Physical Activity With Self-Tracking and Mobile-Based Coaching for Cardiac Surgery Patients During the Discharge–Rehabilitation Gap: Protocol for a Randomized Controlled Trial

8. Assisting Home-Based Resistance Training for Normotensive and Prehypertensive Individuals Using Ambient Lighting and Sonification Feedback: Sensor-Based System Evaluation

9. Breast Cancer Survivors’ Experiences With an Activity Tracker Integrated Into a Supervised Exercise Program: Qualitative Study

12. Improving Metacognition through Self-Explication in a Digital Self-Regulated Learning Tool

13. 3. Social Robots and Society

14. Theory-based Habit Modeling for Enhancing Behavior Prediction

18. Development of a Design Framework for Metacognition in Game-Based Learning

20. Confronting Ableism in a Post-COVID World: Designing for World-Familiarity Through Acts of Defamiliarization

29. Cultivating Gratitude with a Chatbot.

30. Mindful Waters: An Interactive Digital Aquarium for People with Dementia.

32. Context Matters: The Effect of Textual Tone on the Evaluation of Mediated Social Touch

34. Affective and Cognitive Reactions to Robot-Initiated Social Control of Health Behaviors

35. ‘I already forgot half of it’: Interviewing people with dementia for co-designing an intelligent system

36. Benefits of Human-AI Interaction for Expert Users Interacting with Prediction Models: a Study on Marathon Running

38. 'I already forgot half of it' – Interviewing people with dementia for co-designing an intelligent system.

39. I Focus on Improvement: Effects of Type of Mastery Feedback on Motivational Experiences

40. Are Trackers Social Actors? The Role of Self-tracking on Self-evaluation

43. Towards the Simplicity of Complex Interfaces: Applying Ephemeral Adaptation to Enhance User Performance and Satisfaction

44. A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work

45. Cardiovascular Reactions During Exposure to Persuasion Principles

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