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3. Online Learning of Counter Categories and Ratings in PvP Games

4. Solving 7x7 Killall-Go with Seki Database

5. ResTNet: Defense against Adversarial Policies via Transformer in Computer Go

6. Using an Online Assessment Tool to Teach Authentic Assessment to Early Childhood Teacher Candidates

7. Breast adenosquamous cell carcinoma presented in an intracystic form

8. Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

9. Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games

10. Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning

11. Multi-Agent Training for Pommerman: Curriculum Learning and Population-based Self-Play Approach

12. Estimation of Hand-Interacting Object Poses with Boundary Guidance

15. Improved Generalizability of CNN Based Lane Detection in Challenging Weather Using Adaptive Preprocessing Parameter Tuning

16. PPO-Clip Attains Global Optimality: Towards Deeper Understandings of Clipping

23. Game Solving with Online Fine-Tuning

24. Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem

25. Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games

27. Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning

28. The Southeast Asian Languages Policy in Taiwan: The Linguistic and Nonlinguistic Goals

29. Characterization of the Pyrroloquinoline Quinone Producing Rhodopseudomonas palustris as a Plant Growth-Promoting Bacterium under Photoautotrophic and Photoheterotrophic Culture Conditions.

30. Reinforcement Learning for Picking Cluttered General Objects with Dense Object Descriptors

31. Learning Sim-to-Real Dense Object Descriptors for Robotic Manipulation

32. A Local-Pattern Related Look-Up Table

35. Are AlphaZero-like Agents Robust to Adversarial Perturbations?

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