246 results on '"Hypervideo"'
Search Results
2. Could Vocational Education Benefit From Augmented Reality and Hypervideo Technologies? An Exploratory Interview Study.
- Author
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Candido, Vito, Raemy, Patric, Amenduni, Francesca, and Cattaneo, Alberto
- Subjects
VOCATIONAL education ,AUGMENTED reality ,VIDEOS ,TEACHING ,SEMI-structured interviews - Abstract
Context: This study investigates the perspective of vocational educators on the possibility of adopting augmented reality (AR) and hypervideo (HV) technologies to support their teaching practice. Vocational education and training (VET) is particularly concerned with the learning of resources (knowledge, skills and attitudes) that are immediately transposable into conduct and procedures in the workplace. AR and HV can provide means to answer this requirement, but both technological solutions are still not so diffused in VET. The purpose of this study is to inquire into the perception of educators on the main advantages and disadvantages of using AR and HV to support teaching-and-learning. Methods: A semi-structured interview protocol has been proposed to 73 teachers, intercompany trainers and in-company trainers in 10 professions (at least two per category within each profession). The interview was organized in two main steps: A need analysis, in which the most important and difficult operative skills are identified for the interviewee's profession; and a discussion of advantages and disadvantages of AR and HV. Content analysis was applied to the interview transcriptions. Results: The results show that the main advantages reported in the literature for the two technologies - such as the ability to switch between 2D and 3D and carry out simulations - are also found in the VET context by educators. For HV the main technical advantages (such as the use of active points, and non-linear navigation of video content) were autonomously recognised, while the potential of the instrument to support reflection has not been clearly identified. Conclusions: AR and HV are considered as tools able to support apprentices' procedural learning especially with regard to the operational skills which were judged by the educators to be most relevant for VET. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
3. Could Vocational Education Benefit From Augmented Reality and Hypervideo Technologies? An Exploratory Interview Study
- Author
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Vito Candido, Patric Raemy, Francesca Amenduni, and Alberto Cattaneo
- Subjects
Augmented Reality ,Hypervideo ,Dual VET ,Semi-Structured Interview ,Qualitative Analysis ,VET ,Education ,Special aspects of education ,LC8-6691 - Abstract
Context: This study investigates the perspective of vocational educators on the possibility of adopting augmented reality (AR) and hypervideo (HV) technologies to support their teaching practice. Vocational education and training (VET) is particularly concerned with the learning of resources (knowledge, skills and attitudes) that are immediately transposable into conduct and procedures in the workplace. AR and HV can provide means to answer this requirement, but both technological solutions are still not so diffused in VET. The purpose of this study is to inquire into the perception of educators on the main advantages and disadvantages of using AR and HV to support teaching-and-learning. Methods: A semi-structured interview protocol has been proposed to 73 teachers, intercompany trainers and in-company trainers in 10 professions (at least two per category within each profession). The interview was organized in two main steps: A need analysis, in which the most important and difficult operative skills are identified for the interviewee's profession; and a discussion of advantages and disadvantages of AR and HV. Content analysis was applied to the interview transcriptions. Results: The results show that the main advantages reported in the literature for the two technologies – such as the ability to switch between 2D and 3D and carry out simulations – are also found in the VET context by educators. For HV the main technical advantages (such as the use of active points, and non-linear navigation of video content) were autonomously recognised, while the potential of the instrument to support reflection has not been clearly identified. Conclusions: AR and HV are considered as tools able to support apprentices' procedural learning especially with regard to the operational skills which were judged by the educators to be most relevant for VET.
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- 2023
- Full Text
- View/download PDF
4. Procedural knowledge acquisition in a second‐year nursing course. Effectiveness of a digital video‐based collaborative learning‐by‐design activity using hypervideo.
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Evi‐Colombo, Alessia, Cattaneo, Alberto, and Bétrancourt, Mireille
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NURSING , *CLINICAL trials , *COMPUTER-aided design , *ANALYSIS of variance , *DIGITAL technology , *NURSING education , *ABILITY , *TRAINING , *LEARNING strategies , *PRE-tests & post-tests , *DESCRIPTIVE statistics , *NURSING students , *DATA analysis software , *VIDEO recording , *EDUCATIONAL outcomes - Abstract
Background: While the use of digital technologies in collaborative design tasks have gained acceptance amongst educational researchers and instructors, few studies have analysed the application of video‐supported collaborative learning‐by‐design (VSC‐LBD) in the authentic setting of professional education and training. Objectives: This study on VSC‐LBD investigated the learning processes and outcomes of nursing students who collaboratively used a hypervideo authoring tool to learn the procedure about urinary catheter insertion. We hypothesized that the students who collaboratively used a hypervideo authoring tool to learn about a professional procedure would outperform those exposed to a traditional lesson on the same procedure. Further, we assumed that the students who created an instructional video from scratch would obtain higher learning scores than those who worked on existing footage. Methods: Participants (N = 60) worked in groups and were assigned to three conditions: in the first each group recorded a video while simulating the procedure and then turned the footage into a hypervideo (VSC‐LBD1); in the second condition each group already received the raw video to turn it into a hypervideo (VSC‐LBD1); in the third participants attended a traditional lesson (control). Pre‐ and post‐tests measured procedural knowledge acquisition. The co‐regulation episodes within the groups that produced the best and worst videos were assessed and measured. Results and Conclusions: The students in the two VSC‐LBD conditions significantly outperformed those in the control condition. No differences were found between making an original video and using existing footage. More co‐regulatory processing episodes were found in the best video group compared to the other groups. Takeaways: This study supports theoretical assumptions on the value of VSC‐LBD in authentic learning environments and provide useful information to instructors willing to adopt collaborative use of interactive video tools. Lay Description: What is already known about this topic: Video‐based technologies, and more in particular hypervideo with its additional affordances, results an effective tool to support procedural learning.Hypervideo designing is a fruitful Learning‐By‐Design (LBD) activity that allows learners to transform and restructure knowledge.From a pedagogical point of view, giving students collaborative design tasks on video materials showed to be quite effective. What this paper adds: Few studies have investigated the application of video‐supported collaborative learning‐by‐design (VSC‐LBD) in the authentic setting of professional education and training. The same is true when it comes to procedural knowledge acquisition applied to clinical procedures, with most studies focussing on conceptual knowledge acquisition.When working with a learning‐by‐design approach, a clear distinction between the benefit of designing a video from scratch and of designing the hyper‐ components was lacking.Adopting a VSC‐LBD pedagogical approach to support learning of professional procedures in the nursing sector showed to be very effective both looking at the learning processes and the learning outcomes. Implications for practice and/or policy: This study proposes a collaborative design activity to learn professional procedures and demonstrates its affordances in terms of learning gains compared to a traditional lesson.Giving students a collaborative design task to build a hypervideo seems more important than just giving them a design task on the starting video depicting the procedureThe paper provides instructors with the necessary information to develop pedagogically sound design VSC‐LBD activities in time‐sensitive yet effective ways. [ABSTRACT FROM AUTHOR]
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- 2023
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5. Interactive Video for Learning: A Review of Interaction Types, Commercial Platforms, and Design Guidelines
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Palaigeorgiou, George, Papadopoulou, Anthia, Kazanidis, Ioannis, Barbosa, Simone Diniz Junqueira, Editorial Board Member, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Kotenko, Igor, Editorial Board Member, Yuan, Junsong, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Tsitouridou, Meni, editor, A. Diniz, José, editor, and Mikropoulos, Tassos A., editor
- Published
- 2019
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6. Using Hypervideo to support undergraduate students’ reflection on work practices: a qualitative study
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Marco Perini, Alberto A. P. Cattaneo, and Giuseppe Tacconi
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Hypervideo ,Video annotation ,Reflective activities ,Crossing boundaries ,Educational technologies ,Special aspects of education ,LC8-6691 ,Information technology ,T58.5-58.64 - Abstract
Abstract According to several exploratory studies, the HyperVideo seems to be particularly useful in highlighting the existing connections between the school-based and the work-based contexts, between authentic work situations and theoretical underpinnings. This tool and its features, in particular, the video annotation, seems to constitute an instrument which facilitates the students’ reflection on work-practices. Even though several researchers have already studied the efficacy of HyperVideo, studies concerning the qualitative differences between a reflection process activated with or without its use are still missing. Therefore, the present contribution is focused on the reflective processes activated by two groups of students engaged in a higher education course while they carry out a reflective activity on work practices using the HyperVideo or not. The aim is to investigate wether the HyperVideo can be useful for students to foster the connection between theoretical concepts and work practices. Through multi-step qualitative analysis which combined Thematic Qualitative Text Analysis and Grounded Theory, a sample of reflective reports drafted by a group of students who employed HiperVideo to make a video-interview on a work-practice and to reflect on it (Group A) was compared with a sample of reflective reports drafted by a group who did not use it to complete the same task (Group B). The results emerging from the comparison of the coding frequencies between the two groups show that HyperVideo can support the reflective processes of students, better connecting theory and professional practice.
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- 2019
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7. Automatic View Tracking in 360º Multimedia Using xAPI
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Oliver, Antoni, del Molino, Javier, Bibiloni, Antoni, Barbosa, Simone Diniz Junqueira, Series Editor, Chen, Phoebe, Series Editor, Filipe, Joaquim, Series Editor, Kotenko, Igor, Series Editor, Sivalingam, Krishna M., Series Editor, Washio, Takashi, Series Editor, Yuan, Junsong, Series Editor, Zhou, Lizhu, Series Editor, Abásolo, María José, editor, Abreu, Jorge, editor, Almeida, Pedro, editor, and Silva, Telmo, editor
- Published
- 2018
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8. Theoretical Foundations: Formalized Temporal Models for Hyperlinked Multimedia Documents
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Meixner, Britta, Montagud, Mario, editor, Cesar, Pablo, editor, Boronat, Fernando, editor, and Jansen, Jack, editor
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- 2018
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9. Visual Technologies to Bridge the Gap Between School and Workplace in Vocational Education
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Cattaneo, Alberto A. P., Aprea, Carmela, and Ifenthaler, Dirk, editor
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- 2018
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10. Situating Vocational Learning and Teaching Using Digital Technologies - A Mapping Review of Current Research Literature
- Author
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Martin Dobricki, Alessia Evi-Colombo, and Alberto Cattaneo
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Situated Education ,Situated Learning ,Digital Technologies ,Video ,Hypervideo ,3D Virtual Environment ,Education ,Special aspects of education ,LC8-6691 - Abstract
Context: The ongoing change of work life by digital technologies requires vocational education and training (VET) to adapt constantly. This "digital transformation" of work life gives therefore rise to the question how to advance the use of digital technologies in VET. A possible answer may be found by considering that VET should be transferable to work life. This goal may be achieved by coupling educational activities with examples of work situations. Such situated education may be accomplished by using digital technologies. Until five years ago this mainly consisted in using digital photos, videos, and the internet for educational scaffolding or learning tasks. In research this situated digital VET taxonomy is currently expanding. Hence, the use of digital technologies in VET may be advanced by considering current research literature on situated digital VET. Method: Here, we have searched and reviewed scientific publications on situated digital VET published in the past five years. In the peer-reviewed publications that we had selected, we first identified which digital technologies were used for situated VET and which educational activities were coupled with work situation examples. Subsequently, we identified the categories to which the publications could be grouped together by analyzing the content of their full texts. Results: Situated digital VET was accomplished in about half of the reviewed publications by a digital video on a work situation, and in almost half of the publications by a work situation presented in a 3D virtual environment. Digital videos on work situations mostly served all types of learning tasks and rather rarely educational scaffolding. Work situations presented in 3D virtual environments mostly served cognitive or behavioral learning tasks and never educational scaffolding. Situated digital VET was moreover accomplished by using the digital representation of a work situation that either had occurred previously or that was immediately taking place. Conclusions: Our findings suggest that retrospectively and immediately situated digital VET may be the two categories of an up-to-date basic taxonomy of situated digital VET. Hence, an important question to investigate for advancing the use of digital technologies in VET is the following: Which of the two identified types of situated digital VET can facilitate which kind of vocational learning? Based on the reviewed publications we are not able to give any answers to this. Hence, there is a massive need to investigate which kind of vocational learning can be facilitated by retrospectively, and which by immediately situated digital VET.
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- 2020
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11. I-MOOC, UN MOOC INTERATTIVO PERSONALIZZABILE NEI TEMPI E NELLE SEQUENZE DI FRUIZIONE DEI CONTENUTI: L’OPINIONE DEI PARTECIPANTI
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Selene Dodici, Maria Cecilia Reyes, and Guglielmo Trentin
- Subjects
Interactive MOOC ,Hypervideo ,Blended e-Learning ,Educational Technology ,Technology Enhanced Learning (TEL) ,Special aspects of education ,LC8-6691 - Abstract
Tema centrale di questo contributo è la reazione dei partecipanti alla fruizione di un Interactive Massive Open Online Course (I-MOOC) multipiattaforma la cui soluzione architetturale segue il disegno di un particolare approccio e-learning pensato per la formazione docenti sull’uso inclusivo delle tecnologie di rete. Un approccio e-learning che, facendo leva sulla tecnologia dell’hypervideo, garantisce ai partecipanti massima libertà nel decidere tempi e percorsi personalizzati di fruizione dei contenuti, consentendo al tempo stesso diversi livelli di interattività con i materiali formativi, i pari e gli e-instructor. Dopo aver descritto l’architettura logica e tecnologica del sistema unitamente all’approccio e-learning istanziato, si passerà ad analizzare le reazioni dei docenti coinvolti nella fase di validazione dell’I-MOOC prima del suo lancio pubblico. Dai questionari di rilevamento somministrati a fine corso si vedrà come i validatori abbiano espresso pareri favorevoli sull’efficacia dell’interattività ipermediale con i materiali corsuali, dichiarando anche di gradire la possibilità di personalizzare sia il percorso di fruizione dei contenuti formativi, sia la gestione delle tempistiche di partecipazione alle attività corsuali (e-tivity). A conclusione del contributo si accennerà agli sviluppi tecnologici dell’I-MOOC (già in corso) e che prevedono il corredo del sistema con un assistente conversazionale in grado di alleggerire, e quando possibile sostituire, l’azione degli e-instructor nella gestione di un corso massivo.
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- 2020
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12. Keys for successful 360° hypervideo design: A user study based on an xAPI analytics dashboard.
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del Molino, Javier, Bibiloni, Toni, and Oliver, Antoni
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SHARED virtual environments ,QUALITY of service ,INTERACTIVE videos ,VISUAL perception ,FILMMAKERS - Abstract
One of the most recent trends in the evaluation of immersive virtual environments is the incorporation of user metrics. In this article, we conduct a user study on a 360° hypervideo, using a dashboard based on detailed metrics obtained from users' interactions with 360° hypervideos. It is essential to evaluate the quality of experience to monitor service quality from the perspectives of consumers. We demonstrate a framework to examine the user experiences of 360° environments and evaluate them using the xAPI specification, facilitating the development of analytics solutions centered in the user experience; and how the graphs and related data composing the dashboard provide valuable information about ways of navigating and interacting with 360° video experiences, as well as the time invested in them. In the user study, we include the visual perception, attention, tracking and interaction of users watching Proemaid (a 360° multimedia production), collected from an interactive 360° video player in the form of xAPI statements. The Proemaid production has been played in a vast variety of contexts by stakeholders from government, technology and education, among others. Therefore, the quantitative results and the qualitative analysis of the user study are intended to outline a sketch of the users' ways of navigating, interacting and investing time in 360° hypervideo productions. We consider that these metrics will be very interesting in the specification of new omnidirectional storyboards for film producers of content in 360°. Finally, we propose potential directions for empirical investigation that highlight its great potential in many fields. [ABSTRACT FROM AUTHOR]
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- 2020
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13. Augmented ODV: Web-Driven Annotation and Interactivity Enhancement of 360 Degree Video in Both 2D and 3D
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Wijnants, Maarten, Van Erum, Kris, Quax, Peter, Lamotte, Wim, van der Aalst, Wil, Series editor, Mylopoulos, John, Series editor, Rosemann, Michael, Series editor, Shaw, Michael J., Series editor, Szyperski, Clemens, Series editor, Monfort, Valérie, editor, Krempels, Karl-Heinz, editor, Majchrzak, Tim A., editor, and Turk, Žiga, editor
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- 2016
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14. Second-Layer Navigation in Mobile Hypervideo for Medical Training
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Meixner, Britta, Gold, Matthias, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Tian, Qi, editor, Sebe, Nicu, editor, Qi, Guo-Jun, editor, Huet, Benoit, editor, Hong, Richang, editor, and Liu, Xueliang, editor
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- 2016
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15. Video Augmentation in Education: in-context support for learners through prerequisite graphs
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Galluccio, Ilenia
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Video-based learning ,Settore INF/01 - Informatica ,Hypervideo ,Distance learning ,Video augmentation ,Prerequisite relations ,E-learning - Published
- 2023
16. Hypervideo, Augmented Reality on Interactive TV
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Bibiloni, Toni, Mascaró, Miquel, Palmer, Pere, Oliver, Antoni, Diniz Junqueira Barbosa, Simone, Series editor, Chen, Phoebe, Series editor, Du, Xiaoyong, Series editor, Filipe, Joaquim, Series editor, Kara, Orhun, Series editor, Liu, Ting, Series editor, Kotenko, Igor, Series editor, Sivalingam, Krishna M., Series editor, Washio, Takashi, Series editor, Abásolo, María José, editor, and Kulesza, Raoni, editor
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- 2015
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17. Curtains Up! Lights, Camera, Action! Documenting the Creation of Theater and Opera Productions with Linked Data and Web Technologies
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Steiner, Thomas, Ronfard, Rémi, Champin, Pierre-Antoine, Encelle, Benoît, Prié, Yannick, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Cimiano, Philipp, editor, Frasincar, Flavius, editor, Houben, Geert-Jan, editor, and Schwabe, Daniel, editor
- Published
- 2015
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18. Breaking Sequentiality: An Interactive MOOC.
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Reyes, Maria Cecilia and Trentin, Guglielmo
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ONLINE education ,HYPERMEDIA ,SCHOOL children ,INTERACTIVE learning ,CLASSROOM environment - Abstract
One of the common weaknesses of Massive Online Open Courses (MOOCs) is their lack of interactivity with the learning materials. Where MOOCs do offer learning materials with a degree interactivity, this is usually limited to single content items. In any case, even interactive learning materials are generally constricted within a sequential order that is often subject to a strict schedule. Sequentiality and scheduling restrict the autonomy of the learner in choosing how and when to consult the learning materials and engage in the learning activities. Changing the sequential and scheduled approach of traditional MOOCs poses educational, methodological and technological challenges for designers, instructors and learners. This contribution proposes an Interactive MOOC (I-MOOC) prototype, based on hypervideo and learning activities that are not bound to a precise timing or a specific sequentiality. The purpose of the I-MOOC is to offer participants autonomy in deciding their schedules and customizing their own learning paths. The I-MOOC provides various levels of interactivity: with the learning materials through hypermedia; between peers; and with the instructors. This paper illustrates the e-learning model underpinning the design of the I-MOOC, its multi-platform architecture, and the reactions of the users who participated in an initial pilot evaluation. [ABSTRACT FROM AUTHOR]
- Published
- 2019
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19. A model for designing hypervideo-based instructional scenarios.
- Author
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Cattaneo, Alberto A. P., van der Meij, Hans, Aprea, Carmela, Sauli, Florinda, and Zahn, Carmen
- Subjects
- *
COGNITIVE learning theory , *INTERACTIVE videos , *COMPUTER software , *VOCATIONAL education , *DECISION making - Abstract
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different interactivity functions. We then examine the cognitive and socio-cognitive theories that can inform the design and usage of hypervideo. Next, we present the instantiation of these functions and theories in a software interface, after which we present the model, which is based on the following two layers of design decisions: the first pertains to the interactivity features and the second is connected with the instructional strategy. Three main design steps are presented in the form of guidelines, corresponding to a preparation phase, a production phase, and a use phase. Finally, a set of cases exhibiting exemplary implementations of a hypervideo-based instructional scenario are described. [ABSTRACT FROM AUTHOR]
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- 2019
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20. An Empirical Test of Three Instructional Scenarios for Hypervideo Use in a Vocational Education Lesson.
- Author
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Cattaneo, Alberto A. P., van der Meij, Hans, and Sauli, Florinda
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VOCATIONAL education , *TEACHING , *LEARNING , *COMMUNICATION , *KNOWLEDGE acquisition (Expert systems) - Abstract
Recent technological advances are rekindling educational interest in hypervideo (HV). HV provides a good opportunity for enhanced teaching and learning thanks to its affordances for interactivity (advanced navigation control, hyperlinking with supplementary materials, and communication options). This study investigated how these functionalities can be employed in a vocational education context by examining the design of three prototypical HV lesson scenarios (expository, individual learning, and collaborative learning) and comparing their effectiveness with that of a traditional lesson. Effects on motivation and knowledge acquisition were assessed. Results indicated that the HV lessons supported learning more effectively than traditional lessons. On a delayed posttest, all experimental conditions scored significantly higher than the control condition. The special benefits of HV use for expository instruction are singled out for discussion. This study provides an encouraging starting point for scholars who would like to investigate the functional integration of HV in educational practices. [ABSTRACT FROM AUTHOR]
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- 2018
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21. HyLive: Hypervideo-Authoring for Live Television
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Hoffmann, Peter, Kochems, Tobias, Herczeg, Michael, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Tscheligi, Manfred, editor, Obrist, Marianna, editor, and Lugmayr, Artur, editor
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- 2008
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22. Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo
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Hoffmann, Peter, Herczeg, Michael, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Dough, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Göbel, Stefan, editor, Malkewitz, Rainer, editor, and Iurgel, Ido, editor
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- 2006
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23. Gli hypervideo come strumento didattico: l’esperienza del corso di laurea magistrale blended in Media Education
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Carenzio, Alessandra, Pelizzari, Federica, Rivoltella, Pier Cesare, Alessandra Carenzio (ORCID:0000-0002-2212-6400), Federica Pelizzari (ORCID:0000-0003-2223-7212), Pier Cesare Rivoltella (ORCID:0000-0002-8802-0107), Carenzio, Alessandra, Pelizzari, Federica, Rivoltella, Pier Cesare, Alessandra Carenzio (ORCID:0000-0002-2212-6400), Federica Pelizzari (ORCID:0000-0003-2223-7212), and Pier Cesare Rivoltella (ORCID:0000-0002-8802-0107)
- Abstract
Il contributo indaga la possibilità di introdurre gli hypervideo come strumento didattico nell’Higher Education, costruendo una riflessione sulla correlazione con l’apprendimento degli studenti e la loro percezione del percorso di crescita e di acquisizione di contenuti. Nello specifico, il tema verrà affrontato a partire dall’esperienza condotta nell’ambito di un insegnamento annuale del corso di laurea magistrale blended in Media Education.
- Published
- 2022
24. Hypervideos and Interactive Multimedia Presentations.
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MEIXNER, BRITTA
- Subjects
- *
INTERACTIVE multimedia , *HYPERLINKS , *SYNCHRONIZATION , *FUTURES studies , *VIDEO editing - Abstract
Hypervideos and interactive multimedia presentations allow the creation of fully interactive and enriched video. It is possible to organize video scenes in a nonlinear way. Additional information can be added to the video ranging from short descriptions to images and more videos. Hypervideos are video-based but also provide navigation between video scenes and additional multimedia elements. Interactive multimedia presentations consist of different media with a temporal and spatial synchronization that can be navigated via hyperlinks. Their creation and description requires description formats,multimediamodels, and standards-- as well as players. Specialized authoring tools with advanced editing functions allow authors to manage all media files, link and arrange them to an overall presentation, and keep an overview during the whole process. They considerably simplify the creation process compared to writing and editing description documents in simple text editors. Data formats need features that describe interactivity and nonlinear navigation while maintaining temporal and spatial synchronization. Players should be easy to use with extended feature sets keeping elements synchronized. In this article, we analyzed more than 400 papers for relevant work in this field. From the findings we discovered a set of trends and unsolved problems, and propose directions for future research. [ABSTRACT FROM AUTHOR]
- Published
- 2018
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25. Hypervideo for educational purposes: a literature review on a multifaceted technological tool.
- Author
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Sauli, Florinda, Cattaneo, Alberto, and van der Meij, Hans
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EDUCATIONAL objectives ,INTERACTIVE videos ,EDUCATIONAL technology ,SCIENTIFIC community ,LITERATURE reviews - Abstract
The term ‘hypervideo’ has different interpretations in the scientific literature. The aim of this contribution is to define hypervideo as it is and can be (more optimally) used for teaching and learning purposes. Videos can promote learning by recreating real experiences and dynamic processes, although they do not necessarily enable students to interact with contents and to self-regulate their learning. Hypervideos technically overcome these limitations and add further benefits. However, even though some literature on the topic exists, the concept of hypervideo is not well represented in the scientific community and lends itself to different interpretations. Results show that hypervideo is defined as a dynamic artefact, it should allow navigation control and include additional material; it could also integrate individual or collaborative annotation and automated or manual feedback. So far, most studies have been conducted in artificial settings involving tertiary-level students. Finally, its use is beneficial for students’ learning. [ABSTRACT FROM PUBLISHER]
- Published
- 2018
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26. Hypernytt – ny videoteknologi for ei ny allmennkringkasting – ein studie av interaktive nyheiter med levande bilde
- Author
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Pål Aam
- Subjects
Interactive video ,Hypervideo ,Journalism ,TV news ,Interactivevideo ,TVnews ,Communication. Mass media ,P87-96 - Abstract
The article presents the results from an experiment with hypervideo, a form of interactive video used for interactive TV news stories. Using proprietary technology and journalistic content developed and produced for the experiment, 20 test users were interviewed about their experiences with interactive TV news. The results are linked to theory concerning public service broadcasting in the digital area and news journalism for new digital platforms.
- Published
- 2012
27. Scuolavisione: teaching-and-learning with hypervideos in the Swiss Vocational system.
- Author
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Alberto A.P. Cattaneo, Anh Thu Nguyen, Florinda Sauli, and Carmela Aprea
- Subjects
hypervideo ,interactive video ,vocational education ,instructional scenarios ,acceptance ,Theory and practice of education ,LB5-3640 - Abstract
Videos have been more and more used in the last decade for educational purposes, given the value they may have for representing dynamic processes or complex systems which need to be observable for a proper and deep understanding. However, the video in itself does not enable students to actively interact with the contents, nor to support those reflective processes which can really foster learning. To overcome these limitations, traditional videos can be enriched with additional information, to be transformed into hypervideos. This contribution presents a short selection of illustrative experiences conducted by a group of teachers who used a specific hypervideo tool developed in the framework of the project ‘Scuolavisione’ in the Swiss vocational education system. The aim is to show which kind of instructional activities can be supported by hypervideos and how both teachers and apprentices perceive this tool with regard to its ease-of-use and usefulness. Results show that hypervideos can be used to flexibly support different pedagogical strategies, and that the tools presented here are perceived as usable and effective both by teachers and apprentices. This encourages further research on hypervideos as a new means to put video-based learning into practice.
- Published
- 2015
- Full Text
- View/download PDF
28. Do presencial ao digital: um diálogo com o gênero videoaula youtubiano de escrita científica.
- Author
-
Mussio, Simone Cristina
- Abstract
Through youtubian video lessons of scientific writing, this study, which is anchored in a dialogical discourse analysis, intends to demonstrate how the reconstruction of the class, with the help of technology, ensures the place of different discursive practices on the Internet, according to the interaction of different spheres. As endless speech genres invade the languages of communication through modern technological mediations, leading us to other paths and reallocating our way to "read videologically", support also is positioned as a key element of this analysis, whereas the use of youtubian video lessons as a means of teaching and dissemination is a result of new ways of spreading knowledge in contemporary society. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
29. PESONALITY DETECTION IN INTERACTIVE VIDEO.
- Author
-
PEŢAN, Sorin, MOCOFAN, Muguraş, and VASIU, Radu
- Subjects
INTERACTIVE videos ,PERSONALITY ,EDUCATION ,AUTODIDACTICISM ,INSTRUCTIONAL systems ,STUDENTS - Abstract
Studies shows that an individual's personality plays a major role in the educational process, and directly determines a student's predisposition to engage in a self-directed learning process. This is particularly the case with distance education, where motivation is a key factor. With the newly emerging field of interactive video in education, personality traits can be determined by various approaches. Filling out a personality form might be an unattractive method of profiling students. But with the case of interactive video, requiring by definition a voluntary user interaction, this information can be obtained by aligning interaction patterns to personality traits, adapting established psychological classification models. A key advantage is the non-intrusiveness of the process. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
30. Analyse von Nutzeraktivitäten in linearen und nicht-linearen Lernvideos
- Author
-
Niels Seidel
- Subjects
Learning Analytics ,Visual Analytics ,Lernvideos ,Hypervideo ,Educational Data Mining ,Audiovisuelle Medien ,Education - Abstract
In diesem Beitrag werden verschiedene Ansätze zur visuellen Analyse von Nutzeraktivitäten in linearen und nicht-linearen Lernvideos behandelt. Ziel ist es dabei, durch geeignete Visualisierungsinstrumente besser zu verstehen, wie Lernende einzelne Videos nutzen und sich innerhalb von Videokollektionen verhalten. Ausgehend von der Erhebung und Aufbereitung von Logdaten werden Visualisierungen für die Betrachtung von einzelnen Lernenden und Lerngruppen vorgestellt. Das Nutzerverhalten in nicht-linearen Videos respektive Hypervideos wird durch Verlaufspfade, Segment-Zeit-Diagramme und Graphen veranschaulicht. 24.04.2014 | Niels Seidel (Dresden)
- Published
- 2014
- Full Text
- View/download PDF
31. The Impact of Productive Failure on Learning Performance and Cognitive Load: Using Hypervideo to Facilitate Online Interactions
- Author
-
Kate M. Xu, Xuan Wang, Xiaojie Niu, Jingjing Zhang, RS-Research Line Conditions for Lifelong Learning (part of ERA program), and Department of Conditions for Lifelong Learning
- Subjects
Hypervideo ,Cognitive load ,Computer science ,Online learning ,Control (management) ,Productive Failure ,Timeline ,Cognition ,Human–computer interaction ,Scale (social sciences) ,ComputingMilieux_COMPUTERSANDEDUCATION ,Dropout (neural networks) - Abstract
Videos are being used increasingly to deliver subject knowledge in online learning, but their use has long been criticsed for a lack of learner-to-learner interaction, which can result in high dropout rates. This highlights the need to reconsider instructional approaches and the design of online enviornments. Productive failure is an instructional approach that uses students' cognitive conflicts to enhance their learning, usually in a "practice-teach" sequence. The present experimental study investigated the effect of productive failure in a hypervideo environment which provided timeline comments for learners to navigate different part of videos. Forty-one students particiaped the experiment, randomly assighed into the experimental group - productive failure and the control group - direct instructional. A post-test and cognitive load scale was used to assess the performance of students. It was found that, compared to direct instructional methods, productive failure strategies significantly improved learner performance, reducing intrinsic cognitive load. The study contributes to the design of hypervideos to facilitate learner-to-learner interactons, while preventing learners from becoming overloaded.
- Published
- 2021
- Full Text
- View/download PDF
32. SCUOLAVISIONE: TEACHING AND LEARNING WITH HYPERVIDEOS IN THE SWISS VOCATIONAL SYSTEM.
- Author
-
Cattaneo, Alberto, Nguyen, Anh Thu, Sauli, Florinda, and Aprea, Carmela
- Subjects
VOCATIONAL education ,MULTIMEDIA systems in education ,DIGITAL video ,EDUCATIONAL technology ,TELEVISION in education - Abstract
The study presented here is part of 'Scuolavisione', a project supported by the State Secretariat for Education, Research and Innovation (SERI) [project #08-756b] and by the Vocational Education and Training Division of the Canton of Ticino, which commissioned its development to the Swiss Federal Institute of Vocational Education and Training (SFIVET). The project has also been conducted in conjunction with Radiotelevisione svizzera di lingua italiana (RSI), which is an enterprise unit of the Swiss Public Broadcasting Company SSR SRG. [ABSTRACT FROM AUTHOR]
- Published
- 2015
33. Realidad Aumentada en HbbTV, una plataforma Hypervideo para TV conectada.
- Author
-
Bibiloni, Toni, Mascaró, Miquel, Palmer, Pere, and Oliver, Antoni
- Abstract
Copyright of CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings is the property of Conferencia Iberica de Sistemas Tecnologia de Informacao and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2014
34. Hypervideo and Annotations on the Web.
- Author
-
Sadallah, Madjid, Aubert, Olivier, and Prie, Yannick
- Abstract
Effective video-based Web information system deployment is still challenging, while the recent widespread of multimedia further raises the demand for new online audiovisual document edition and presentation alternatives. Hyper video, a specialization of hypermedia focusing on video, can be used on the Web to provide a basis for video-centric documents and to allow more elaborated practices of online video. In this paper, we propose an annotation-driven model to conceptualize hyper videos, promoting a clear separation between video content/metadata and their various potential presentations. Using the proposed model, features of hyper video are grafted to wider video-based Web documents in a Web standards-compliant manner. The annotation-driven hyper video model and its implementation offer a general framework to experiment with new interaction modalities for video-based knowledge communication on the Web. [ABSTRACT FROM PUBLISHER]
- Published
- 2011
- Full Text
- View/download PDF
35. HYPERVIDEO: A PARAMETERIZED HOTSPOT APPROACH.
- Author
-
Bota, Florin, Corno, Fulvio, and Farinetti, Laura
- Subjects
STREAMING video & television ,INTERNET ,MULTIMEDIA systems ,HYPERMEDIA ,HYPERTEXT systems - Abstract
The present paper describes a possible parameterized implementation of hotspots in hypervideo, allowing lower network overhead during hypervideo streaming over the Internet. During the playback it is possible to calculate the shapes and positions of the different hotspots, based on an interpolation from the parameterized data. Parameterized hotspots can be maintained in a different file with respect to the video content, and multiple video files can be referred from the same external hotspot file. The authors imple mented a small prototype, in order to evaluate the described functionality. [ABSTRACT FROM AUTHOR]
- Published
- 2002
36. Let's replay the political debate: Hypervideo technology for visual sensemaking of televised election debates
- Author
-
Anna De Liddo, Brian Plüss, and Nieves Pedreira Souto
- Subjects
Hypervideo ,Interface (Java) ,media_common.quotation_subject ,05 social sciences ,General Engineering ,Media studies ,050801 communication & media studies ,Human Factors and Ergonomics ,Sensemaking ,Democracy ,0506 political science ,Education ,Human-Computer Interaction ,Politics ,0508 media and communications ,Critical thinking ,Hardware and Architecture ,Political science ,050602 political science & public administration ,Social media ,Public engagement ,Software ,media_common - Abstract
Despite the widespread proliferation of social media in policy and politics, televised election debates are still a prominent form of large-scale public engagement between politicians and the electorate during election campaigns. Advanced visual interfaces can improve these important spaces of democratic engagement. In this paper, we present a user study in which a new hypervideo technology was compared with a publicly available interface for television replay. The results show that hypervideo navigation, coupled with interactive visualisations, improved sensemaking of televised political debates and promoted people's attitude to challenging personal assumptions. This finding suggests that hypervideo interfaces can play a substantial role in supporting citizens in the complex sensemaking process of informing their political choices during an election campaign, and can be used as instruments to promote critical thinking and political opinion shifting.
- Published
- 2021
37. CHM: an annotation- and component-based hypervideo model for the Web.
- Author
-
Sadallah, Madjid, Aubert, Olivier, and Prié, Yannick
- Subjects
HYPERMEDIA ,INTERACTIVE videos ,MULTIMEDIA systems ,INTERACTIVE multimedia - Abstract
Hypervideos are hypermedia documents that focus on video content. While they have long been deployed using specialized software or even hardware, the Web now offers a ground for them to fit into standardized languages and implementations. However, hypervideo design also currently uses very specific models limited to a single class of documents, or very generic hypermedia models that may not appropriately express their specific features. In this article we describe such features, and we introduce CHM, an annotation-driven and component-based model to conceptualize hypervideos through a high level operational specification. An extensible set of high level components is defined to emphasize the presentation and interaction features modeling, while lower level components offer more flexibility and customization opportunities. Being annotation-based, the model promotes a clear separation between video content/metadata and their various potential presentations. We also describe WebCHM, an implementation of CHM with standard Web technologies that provides a general framework to experiment with hypervideos on the Web. Two examples are provided as well as a preliminary usage study of the model and its implementation to validate our claims and proposals. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
38. Palma360: A 360-degree Web-based Multi-device Hypervideo
- Author
-
Antoni Bibiloni Coll, Javier del Molino, and Antoni Oliver
- Subjects
Viewport ,Hypervideo ,Virtual tour ,Multimedia ,business.industry ,Computer science ,Virtual reality ,computer.software_genre ,Popularity ,Dynamic Adaptive Streaming over HTTP ,Web application ,business ,Mobile device ,computer - Abstract
360-degree videos have recently grown in popularity thanks to the popularization of virtual reality and its adoption by major online video streaming platforms. Being watched on a diverse array of interfaces (virtual reality headsets, computers, mobile devices, etc.), user behavior needs to be analyzed for all these devices. A 360-degree hypervideo production, a virtual tour around the streets of a city, is played in an experiment by 30 users with multiple devices through a web application which collects their behavior following the Experience API standard. The distribution of viewport centers when playing these 360-degree videos is analyzed and compared between device and video types, showing an evident difference in behavior when playing videos of different type.
- Published
- 2020
- Full Text
- View/download PDF
39. Interaction Effects of Hypervideo Navigation Variables in College Students' Self-Regulated Learning.
- Author
-
AZMY, NABIL GAD
- Subjects
COLLEGE students ,MASS media self-regulation ,VIDEOS ,DATA analysis ,STRATEGIC planning ,HYPERMEDIA ,SELF regulation - Abstract
The purpose of this study is to investigate the question of whether the interaction effects of hypervideo navigation variables (navigation control and navigation links) would affect college students' self-regulated learning just after their learning from instructional hypervideo programs. Navigation control (free navigation or free navigation with advisement) and navigation links (video-based links or video/text-based links) were independent variables in this 2x2 factorial design quantitative study. Instructional content was the same in four experimental treatments: FN/VbL environment (free navigation via video-based links); FN/VTbL environment (free navigation via video/text-based links); FNwA/VbL environment (free navigation with advisement via video-based links); and FNwA/VTbL environment (free navigation with advisement via video/text-based links. Participants in the study were (60) preservice teachers randomly assigned to one of the four experimental groups. Data analyses were conducted to test the hypotheses derived from research questions. Two-way ANO-VA test was used to investigate the main effects of the two independent variables on the ten (10) separate self-regulated learning strategies, and on the overall self-regulated learning strategies (SRL). This study provided statistical evidence that free navigation fosters 100% of the separate and overall self-regulated strategies without the need for advisement at all; that VbL fosters about (91%) of the separate and overall self regulated strategies; and that no effects were found for the interaction between the two independent variables in terms of 7 separate strategies and the overall strategies. [ABSTRACT FROM AUTHOR]
- Published
- 2013
40. Modeling, design, development and evaluation of a hypervideo presentation for digital systems teaching and learning.
- Author
-
Mujacic, Samra, Debevc, Matjaz, Kosec, Primoz, Bloice, Marcus, and Holzinger, Andreas
- Subjects
HYPERMEDIA ,LEARNING ,TEACHING ,INTERNET in education ,MULTIMEDIA systems ,STUDENTS ,LECTURES & lecturing - Abstract
Hypervideos are multimedia files, which differ from traditional video files in that they can be navigated by using links that are embedded in them. Students can therefore easily access content that explains and clarifies certain points of the lectures that are difficult to understand, while at the same time not interrupting the flow of the original video presentation. In this paper we report on the design, development and evaluation of a hypermedia e-Learning tool for university students. First, the structure of the hypervideo model is presented; once the structure is known, the process of creating hypervideo content is described in detail, as are the various ways in which content can be linked together. Finally, an evaluation is presented, which has been carried out in the context of an engineering class by use of an interactive experiment, involving N = 88 students from a digital systems course. In this study the students were randomly assigned to two groups; one group participated in the course as usual, whilst the second group participated in the same course while also combining the conventional learning with the hypervideo content developed for the course. The students' learning results showed that the students who had access to the hypervideo content performed significantly better than the comparison group. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
41. Entwicklung und Evaluation eines interaktiven Films für Jugendliche zur Vermittlung von Gerichtswissen.
- Author
-
Scheu, Joachim, Rohmann, Josef A., and Klosinski, Gunter
- Abstract
Copyright of Forensische Psychiatrie, Psychologie, Kriminologie is the property of Springer Nature and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2012
- Full Text
- View/download PDF
42. Thematic Search of AVD Based on Ontology.
- Author
-
Ikbel, Azaiez and Mohamed, Ben Ahmed
- Subjects
ELECTRONIC information resource searching ,ONTOLOGY ,QUERY (Information retrieval system) ,XML (Extensible Markup Language) ,LATENT semantic analysis ,METADATA - Abstract
In this work we aim to build, in a first step, a repository containing audiovisual document (AVD) doubly indexed: descriptively and thematically. And in a second step, the establishment of a search engine fragments AVD answering queries on descriptive attributes and thematic. The targeted platform includes as a first module, the automatic transcription of AVD text document containing all the content of a newscast and an XML file indicating the time code for each word transcribed begin and end in the sequence. The second module consist of segment text in homogeneous themes with identification of themes and extracting keywords by combining the two tools TextTiling and LSI (Latent Semantic Indexing). A minimal ontology including the major themes will be expanded by the topic segmentation and extraction of keywords, so each major theme will be enriched and identified themes, and each of these themes will have annotated by the relevant keywords. In this paper, we present the conceptual model of thematic research platform into a repository of documents indexed by AV descriptive and thematic metadata. [ABSTRACT FROM AUTHOR]
- Published
- 2011
43. Hypervideo for educational purposes
- Author
-
Hans van der Meij, Florinda Sauli, and Alberto Cattaneo
- Subjects
Knowledge management ,Interactive video ,UT-Hybrid-D ,Hypermedia ,02 engineering and technology ,Scientific literature ,Academic achievement ,Education ,law.invention ,law ,0202 electrical engineering, electronic engineering, information engineering ,Multimedia learning ,Hypervideo ,business.industry ,Communication ,05 social sciences ,Educational technology ,050301 education ,020207 software engineering ,n/a OA procedure ,Computer Science Applications ,Term (time) ,Learning motivation ,business ,Psychology ,0503 education ,Information Systems - Abstract
The term ‘hypervideo’ has different interpretations in the scientific literature. The aim of this contribution is to define hypervideo as it is and can be (more optimally) used for teaching and learning purposes. Videos can promote learning by recreating real experiences and dynamic processes, although they do not necessarily enable students to interact with contents and to self-regulate their learning. Hypervideos technically overcome these limitations and add further benefits. However, even though some literature on the topic exists, the concept of hypervideo is not well represented in the scientific community and lends itself to different interpretations. Results show that hypervideo is defined as a dynamic artefact, it should allow navigation control and include additional material; it could also integrate individual or collaborative annotation and automated or manual feedback. So far, most studies have been conducted in artificial settings involving tertiary-level students. Finally, its use is beneficial for students’ learning.
- Published
- 2018
- Full Text
- View/download PDF
44. Authoring, Viewing, and Generating Hypervideo: An Overview of Hyper-Hitchcock.
- Author
-
Shipman, Frank, Girgensohn, Andreas, and Wilcox, Lynn
- Subjects
HYPERTEXT systems ,INTERACTIVE multimedia ,VIDEOS ,ALGORITHMS ,HYPERLINKS - Abstract
Hyper-Hitchcock consists of three components for creating and viewing a form of interactive video called detail-on-demand video: a hypervideo editor, a hypervideo player, and algorithms for automatically generating hypervideo summaries. Detail-on-demand video is a form of hypervideo that supports one hyperlink at a time for navigating between video sequences. The Hyper-Hitchcock editor enables authoring of detail-on-demand video without programming and uses video processing to aid in the authoring process. The Hyper-Hitchcock player uses labels and keyframes to support navigation through and back hyperlinks. Hyper- Hitchcock includes techniques for automatically generating hypervideo summaries of one or more videos that take the form of multiple linear summaries of different lengths with links from the shorter to the longer summaries. User studies on authoring and viewing provided insight into the various roles of links in hypervideo and found that player interface design greatly affects people's understanding of hypervideo structure and the video they access. [ABSTRACT FROM AUTHOR]
- Published
- 2009
- Full Text
- View/download PDF
45. Canonical processes in active reading and hypervideo production.
- Author
-
Aubert, Olivier, Champin, Pierre-Antoine, Prié, Yannick, and Richard, Bertrand
- Subjects
- *
AUDIOVISUAL materials , *ANNOTATIONS , *MULTIMEDIA communications , *DESIGN templates , *DATA visualization , *METADATA - Abstract
Active reading of audiovisual documents is an iterative activity, dedicated to the analysis of the audiovisual source through its enrichment with structured metadata and the definition of appropriate visualisation means for this metadata, producing new multimedia objects called hypervideos. We will describe in this article the general decomposition of active reading and how it is put into practice in the Advene framework, analysing how its activities fit into the Canonical Media Processes model. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
46. Authoring, Viewing, and Generating Hypervideo: An Overview of Hyper-Hitchcock.
- Author
-
SHIPMAN, FRANK, GIRGENSOHN, ANDREAS, and WILCOX, LYNN
- Subjects
INTERACTIVE videos ,ALGORITHMS ,HYPERLINKS ,VIDEO processing ,DIGITAL video - Abstract
Hyper-Hitchcock consists of three components for creating and viewing a form of interactive video called detail-on-demand video: a hypervideo editor, a hypervideo player, and algorithms for automatically generating hypervideo summaries. Detail-on-demand video is a form of hypervideo that supports one hyperlink at a time for navigating between video sequences. The Hyper-Hitchcock editor enables authoring of detail-on-demand video without programming and uses video processing to aid in the authoring process. The Hyper-Hitchcock player uses labels and keyframes to support navigation through and back hyperlinks. Hyper- Hitchcock includes techniques for automatically generating hypervideo summaries of one or more videos that take the form of multiple linear summaries of different lengths with links from the shorter to the longer summaries. User studies on authoring and viewing provided insight into the various roles of links in hypervideo and found that player interface design greatly affects people's understanding of hypervideo structure and the video they access. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
47. Hypervideo application on an experimental control system as an approach to education.
- Author
-
Debevc, Matjaž, Šafarič, Riko, and Golob, Marjan
- Subjects
MULTIMEDIA systems ,ENGINEERING ,STUDENTS ,ELECTRONIC systems ,STRATEGIC planning ,INTERNET in education - Abstract
Hypervideo, as an interactive tool with links within video frames, is becoming widely used in multimedia presentations for e-learning applications. Its concept of rich multimedia presentation together with temporal based link objects, gives a chance for use in engineering education courses, where many practical work and experiments are needed. In the article we present a strategy for the development and navigation of hypervideo application, to be used in engineering education. Example of magnetic suspension system experiment was built as hypervideo application. The system usability was tested with two methods, software usability measurement inventory (SUMI) evaluation and general approach to usability engineering. Test results have shown that hypervideo increases the users' motivation to work and helps students recognize, organize and present specific information. By applying some of the proposed improvements in future development, hypervideo could be a significant tool in the future of engineering education. © 2008 Wiley Periodicals, Inc. Comput Appl Eng Educ 16: 31–44, 2008; Published online in Wiley InterScience (www.interscience.wiley.com); DOI 10.1002/cae.20116 [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
48. Matching Interactive TV and Hypervideo.
- Author
-
Sampaio Gradvohl, Andre Leon and Iano, Yuzo
- Abstract
The paper reports an approach to develop an interactive TV system based on the concept of hypervideo. The great innovation the concept of hypervideo proposed in this paper brings is the possibility to associate different complementary information about the objects shown in scene. The association between those complementary information and video is made by embedding hyperlinks (references) into a digital video being transmitted, allowing the user to access such information by clicking in an area of the image being watched. This is an innovative approach for interactive television in the sense that it admits the association of video and context sensitive information. A concept proof prototype, developed to illustrate the ideas proposed, is presented in this paper. [ABSTRACT FROM PUBLISHER]
- Published
- 2007
- Full Text
- View/download PDF
49. ENHANCED FRAME-BASED VIDEO CODING TO SUPPORT CONTENT-BASED FUNCTIONALITIES.
- Author
-
HOSUR, PRABHUDEV and CARRASCO, ROLANDO
- Subjects
- *
VIDEOS , *INFORMATION retrieval , *MEDICAL innovations , *USER interfaces , *COMPUTATIONAL intelligence - Abstract
This paper presents the enhanced frame-based video coding scheme. The input source video to the enhanced frame-based video encoder consists of a rectangular-sized video and shapes of arbitrarily shaped objects on video frames. The rectangular frame texture is encoded by the conventional frame-based coding technique and the video object's shape is encoded using the contour-based vertex coding. It is possible to achieve several useful content-based functionalities by utilizing the shape information in the bitstream at the cost of a very small overhead to the bit-rate. [ABSTRACT FROM AUTHOR]
- Published
- 2006
- Full Text
- View/download PDF
50. Learning with hyperlinked videos—design criteria and efficient strategies for using audiovisual hypermedia
- Author
-
Zahn, Carmen, Barquero, Beatriz, and Schwan, Stephan
- Subjects
- *
AUDIOVISUAL materials , *MULTIMEDIA communications , *COMMUNICATION , *MULTIMEDIA systems - Abstract
In this article, we discuss the results of an experiment in which we studied two apparently conflicting classes of design principles for instructional hypervideos: (1) those principles derived from work on multimedia learning that emphasize spatio-temporal contiguity and (2) those originating from work on hypermedia learning that favour user-friendly interfaces. Four hypervideos differing in the position and number of hyperlinks were compared to one another and to a control condition in an experimental learning situation. Participants (
N=74 ) were novices in relation to the topic. During learning, students’ navigation behaviour was recorded. Knowledge acquisition was tested by comparing pre- and post-test measures. Results indicate that both navigation and knowledge acquisition were not significantly influenced by the design parameters. However, individual characteristics of navigation behaviour were significantly and positively correlated with knowledge acquisition. [Copyright &y& Elsevier]- Published
- 2004
- Full Text
- View/download PDF
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