103 results on '"Hypermedia design"'
Search Results
2. Design Requirements for Communication-Intensive Interactive Applications
- Author
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Bolchini, Davide, Garzotto, Franca, Paolini, Paolo, van der Aalst, Will, editor, Mylopoulos, John, editor, Sadeh, Norman M., editor, Shaw, Michael J., editor, Szyperski, Clemens, editor, Lyytinen, Kalle, editor, Loucopoulos, Pericles, editor, and Robinson, Bill, editor
- Published
- 2009
- Full Text
- View/download PDF
3. The Design of a Flexible Hypermedia System : Integrating an Interactive Learning paradigm for Foreign Language Text Comprehension
- Author
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Fernandez-Valmayor, Alfredo, Lopez-Alonso, Covadonga, Sere, Arlette, Fernandez-Manjon, Baltasar, Franklin, Stephen D., editor, and Strenski, Ellen, editor
- Published
- 2000
- Full Text
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4. The embodiment of cases as alternative perspective in a mathematics hypermedia learning environment.
- Author
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Valentine, Keri and Kopcha, Theodore
- Subjects
- *
HYPERMEDIA , *MATHEMATICS education , *TEACHING aids , *COGNITIVE ability , *MATHEMATICAL ability , *EDUCATIONAL technology - Abstract
This paper presents a design framework for cases as alternative perspectives (Jonassen in Learning to solve problems: a handbook for designing problem-solving learning environments, 2011a) in the context of K-12 mathematics. Using the design-based research strategy of conjecture mapping, the design of cases for a hypermedia site is described through embodiments of the learning environment (e.g., tools, materials, structures, practices), mediating processes these embodiments are conjectured to support, and outcomes relating to these processes. Considerations from cognitive flexibility theory and Realistic Mathematics Education are integrated into the framework as well as principles from hypermedia design. Cases are conceptualized beyond the traditional structure of cases as human experience and include phenomena pertinent to understanding complex concepts about space and perspective. In this way, cases are depicted as phenomena to be investigated with the goal of supporting learners' construction of multiple and alternative perspectives. Data are provided to elucidate the design conjecture associated with learners investigating the variability of real-world geometric phenomena by visiting, revisiting, and juxtaposing cases. [ABSTRACT FROM AUTHOR]
- Published
- 2016
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- View/download PDF
5. An architecture model for the hypermedia engineering process
- Author
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Nanard, J., Nanard, M., Chatty, Stéphane, editor, and Dewan, Prasun, editor
- Published
- 1999
- Full Text
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6. A Framework for Hypermedia Design and Usability Evaluation
- Author
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Garzotto, F., Matera, M., Paolini, P., Sutcliffe, Alistair, editor, Ziegler, Juergen, editor, and Johnson, Peter, editor
- Published
- 1998
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7. Providing maps to support the early stage of design of hypermedia systems
- Author
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Zizi, Mountaz, van Rijsbergen, C. J., editor, Fraïssé, S., editor, Garzotto, F., editor, Isakowitz, T., editor, Nanard, J., editor, and Nanard, M., editor
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- 1996
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8. Active Learning of Programming as a Complex Technology Applying Problem Solving, Programming Case Study and OnlineGDB Compiler
- Author
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Johana Guijarro, Veronica Carvajal, Neerav Prajapati, Diego Perez, David Alvarado, Cesar Villacis, Solomon Sunday Oyelere, and Margarita Zambrano
- Subjects
Object-oriented programming ,Computer science ,business.industry ,Usability ,Hypermedia design ,computer.software_genre ,Test (assessment) ,Upload ,Online course ,Active learning ,ComputingMilieux_COMPUTERSANDEDUCATION ,Compiler ,Software engineering ,business ,computer - Abstract
The aim of this study is to stimulate the conceptual, procedural and attitudinal understanding of technical career students who take subjects considered as complex technologies such as Programming applying problem solving (PS), programming case study (PCS), OnlineGDB compiler, and the use of IT as a support for education. The Object Oriented Hypermedia Design Method (OOHDM) and the CROA methodology have been applied in a harm organized way for the creation of learning objects (LO) and the production of an online course of Algorithms and C/C++ Programming Language, as a test concept, uploaded on the SELI platform and on the Google Classroom platform. The assessments more than using the classic questionnaires, the problem solving was applied with the OnlineGDB compiler within a Constructivist model. For the evaluation of the usability of the course, the COdA matrix was applied. The results show, on the one hand, the validated theoretical and practical methodological procedure, and on the other hand, they show the satisfaction of the students with respect to the organization, content, functionality of the course and the development of skills and abilities in the Programming area. The joint application of the OOHDM and CROA methodologies allow the educational materials of online courses on complex technologies to be structured systematically and pedagogically on e-learning platforms for active learning.
- Published
- 2021
9. The Design of Application for Accelerating Funding Proposal Selection Using the Object-Oriented Hypermedia Design Method
- Author
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Rezki Kurniati and Sri Mawarni
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Object-oriented programming ,business.industry ,Computer science ,Hypermedia design ,Software engineering ,business ,Selection (genetic algorithm) - Published
- 2021
10. Designing and Generating Educational Adaptive Hypermedia Applications.
- Author
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Retalis, Symeon and Papasalouros, Andreas
- Subjects
- *
INTERACTIVE multimedia , *INTERNET in education , *COMPUTERS in education , *COMPUTER assisted instruction , *SOFTWARE engineering , *COMPUTER software - Abstract
Educational Adaptive Hypermedia Applications (EAHA) provide personalized views on the learning content to individual learners. They also offer adaptive sequencing (navigation) over the learning content based on rules that stem from the user model requirements and the instructional strategies. EAHA are gaining the focus of the research community as a means of alleviating a number of user problems related to hypermedia. However, the difficulty and complexity of developing such applications and systems have been identified as possible reasons for the low diffusion of Adaptive Hypermedia in web-based education. Experience from traditional Software Engineering as well as Hypermedia Engineering suggests that a model-driven design approach is appropriate for developing applications where such requirements and constraints occur. This paper presents on a model-driven design process of EAHA. This process accords to the principles of hypermedia engineering and its innovation is the use of a formally specified object oriented design model. [ABSTRACT FROM AUTHOR]
- Published
- 2005
11. Integrating hypermedia design concepts with a systems analysis and design methodology to develop manufacturing web applications.
- Author
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Giachetti, RE
- Subjects
INTERACTIVE multimedia ,COMPUTER software ,INTERACTIVE computer systems ,SYSTEM analysis ,SYSTEMS design ,MATHEMATICAL models ,INFORMATION resources ,INFORMATION resources management - Abstract
Many recognize the World Wide Web's capability to provide a global network and platform for application support of engineering activities. Most manufacturing applications on the web were initially designed for other platforms and ported to the web to take advantage of universal access. Another opportunity provided by the web is for exploratory access to information through the hyperlinks. However, this later strength is frequently not exploited by web-based manufacturing applications because the applications were not developed according to design methodologies that explicitly address the navigational aspects unique to the web. This article presents a web application design methodology that explicitly incorporates hypermedia authoring considerations into a traditional systems analysis and design methodology. The web application design methodology is illustrated through an example of developing a web-based manufacturability evaluation system for printed circuit boards. The primary contribution of this article is the development of a web application design methodology that considers both hypermedia design issues as well as information system design issues. [ABSTRACT FROM AUTHOR]
- Published
- 2005
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12. Autoethnography: Critical Appreciation of an Emerging Art.
- Author
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Duncan, Margot
- Subjects
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ETHNOLOGY , *INTERACTIVE multimedia , *CD-ROMs , *COMPACT discs , *ANTHROPOLOGY , *SOCIAL sciences - Abstract
In this article, the author discusses how she applied autoethnography in a study of the design of hypermedia educational resources and shows how she addressed problematic issues related to autoethnographic legitimacy and representation. The study covered a 6-year period during which the practitioner's perspective on the internal and external factors influencing the creation of three hypermedia CD-ROMs contributed to an emerging theory of design. The author highlights the interrelationship between perception and reality as vital to qualitative approaches and encourages researchers to investigate their reality more fully by practicing the art of autoethnography. [ABSTRACT FROM AUTHOR]
- Published
- 2004
- Full Text
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13. Goal-driven requirements analysis for hypermedia-intensive Web applications.
- Author
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Bolchini, Davide and Paolini, Paolo
- Subjects
- *
WEB-based user interfaces , *INTERACTIVE multimedia , *COMPUTER software , *INTERACTIVE computer systems , *COMPUTER engineering , *ENGINEERING - Abstract
Requirements analysis for Web applications still needs to employ effective RE practices to accommodate some distinctive aspects: capturing high-level communication goals, considering several user profiles, defining hypermedia-specific requirements, bridging the gap between requirements and Web design, and reusing requirements for an effective usability evaluation. Techniques should be usable, informal, require little training effort, and show relative advantage to project managers. On the basis of the i * framework, this paper presents a proposal for defining hypermedia requirements (concerning aspects such as content, interaction, navigation, and presentation) for Web applications. The model adopts a goal-driven approach coupled with scenario-based techniques, introduces a hypermedia requirement taxonomy to facilitate Web conceptual design, and paves the way for systematic usability evaluation. Particular attention is paid to the empirical validation of the model based on the perceived quality attributes theory. A case study developed with industrial partners is discussed. [ABSTRACT FROM AUTHOR]
- Published
- 2004
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14. L’image-interface : Approche sémio-technique des objets hypermédia
- Author
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Reyes-García, Everardo, Laboratoire Paragraphe (PARAGRAPHE), Université Paris 8 Vincennes-Saint-Denis (UP8)-Université de Cergy Pontoise (UCP), Université Paris-Seine-Université Paris-Seine, Paris VIII - Vincennes à Saint-Denis, Sophie Pène, and Reyes, Everardo
- Subjects
Visual semiotics ,Information Visualization ,Sémiotique visuelle ,[SHS.INFO]Humanities and Social Sciences/Library and information sciences ,Image numérique ,Hypermédias ,Media art ,[SHS.INFO] Humanities and Social Sciences/Library and information sciences ,Hypermedia design - Published
- 2019
15. A hypermedia design for both high and low knowledge readers
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Jonathan Vickers
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Multimedia ,Computer science ,Journalism ,Hypermedia design ,computer.software_genre ,computer - Published
- 2019
16. Design and Query Strategies to Hypermedia Applications.
- Author
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Gordillo, Silvia and Díaz, Alicia
- Abstract
In this paper we propose an object-oriented model for designing hypermedia applications. As the object-oriented paradigm allows complex and user-defined types, nonconventional and nonatomic attributes, we can take advantage of these capabilities, not only for information modelling, but also for providing alternative ways for accessing information. A query language is then presented; it is based on an Object-Oriented Database System query language. It combines features of object-oriented databases queries and primitives for hypermedia navigation. The language offers the possibility of querying both the application-domain information, and allowing the designers to obtain information about the schema of the application. We present some examples of the use of the object-oriented model and the query language. [ABSTRACT FROM AUTHOR]
- Published
- 1998
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17. Development of a hypermedia magazine prototype for tablet: an experimental study with UNESP Ciência
- Author
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Bressan, Danilo Leme [UNESP], Universidade Estadual Paulista (Unesp), and Belda, Franciso Rolfsen [UNESP]
- Subjects
Digital magazines ,Design de interação ,Usability ,Usabilidade ,Hipermídia ,Revistas digitais ,UNESP Ciência ,Hypermedia design - Abstract
Submitted by DANILO LEME BRESSAN null (estufadodanilo@gmail.com) on 2016-03-28T19:37:06Z No. of bitstreams: 1 1-dissertacão_formatada_depois_defesa.pdf: 8532433 bytes, checksum: e0d94a5a0faa1c8b8ee63f71f6d7fa44 (MD5) Approved for entry into archive by Ana Paula Grisoto (grisotoana@reitoria.unesp.br) on 2016-03-29T18:08:13Z (GMT) No. of bitstreams: 1 bressan_dl_me_bauru.pdf: 8532433 bytes, checksum: e0d94a5a0faa1c8b8ee63f71f6d7fa44 (MD5) Made available in DSpace on 2016-03-29T18:08:13Z (GMT). No. of bitstreams: 1 bressan_dl_me_bauru.pdf: 8532433 bytes, checksum: e0d94a5a0faa1c8b8ee63f71f6d7fa44 (MD5) Previous issue date: 2016-02-29 O trabalho apresenta estudos sobre os elementos audiovisuais e de design em revistas digitais hipermidiáticas. O objetivo é revisar conceitos relacionados ao tema, caracterizar os diferentes tipos de revistas digitais, explorar os recursos envolvidos em seu processo de desenvolvimento e, ao final, apresentar um protótipo de revista digital hipermidiática elaborado a partir de uma edição da revista “UNESP Ciência”. O embasamento metodológico do trabalho inclui uma pesquisa exploratória com revisão de bibliografia sobre design editorial, design de interação e usabilidade em interfaces digitais interativas e, também, uma análise de revistas digitais selecionadas disponíveis no mercado. Para o desenvolvimento de uma edição original da revista, foram empregadas técnicas de modelagem de produtos editoriais para mídias digitais e de prototipagem de publicações com uso do software Adobe® InDesign e do plugin nativo Adobe® Digital Publishing. Desta forma, o trabalho pretende apresentar um exemplar original de revista digital hipermidiática e contribuir, assim, para a compreensão e o exame dos processos de desenvolvimento de produtos editoriais para dispositivos móveis. This work studies and explores audiovisual aspects and other elements in the design of hypermedia digital magazines. The aim is to review concepts related to the topic, characterize different types of digital magazines, explore the resources involved in their development process and, ultimately, present a hypermedia digital magazine prototype made from an edition of the “UNESP Ciência” magazine. The methodological basis of this work includes literature review on editorial design, interaction design and usability in interactive digital interfaces, as well as an analysis of selected digital magazines available on the market. For the development of an original issue of the magazine, were applied modeling techniques for digital publishing and media prototyping with the use of Adobe® InDesign software and its native plugin Adobe® Digital Publishing. As a result, is presented an edition of an hypermedia digital magazine, with a contribution for the understanding and examination of the development processes of such editorial products adapted to mobile devices.
- Published
- 2016
18. Cultural Adaption of Hypermedia
- Author
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Ralf Wagner and Judith Dödtmann
- Subjects
Engineering ,Knowledge management ,business.industry ,Hypermedia ,Sample (statistics) ,Hypermedia design ,User expectations ,Structuring ,law.invention ,Interaction studies ,World Wide Web ,law ,State (computer science) ,business ,Adaptation (computer science) - Abstract
Culturally adapted hypermedia design attracts increasing scientific attention. Complementing the conventional human-computer interaction studies we investigate the current state of companies’ cultural adaptation of their websites. This study evaluates a sample of 215 websites with respect to design and navigational aspects. Subsequently, we discuss the possibilities of structuring hypermedia and enabling the adaptation to culturally bounded user expectations. Moreover, we introduce metrics for assessing navigational burdens and outline the advantages of multi-trees for structuring hypermedia.
- Published
- 2012
19. Educational Suport for Hypermedia Design
- Author
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Rita Maria de Souza Couto and Cristina Portugal
- Subjects
Point (typography) ,Work (electrical) ,Multimedia ,Computer science ,ComputingMilieux_COMPUTERSANDEDUCATION ,Hypermedia design ,Education and technology ,computer.software_genre ,computer ,Computer Science Applications ,Education - Abstract
This paper presents a project directed towards the production of a book in two versions, printed and digital, with the provisional title of “Design, Education and Technology: support for teaching Hypermedia Design, which constitutes a didactic material to support teaching and research activities for the Design area. The starting point was the work by Dr. Cristina Portugal, funded by National Council for Scientific and Technological
- Published
- 2012
20. Factors Affecting Learners’ Satisfaction on the Use of Asynchronous Online Discussion in a Hypermedia Design Environment
- Author
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Khe Foon Hew and Wing-Sum Cheung
- Subjects
World Wide Web ,Multimedia ,Computer science ,Hypermedia design ,computer.software_genre ,computer ,Asynchronous online discussion - Published
- 2012
21. Information comparisons in example-based hypermedia environments: supporting learners with processing prompts and an interactive comparison tool
- Author
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Julia Schuh, Katharina Scheiter, and Peter Gerjets
- Subjects
Multimedia ,Instructional design ,Computer science ,Hypermedia ,Cognition ,Hypermedia design ,computer.software_genre ,Education ,law.invention ,Improved performance ,law ,Human–computer interaction ,Schema (psychology) ,ComputingMethodologies_DOCUMENTANDTEXTPROCESSING ,Task analysis ,computer ,Elaboration - Abstract
Global comparisons of learning from hypertext/hypermedia and traditional presentation formats like text have yet failed to show major advantages concerning the effectiveness of hypermedia learning. Thus, it is proposed in the current paper to evaluate hypermedia environments more specifically with regard to their potential to implement and support well-defined learning approaches. According to this view, an effective hypermedia design needs to be based on thorough cognitive task analyses with regard to structures, processes, and resources that are required to benefit from a specific learning approach. This claim is illustrated by two experiments in which we explored the instructional potential of hypermedia environments for improving schema acquisition from worked-out examples. A cognitive task analysis was used to identify specific types of information comparisons that are crucial for successful schema induction and that might be effectively supported by suitably designed hypermedia environments. The experiments investigated two methods for enhancing comparison processes in hypermedia-assisted learning from worked-out examples, namely, elaboration prompts and an interactive comparison tool. Both methods improved performance for near-transfer problems. Ways of extending this task-analytical approach to facilitating far transfer are also discussed.
- Published
- 2007
22. Advances in scaffolding learning with hypertext and hypermedia: a summary and critical analysis
- Author
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Michael J. Jacobson and Roger Azevedo
- Subjects
Scaffold ,Multimedia ,Instructional design ,Restructuring ,Computer science ,Hypermedia ,Hypermedia design ,computer.software_genre ,Education ,law.invention ,World Wide Web ,Empirical research ,law ,Encyclopedia ,medicine ,medicine.symptom ,computer ,Confusion - Abstract
Hypermedia learning environments such as the World Wide Web and CD based multi media encyclopedias are extensively used in education, frequently with the intent of helping students learn challenging educational subjects. However, we caution educators, instructional designers, and researchers not to be seduced by design approaches for hypermedia environments that allow learners to access, manipulate, or restructure multiple representations of information while receiving little or no scaffolding during learning. As the authors of this special issue demonstrate, learning with hypertext and hypermedia is challenging for learners of all ages and that systematic and carefully designed research is needed in order to contribute to our understanding of how to promote learning with non linear systems such as these. We further argue that hypermedia design approaches should be informed by empirical research with multiple methodologies from various disciplines rather than adopting ad hoc or intuition-based approaches to designing and evaluating educational hypermedia. Furthermore, our conceptions and formulations of scaffolding have deviated from the original conception (i.e., Wood et al. 1976) of the construct so much that there is some confusion and a general lack of synthesis regarding the nature, role, and effectiveness of scaffolding in learning with hypermedia (see Azevedo and Hadwin 2005; Jacobson, this volume). What we need is a concerted effort by researchers from various fields to conduct theoretically-driven laboratory and classroom research from which to draw scientifically-based principles for the design of hypermedia-based learning environments intended to foster students' learning about complex and challenging topics. The papers in this special issue hopefully represent principled steps towards addressing such issues. The goal of this article is to summarize the papers in this volume, and to
- Published
- 2007
23. Sound Design and UX: The Dynamic Audio Application Guide
- Author
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Alice Theresinha Cybis Pereira and Luiz Roberto Carvalho
- Subjects
Multimedia ,Computer science ,Human–computer interaction ,Sound design ,Hypermedia design ,computer.software_genre ,computer - Abstract
Aiming to expose guidelines and procedures that lead to an efficient implementation of sound elements into interfaces, and given the need to develop a formal understanding of audio applications in interactive systems, this study presents the Dynamic Audio Application Guide. From the proposed methodology by Jesse James Garrett, the Dynamic Audio Application Guide was created, which aims to systematize and simplify the process of creation, production and implementation of sound into interactive systems. The guide is intended to highlight the important role played by sound in immersion and interaction processes.
- Published
- 2015
24. Generation of Advanced Modelling Environments by Means of Graph Transformation Techniques
- Author
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Esther Guerra, MARIA PALOMA DIAZ PEREZ, Heveline Silva, and Wendell Guerra
- Subjects
Grammar rules ,Graph rewriting ,Theoretical computer science ,General Computer Science ,Computer science ,Programming language ,Hypermedia design ,computer.software_genre ,Code refactoring ,Graph (abstract data type) ,Electrical and Electronic Engineering ,Multiple view ,Heuristics ,computer ,Domain specific visual languages - Abstract
In this paper we show our approach to the automatic generation of modelling environments for Visual Languages (VLs) supporting multiple views. The approach is based on the meta-modelling tool AToM3. Starting from a meta-model description of the VL and its views, a customized modelling environment is generated. Consistency between views is supported by the automatic generation of triple graph grammar rules that build a unique model “gluing” all the view models. Moreover, the generated environments allow taking basic static metrics of the models. Extreme values of the metrics may trigger heuristics for the refactoring of the models. These heuristics are formalized in the form of graph grammar rules. We show the application of these concepts in the area of hypermedia design by generating an environment for the Labyrinth VL.
- Published
- 2006
25. Context-aware design of adaptable multimodal documents
- Author
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Ombretta Gaggi and Augusto Celentano
- Subjects
hypermedia design ,Computer Networks and Communications ,Computer science ,Context (language use) ,Rule-based system ,adaptation ,Rule system ,World Wide Web ,Knowledge-based systems ,Hardware and Architecture ,Human–computer interaction ,Data integrity ,Media Technology ,Adaptation (computer science) ,Software - Abstract
In this paper we present a model and an adaptation architecture for context-aware multimodal documents. A compound virtual document describes the different ways in which multimodal information can be structured and presented. Physical features are associated to media instances, while properties describe the context. Concrete documents are instantiated from virtual documents by selecting and synchronizing proper media instances based on the user context: the situation, the environment, the device and the available communication resources. The relations between the context features and the media properties are described by a rule based system.
- Published
- 2006
26. Adaptive-creative versus routine-reproductive expertise in hypermedia design: an exploratory study
- Author
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R. Jad-Moussa, Bruce M. Shore, S. Pelletier, and Cassidy A. Syer
- Subjects
Protocol (science) ,Knowledge management ,business.industry ,Computer science ,Lifelong learning ,Exploratory research ,Hypermedia ,Hypermedia design ,Computer Science Applications ,law.invention ,Domain (software engineering) ,Human-Computer Interaction ,Philosophy ,law ,Human–computer interaction ,Industrial and organizational psychology ,business - Abstract
The unique characteristics of routine-reproductive and adaptive-creative expertise were examined in the protocols of three expert hypermedia designers. It was expected that it would be possible to differentiate routine-reproductive expertise from adaptive-creative expertise in the planning phases of hypermedia design. One designer's protocol corresponded well with characteristics unique to routine-reproductive expertise; only three of that designer's replies were coded as adaptive-creative responses. Two of the designers' protocols corresponded well with the unique characteristics of adaptive-creative expertise, and none of their responses was coded as routine-reproductive. The distinction between the two types of expertise is supported in this rapidly evolving new domain.
- Published
- 2003
27. Context-aware design of adaptable multimodal documents
- Author
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Celentano, Augusto and Gaggi, Ombretta
- Published
- 2006
- Full Text
- View/download PDF
28. Hypermedia Design Methodology in World Wide Web Applications
- Author
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Adolfo Plaza-Alonso, Sebastián Dormido-Bencomo, Antonio Moreno-Munoz, and Carlos de-Castro-Lozano
- Subjects
Multimedia ,business.industry ,Instructional design ,Computer science ,Human Factors and Ergonomics ,Hypermedia ,Hypermedia design ,computer.software_genre ,Computer Science Applications ,law.invention ,Human-Computer Interaction ,World Wide Web ,law ,Information system ,Web navigation ,Hypertext ,business ,computer ,Educational software ,Graphical user interface - Abstract
One approach to instruction based on a "learner-centered" view of learning is to provide rich environments in which learners can actually build their own knowledge. Therefore only educational software, carefully designed, can improve the efficiency of courseware. Within this framework, the World Wide Web provides a unique support for course material. Using a generalized hypermedia instructional design methodology, we integrated a hypermedia instructional module with simulation additional tools into an academic information system. This academic information system is a computer-supported environment in which collaborative discourse is the primary medium for knowledge advancement in the area of power electronics. It can be explored by learners in that they have both contextual access to knowledge displayed in a hypertext format and access to real experiences by means of simulation. In this article, we present an object-orientated approach that integrates the complete graphic user interface development.
- Published
- 2002
29. Integrating knowledge management applications in the enterprise?the Xerox Knowledge Portal project
- Author
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César Simões Salim and Daniel Schwabe
- Subjects
Object-oriented programming ,Knowledge management ,Computer science ,business.industry ,Strategy and Management ,Everyday activities ,Organizational culture ,Hypermedia design ,Corporation ,Software deployment ,Management of Technology and Innovation ,Business game ,Web application ,business - Abstract
In this paper we describe the design and deployment of an Enterprise Knowledge Portal in the Brazilian subsidiary of the Xerox Corporation. The first unique feature of this project is the use of the Object Oriented Hypermedia Design Method (OOHDM) as a tool to design a portal, which is seen as an instance of a Web-based Knowledge Management application. The second unique feature is the use of a customized business game devised to trigger changes in corporate culture that lead to the adoption of the portal as a tool to support everyday activities. We describe the technical specification of the portal as a Web application, and discuss the business game and its deployment, reporting on the experience gathered from the whole project. Copyright © 2002 John Wiley & Sons, Ltd.
- Published
- 2002
30. CRITON: A Hypermedia Design Tool
- Author
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Avgeriou, Paris and Retalis, Symeon
- Published
- 2005
- Full Text
- View/download PDF
31. Modelling Synchronized Hypermedia Presentations
- Author
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Gaggi, Ombretta and Celentano, Augusto
- Published
- 2005
- Full Text
- View/download PDF
32. Directions for Development in Hypermedia Design
- Author
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Mark Peterson
- Subjects
Linguistics and Language ,Multimedia ,Computer science ,Hypermedia ,Context (language use) ,Hypermedia design ,computer.software_genre ,Language acquisition ,Language and Linguistics ,Field (computer science) ,Computer Science Applications ,law.invention ,Development (topology) ,law ,computer - Abstract
This paper examines a relatively recent development in the field of CALL (Computer Assisted Language Learning): the emergence of network-based hypermedia learning environments (HLEs) designed to facilitate SLA. Drawing on research from a number of fields, the author attempts to identify the major factors that have influenced the development of hypermedia environments for language learning. In the above context, a number of educator created ESL websites will also be examined, in an attempt to highlight the characteristics of effective hypermedia design. The final part of this paper will identify areas of possible future development in ESL-based hypermedia design.
- Published
- 2000
33. A taxonomy of design guidance for hypermedia design
- Author
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Bob Kemp and Kathy Buckner
- Subjects
Human-Computer Interaction ,law ,Computer science ,Human–computer interaction ,Taxonomy (general) ,Hypermedia ,Hypermedia design ,Software ,law.invention ,Range (computer programming) - Abstract
This paper describes the authors’ efforts to codify and organise a wide range of design guidance, consisting of principles, guidelines, design methodologies and models. This involved the construction of a taxonomy of design guidance for hypermedia. The authors describe the procedure used to create a taxonomy of design guidance, and the taxonomy itself is given. The problems inherent in the construction procedure are illustrated, and ways in which the resulting taxonomy might be improved are considered.
- Published
- 1999
34. Cognitive styles and concept mapping for hypermedia design
- Subjects
Learning ,Concept mapping ,Collaboration ,Cognitive styles ,Hypermedia design - Abstract
Concept mapping is a powerful technique that allows learners to gain a better overview and understanding of structural characteristics of a knowledge domain. Furthermore, the structural correspondence between concept maps and hypermedia enables one to use concept mapping as a hypermedia design technique. Creating concept maps is an intellectual process, and as such may very well be influenced by individual cognitive characteristics. In this research the creation of concept maps is correlated with the cognitive styles identified by Pask. Consequences for a new hypermedia design methodology are drawn. More advanced concept mapping tools are identified.
- Published
- 1998
35. The Effects of Content-Structure Focusing on Learner Structural Knowledge Acquisition, Retention, and Disorientation in a Hypermedia Environment
- Author
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Robert E. Beasley and Michael Waugh
- Subjects
Structure (mathematical logic) ,Higher education ,business.industry ,Computer science ,education ,Computer-Assisted Instruction ,Hypermedia ,Hypermedia design ,Knowledge acquisition ,Computer Science Applications ,Education ,law.invention ,Test (assessment) ,Multivariate analysis of variance ,law ,Human–computer interaction ,ComputingMethodologies_DOCUMENTANDTEXTPROCESSING ,business ,Cognitive psychology - Abstract
The purpose of this study was to investigate the effects of hypermedia content-structure focusing on learners’ structural knowledge acquisition, retention, and disorientation. Sixty-one students volunteered to participate in the study. A Completely Randomized Multivariate Analysis of Variance (MANOVA) design with two groups of participants was used to test all hypotheses. The results of the study suggest that, when a learner’s attention is at least partially focused on the structural aspects of a hypermedia lesson, hypermedia disorientation will decrease and structural knowledge acquisition and retention will increase. Rationale for these findings are provided, and the implications for hypermedia design are discussed.
- Published
- 1996
36. Navigation in hypermedia applications: Modeling and semantics
- Author
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Franca Garzotto, Luca Mainetti, Paolo Paolini, Garzotto, F, Mainetti, Luca, and Paolini, P.
- Subjects
Large class ,Computer science ,Semantics (computer science) ,Hypermedia model ,Hypermedia ,Hypermedia design ,HDM ,Navigation ,Computer Science Applications ,Variety (cybernetics) ,law.invention ,World Wide Web ,Computational Theory and Mathematics ,Dynamic models ,Data model ,law ,Human–computer interaction ,Navigation semantics ,Information Systems - Abstract
Navigation - browsing from one related piece of information to another - is an important means of accessing information for a large class of applications: hypermedia, object-oriented databases, multimedia databases, and even traditional systems. In this article, we discuss a variety of sophisticated navigation paradigms. We distinguish among free, guided tour, and history-based navigation. In addition, we discuss integrating pure browsing with query-based access. We discuss static and dynamic models of the various navigation patterns, highlighting the fact that defining an adequate browing semantics requires a data model and a runtime model, both of which are more complex than those commonly found in hypermedia or databases. We illustrate these concepts with examples from a real-life banking application.
- Published
- 1996
37. RMM: a methodology for structured hypermedia design
- Author
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Tomas Isakowitz, Edward A. Stohr, and P. Balasubramanian
- Subjects
General Computer Science ,Multimedia ,Computer science ,Information processing ,Hypermedia ,Hypermedia design ,computer.software_genre ,law.invention ,World Wide Web ,law ,Information system ,Hypertext ,User interface ,computer - Published
- 1995
38. User control in hypermedia instructional applications: A literature review
- Author
-
Elizabeth A. Weise
- Subjects
Research literature ,Knowledge management ,Higher education ,business.industry ,Computer science ,Communication ,Control (management) ,Audience awareness ,Hypermedia ,Hypermedia design ,Education ,law.invention ,World Wide Web ,law ,User control ,business ,PATH (variable) - Abstract
This article examines research literature on educational hypermedia design and divides the literature into two groups, one advocating no author control of the user's path through the material, the other advocating varying degrees of control. The no control researchers’ work is determined to be lacking in audience and goals analyses as well as results evaluation while the researchers advocating control lack grounding in theory.
- Published
- 1995
39. HDM—a model-based approach to hypertext application design
- Author
-
Franca Garzotto, Paolo Paolini, and Daniel Schwabe
- Subjects
Structure (mathematical logic) ,Computer science ,Semantics (computer science) ,Perspective (graphical) ,Hypermedia design ,General Business, Management and Accounting ,Computer Science Applications ,law.invention ,Identification (information) ,Development (topology) ,General purpose ,law ,Human–computer interaction ,Hypertext ,Information Systems - Abstract
Hypertext development should benefit from a systematic, structured development, especially in the case of large and complex applications. A structured approach to hypertext development suggests the notion of authoring-in-the-large . Authoring-in-the-large allows the description of overall classes of information elements and navigational structures of complex applications without much concern with implementation details, and in a system-independent manner. The paper presents HDM (Hypertext Design Model), a first step towards defining a general purpose model for authoring-in-the-large. Some of the most innovative features of HDM are: the notion of perspective ; the identification of different categories of links (structural links, application links, and perspective links) with different representational roles; the distinction between hyperbase and access structures ; and the possibility of easily integrating the structure of a hypertext application with its browsing semantics. HDM can be used in different manners: as a modeling device or as an implementation device. As a modeling device, it supports producing high level specifications of existing or to-be-developed applications. As an implementation device, it is the basis for designing tools that directly support application development. One of the central advantages of HDM in the design and practical construction of hypertext applications is that the definition of a significant number of links can be derived automatically from a conceptual-design level description. Examples of usage of HDM are also included.
- Published
- 1993
40. Semiotic design and analysis of hypermedia
- Author
-
Elio Toppano and Vito Roberto
- Subjects
Multimedia ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer science ,Hypermedia ,Hypermedia design ,computer.software_genre ,law.invention ,law ,Human–computer interaction ,ComputingMethodologies_DOCUMENTANDTEXTPROCESSING ,Semiotics ,computer ,Coherence (linguistics) ,Generative grammar ,Meaning (linguistics) - Abstract
The paper proposes a semiotic framework inspired to the Generative Trajectory of Meaning by A.J. Greimas to the design and analysis of hypermedia. The framework is structured into four levels of signification and allows the designer to control the semantic coherence and optimize the communication during the hypermedia development. We investigate its practical feasibility by constructing an instructional hypermedia regarding a collection of ancient mosaics from a roman villa. Our results indicate that the proposed approach opens novel perspectives, and looks promising towards the definition of semiotic methodologies of hypermedia design.
- Published
- 2009
41. Semiotic Design of a Hypermedia for Cultural Heritage
- Author
-
Vito Roberto and Elio Toppano
- Subjects
Multimedia ,Computer science ,Process (engineering) ,Hypermedia ,Hypermedia design ,computer.software_genre ,Constructive ,law.invention ,World Wide Web ,Cultural heritage ,law ,ComputingMethodologies_DOCUMENTANDTEXTPROCESSING ,Semiotics ,Narrative ,Construct (philosophy) ,computer - Abstract
The paper proposes a semiotic model inspired to the narrative, structural framework by A.J.Greimas, and applied to the design and analysis of a hypermedia. The framework is structured into four levels of signification and allows for a constructive process of semantic aggregation. We follow such a process in order to explore the conceptual organization of the model. We construct a hypermedia regarding a collection of ancient mosaics from a roman villa. Our results indicate that the proposed approach opens novel perspectives, and looks promising towards the definition of semiotic methodologies of hypermedia design.
- Published
- 2009
42. The Use of Adaptive Semantic Hypermedia for Ubiquitous Collaboration Systems
- Author
-
Patricia Seefelder de Assis and Daniel Schwabe
- Subjects
Ubiquitous computing ,Work (electrical) ,Multimedia ,Computer science ,law ,Human–computer interaction ,Mobile technology ,Hypermedia ,Hypermedia design ,Adaptation (computer science) ,computer.software_genre ,computer ,law.invention - Abstract
Adaptation techniques often consider applications developed for single users and static scenarios. With the evolution of collaborative environments and the widespread use of mobile technologies, adaptation must take into account the use of systems at any time, anywhere and in a collaborative way. This work suggests a way to extend the Adaptive Semantic Hypermedia Design Model to include these new dimensions.
- Published
- 2008
43. Content Analysis: Hypermedia Design
- Author
-
Waldemar Karwowski
- Subjects
Multimedia ,Content analysis ,Computer science ,Hypermedia design ,computer.software_genre ,computer - Published
- 2006
44. Effect of hypermedia display interfaces in facilitating achievement of learning objectives
- Author
-
Wei-Fan Chen
- Subjects
Variables ,Computer science ,media_common.quotation_subject ,Interface (computing) ,Hypermedia ,Hypermedia design ,law.invention ,Comprehension test ,Multivariate analysis of variance ,law ,Human–computer interaction ,Treatment effect ,User interface ,media_common - Abstract
This experimental study was designed to compare three different types of hypermedia display interfaces in hypermedia design. They are: (1) browser-scroll, (2) frame-based, and (3) popup-window interfaces. This study also investigated the potential interaction between the interface and students' prior knowledge, since prior knowledge has long been considered an important learning variable for acquiring new information. 145 undergraduate students participated in the study. A statistical multivariate analysis of variance (MANOVA) was performed to analyze collected data. Results showed significant main effects of the independent variables in all the criterion tests except for the treatment effect on the comprehension test.
- Published
- 2005
45. Conceptual Modeling of Virtual Environments Using Hypermedia Design Techniques
- Author
-
Paloma Díaz, Ignacio Aedo, Susana Montero, and Juan Manuel Dodero
- Subjects
Conceptual design ,Computer science ,law ,business.industry ,Human–computer interaction ,Hypermedia ,Access control ,Functional design ,Hypermedia design ,Virtual reality ,business ,Interface design ,law.invention - Abstract
Traditionally, the development of virtual environments has been tightly dependent on the programmer’s skills to manage the available toolkits and authoring systems. In such a scenario, the discussion of different design alternatives, future changes and maintenance, interoperability, and software reuse are all of them costly and quite difficult. In order to overcome this unsystematic and technology-driven process, conceptual modeling has to be included just before the implementation phase to provide a shared representation language that facilitates the communication among the different team members, including stakeholders, as well as the reuse and redesign for future requirements since conceptual models hide implementation details and constraints, and are cheaper and easier to produce than prototypes. As a first attempt to attain these aims, this chapter presents the basis of a constructional approach for the VE conceptual modeling through a set of complementary design views related to the VE components and functions. Moreover, we explore how these design issues might be addressed by hypermedia modeling techniques, given the similarities between these two kinds of interactive systems and the maturity reached in hypermedia development.
- Published
- 2005
46. Towards structural computing design
- Author
-
George Gkotsis, Manolis Tzagarakis, and Michail Vaitis
- Subjects
World Wide Web ,Process (engineering) ,law ,Computer science ,Component (UML) ,Structural computing ,Class diagram ,Hypermedia ,Hypertext ,Hypermedia design ,law.invention - Abstract
Structural computing consists of both theory and practices to support all hypertext domains in a native way. Component-Based Open Hypermedia Systems (CB-OHS) constitute the incarnation of this discipline. Nevertheless, CB-OHSs lack support for hypermedia design. This paper describes the process of structural analysis. Moreover, it studies the design of a UML class diagram by examining popular hypertext systems, asserts the significance of this approach in structural computing and presents some discoveries found.
- Published
- 2005
47. Modelling Synchronized Hypermedia Presentations
- Author
-
Augusto Celentano and Ombretta Gaggi
- Subjects
Computer Networks and Communications ,Computer science ,media_common.quotation_subject ,Distance education ,Hypermedia ,computer.software_genre ,media synchronization ,law.invention ,Exhibition ,Presentation ,interactive multimedia presentation ,law ,Human–computer interaction ,Synchronization (computer science) ,Media Technology ,Web navigation ,Set (psychology) ,media_common ,hypermedia design ,World Wide Web ,Multimedia ,Cultural heritage ,Hardware and Architecture ,computer ,Software - Abstract
This paper presents a synchronization model for hypermedia presentations. Several media, continuous, like video and audio files, and non-continuous, like text pages and images, are delivered separately in a distributed environment like the World Wide Web, and presented to the user in a coordinated way. The model is based on a set of synchronization relationships which define media behavior during presentation playback, channels in which to play them, and the effects of user interaction. The model is suited for a wide range of applications, among which self and distance education, professional training, Web advertising, cultural heritage promotion and news-on-demand are good representatives. The model is formally described in terms of changes in the presentation state due to media-related events. A virtual exhibition is analyzed as a test bed to validate the model.
- Published
- 2005
48. Consultation model integration in the SIRBeC cultural heritage web
- Author
-
Gagliardi Isabella
- Subjects
Geographic data ,Web design methodology ,Cultural heritage ,Hypermedia design ,SVG - Abstract
In this paper we present the SIRBeC web site, designed and implemented by CNR - ITC for the Cultural Department of Lombardy in northern Italy. This site allows the consultation, through texts and images, of the cultural heritage present in the Region. The main characteristics of the SIRBeC system are shown, with particular attention for the procedure integrating geographic interrogation of georeferential data with a standard textual query environment. SIRBeC web site, cultural heritage, web design.
- Published
- 2004
49. Strategies for Hypermedia Design Modeling
- Author
-
N. Yasemin Topaloglu and Ahmet Sikici
- Subjects
Flexibility (engineering) ,business.industry ,Computer science ,Software development ,Hypermedia ,Hypermedia design ,law.invention ,Design education ,Human–computer interaction ,law ,Software design ,State (computer science) ,Hypertext ,business - Abstract
The conventional tools and methods that are used widely in software design are not adequate for expressing the complexity and flexibility of hypermedia artifacts. Visual, distributed, interconnected and knowledge dense character of hypermedia environments, require a revision over the traditional software design tools and concepts. In this work we will specify some aspects of hypermedia that are hard to be modeled with the state of the art approaches and propose some strategies that can help to overcome the problems.
- Published
- 2004
50. Patterns for Designing Adaptive/Adaptable Educational Hypermedia
- Author
-
Andreas Papasalouros, Symeon Retalis, Franca Garzotto, and K. Siassiakos
- Subjects
Structure (mathematical logic) ,Class (computer programming) ,Multimedia ,Computer science ,Learning environment ,Hypermedia ,Subject (documents) ,Hypermedia design ,computer.software_genre ,Atomic and Molecular Physics, and Optics ,law.invention ,Learning styles ,Human–computer interaction ,law ,ComputingMilieux_COMPUTERSANDEDUCATION ,Adaptive learning ,Electrical and Electronic Engineering ,computer - Abstract
A number of studies in traditional class based education show that students whose learning styles match with the instructional approach “tend to retain information longer, apply it more effectively, and have more effective post course attitudes towards the subject than do their counterparts who experience learning/teaching mismatch. Thus, the goals of a “good instructor” should be both to adapt, at some degree and at least part of the time, his or her instructional approach according to students’ learning preferences, and to help students build their skill in their preferred and less preferred learning modes. Taking for granted that in a “student-centered” hypermedia learning environment, learning preferences and design of hypermedia learning applications should be also related, this paper aims to define the structure of the hypermedia design patterns that provide solutions to the problem of how to best support learning preferences via educational hypermedia applications and more specifically via adaptive/adaptable educational hypermedia applications.
- Published
- 2004
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