351 results on '"Human-computer interaction -- Research"'
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2. VIRTUAL, MIXED REALITIES CONVERGE IN NEW DRIVING SIMULATOR
3. FEMALE AI 'TEAMMATE' ENGENDERS MORE PARTICIPATION FROM WOMEN
4. TO OPTIMIZE GUIDE-DOG ROBOTS, FIRST LISTEN TO THE VISUALLY IMPAIRED
5. MANAGING SCREEN TIME BY MAKING PHONES SLIGHTLY MORE ANNOYING TO USE
6. AI-GENERATED EMPATHY HAS ITS LIMITS
7. 'LemurLounge' offers zoo animals the chance to chill to sounds of their choosing
8. Improving how robots communicate with people
9. Eye-tracking Research Is a Peek into the Future of Interacting with Mobile Devices
10. New Personalized Medicine Findings Has Been Reported by Investigators at Beijing University of Chemical Technology (Flexible Accelerated-wound-healing Antibacterial Mxene-based Epidermic Sensor for Intelligent Wearable Human-machine Interaction)
11. SHAPE-SHIFTING FIBER CAN PRODUCE MORPHING FABRICS
12. Recent Findings in Stroke Described by Researchers from Chinese Academy of Medical Sciences (Development of a Brain-computer Interface-based Symbol Digit Modalities Test and Validation In Healthy Elderly Volunteers and Stroke Patients)
13. Humans in the loop help robots find their way
14. Data on Stroke Discussed by Researchers at Tongji University (Brain-Computer Interface-Robot Training Enhances Upper Extremity Performance and Changes the Cortical Activation in Stroke Patients: A Functional Near-Infrared Spectroscopy Study)
15. Context-Driven Proactive Decision Support for Hybrid Teams
16. Integrating Context into Artificial Intelligence: Research from the Robotics Collaborative Technology Alliance
17. CYBERSICKNESS MORE LIKELY TO AFFECT WOMEN, ONGOING RESEARCH TO UNDERSTAND WHY
18. AI Beats Trained Staff in Spotting Heart Trouble on Sonograms
19. Computing and the environment: introducing a special issue of information & culture
20. Locally noisy autonomous agents improve global human coordination in network experiments
21. What happens when teens privately ask for help on Instagram?
22. Study Findings on Neurology Described by Researchers at Edith Cowan University (A review of cyber vigilance tasks for network defense)
23. Bournemouth University leads the way in assistive technology research
24. Light processing improves robotic sensing, study finds
25. Turn-taking, children, and the unpredictability of fun
26. Real-time coordination in human-robot interaction using face and voice
27. Research Study Findings from Thammasat University Update Understanding of Computers (A Correlation Study of Demographic Characteristics and Smartphone Task Performance)
28. Beliefs and attributions toward computing technology: the moderating role of social cues in interfaces
29. A general context-aware framework for improved human-system interactions
30. The dialog state tracking challenge series
31. Your brain, your computer, and you
32. The scientific events that shaped the decade
33. Passive-set-position-modulation framework for interactive robotic systems
34. Multisensory integration with a head-mounted display: role of mental and manual load
35. Multisensory integration with a head-mounted display: background visual motion and sound motion
36. PLATFORM TEACHES NONEXPERTS TO USE MACHINE LEARNING
37. Delays and user performance in human-computer-network interaction tasks
38. Insights from dividing 3D goal-directed movements into meaningful phases
39. The challenge of uncoupled motion: duration of cognitive and physiological aftereffects
40. To scroll or not to scroll: scrolling, working memory capacity, and comprehending complex texts
41. Effects of human-machine competition on intent errors in a target detection task
42. A systematic review of the designs of clinical technology: findings and recommendations for future research
43. Semisupervised SVM batch mode active learning with applications to image retrieval
44. A user-centered and evidence-based approach for digital library projects
45. Recovering reasoning processes from user interactions
46. Full-body avatar control with environment awareness
47. Integrating statistics and visualization for exploratory power: from long-term case studies to design guidelines
48. To score or not to score? Tripling insights for participatory design
49. Explorations on web usability
50. Rater reliability and concurrent validity of the Keyboard Personal Computer Style instrument (K-PeCS)
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