Search

Your search keyword '"Human-centered computing"' showing total 2,187 results

Search Constraints

Start Over You searched for: Descriptor "Human-centered computing" Remove constraint Descriptor: "Human-centered computing"
2,187 results on '"Human-centered computing"'

Search Results

1. Contrast and Hue in Depth Perception for Virtual Reality: An Experimental Study

2. Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality.

3. Participatory, human-centered, equitable, neurodiverse, and inclusive XR: Co-design of extended reality with autistic users.

4. Multilingual News Search—A Comparative User Study of Desktop and Mobile Interfaces.

5. Participatory, human-centered, equitable, neurodiverse, and inclusive XR: Co-design of extended reality with autistic users

6. DPKnob: A visual analysis approach to risk-aware formulation of differential privacy schemes for data query scenarios

7. What I Don't Like about You?: A Systematic Review of Impeding Aspects for the Usage of Conversational Agents.

8. Meetor: A Human-Centered Automatic Video Editing System for Meeting Recordings.

9. Tangible interventions for office work well-being: approaches, classification, and design considerations.

10. Taboo Talks: Enhancing ESL Speaking Skills through Language Model Integration in Interactive Games.

11. Gaze detection as a social cue to initiate natural human-robot collaboration in an assembly task.

12. Building trust in remote attestation through transparency – a qualitative user study on observable attestation.

14. A Pilot Study of a Human-Readable Robotic Process Automation Language

15. Human-Centered Programming: The Design of a Robotic Process Automation Language

16. In the Footsteps of Learning: A Comparison of Robotic and Human Instructor Movement in the Classroom

17. Exploring Users’ Perspectives of Mobile Health Privacy and Autonomy

19. A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional Controller

20. Exploring the Need of Assistive Technologies for People with Olfactory Disorders

21. Computational Methods to Infer Human Factors for Adaptation and Personalization Using Eye Tracking

24. DatAR: Supporting Neuroscience Literature Exploration by Finding Relations Between Topics in Augmented Reality

25. Beyond the Screen With DanceSculpt: A 3D Dancer Reconstruction and Tracking System for Learning Dance.

26. Using Graphs to Perform Effective Sensor-Based Human Activity Recognition in Smart Homes.

27. Towards Better Utilization of Haptic Interaction in Visualization: Design Space and Knob Prototype.

28. Devising a High-Level Command Language for the Teleoperation of Autonomous Vehicles.

29. Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey.

30. Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person.

31. Inspired by animal species: biomimicry in participatory research.

32. Gaze detection as a social cue to initiate natural human-robot collaboration in an assembly task

33. Integrating Heterogeneous VR Systems Into Physical Space for Collaborative Extended Reality

34. Modelling the "transactive memory system" in multimodal multiparty interactions.

35. Trust dynamics in human interaction with an industrial robot.

36. From critical technical practice to reflexive data science.

37. Comparing explanations in RL.

38. A survey of immersive visualization: Focus on perception and interaction

40. A Gaze-Based Intelligent Textbook Manager

41. An Augmented Reality Based Approach for Optimization of Language Access Services in Healthcare for Deaf Patients

42. The Thousand Faces of Explainable AI Along the Machine Learning Life Cycle: Industrial Reality and Current State of Research

45. A Universal IT Support System for Teachers for Educational Processes, Publishing and Academic Research Using All-in-One Educational Software

47. Designing the Metaverse: A Study of Design Research and Creative Practice from Speculative Fictions to Functioning Prototypes

48. Older adults' user experience of virtual tourism: exploring presence and experiential value with respect to age difference.

49. The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics.

Catalog

Books, media, physical & digital resources