Search

Your search keyword '"Huang, Yong-Ming"' showing total 239 results

Search Constraints

Start Over You searched for: Author "Huang, Yong-Ming" Remove constraint Author: "Huang, Yong-Ming"
239 results on '"Huang, Yong-Ming"'

Search Results

2. Exploring the Influence of Competition and Collaboration on Learning Performance in Digital Game-Based Learning

4. The topological RN-AdS black holes cannot be overcharged by the new version of gedanken experiment

6. Collapsing dust thin shells in Einstein-Gauss-Bonnet gravity

7. Exploring the Cohesion of Classroom Community from the Perspectives of Social Presence and Social Capital

8. AR Compiler: A Visualization Data Structured Program Learning System

11. Developing an AR Tutoring System to Support Maker Education

12. Self-efficacy is stronger than social support in predicting technology-enhanced hands-on learning.

14. Using the UTAUT Model to Examine the Acceptance Behavior of Synchronous Collaboration to Support Peer Translation

15. Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning Strategy

19. Optimizing T-Learning Course Scheduling Based on Genetic Algorithm in Benefit-Oriented Data Broadcast Environments

20. Supporting Self-Regulated Learning in Web 2.0 Contexts

22. Cloud Services in Collaborative Learning: Applications and Implications

23. Interactive Electronic Book for Authentic Learning

25. Understanding Students’ Continuance Intention to Use Virtual Desktop Service

26. Using Summarization Technology for Supporting Problem-Based Learning

27. Using Mindtool-Based Collaborative Learning Approach for Higher Education to Support Concept Map Construction

28. Exploring the Factors that Influence the Intention to Play a Color Mixing Game

30. Exploring Students' Acceptance of Team Messaging Services: The Roles of Social Presence and Motivation

33. Social interaction ties drive students participate in flipped civic education continuously.

35. Developing an Interactive Augmented Reality System as a Complement to Plant Education and Comparing Its Effectiveness with Video Learning

36. Acceptance of Cloud Services in Face-to-Face Computer-Supported Collaborative Learning: A Comparison between Single-User Mode and Multi-User Mode

38. A Scaffolding Strategy to Develop Handheld Sensor-Based Vocabulary Games for Improving Students' Learning Motivation and Performance

40. Exploring the Factors That Affect the Intention to Use Collaborative Technologies: The Differing Perspectives of Sequential/Global Learners

47. Application of Cloud Technology, Social Networking Sites and Sensing Technology to E-Learning

49. Applying Social Tagging to Manage Cognitive Load in a Web 2.0 Self-Learning Environment

Catalog

Books, media, physical & digital resources