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3. Exploring the Influence of Competition and Collaboration on Learning Performance in Digital Game-Based Learning

4. The topological RN-AdS black holes cannot be overcharged by the new version of gedanken experiment

6. Collapsing dust thin shells in Einstein-Gauss-Bonnet gravity

7. Exploring the Cohesion of Classroom Community from the Perspectives of Social Presence and Social Capital

8. AR Compiler: A Visualization Data Structured Program Learning System

9. Developing an AR Tutoring System to Support Maker Education

10. Using the UTAUT Model to Examine the Acceptance Behavior of Synchronous Collaboration to Support Peer Translation

11. Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning Strategy

12. Self-efficacy is stronger than social support in predicting technology-enhanced hands-on learning.

16. Optimizing T-Learning Course Scheduling Based on Genetic Algorithm in Benefit-Oriented Data Broadcast Environments

17. Supporting Self-Regulated Learning in Web 2.0 Contexts

18. Cloud Services in Collaborative Learning: Applications and Implications

19. Interactive Electronic Book for Authentic Learning

22. Understanding Students’ Continuance Intention to Use Virtual Desktop Service

23. Using Summarization Technology for Supporting Problem-Based Learning

24. Using Mindtool-Based Collaborative Learning Approach for Higher Education to Support Concept Map Construction

25. Exploring the Factors that Influence the Intention to Play a Color Mixing Game

27. Exploring Students' Acceptance of Team Messaging Services: The Roles of Social Presence and Motivation

32. Developing an Interactive Augmented Reality System as a Complement to Plant Education and Comparing Its Effectiveness with Video Learning

33. Acceptance of Cloud Services in Face-to-Face Computer-Supported Collaborative Learning: A Comparison between Single-User Mode and Multi-User Mode

36. A Scaffolding Strategy to Develop Handheld Sensor-Based Vocabulary Games for Improving Students' Learning Motivation and Performance

37. Exploring the Factors That Affect the Intention to Use Collaborative Technologies: The Differing Perspectives of Sequential/Global Learners

40. Social interaction ties drive students participate in flipped civic education continuously.

43. Application of Cloud Technology, Social Networking Sites and Sensing Technology to E-Learning

46. Applying Social Tagging to Manage Cognitive Load in a Web 2.0 Self-Learning Environment

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