239 results on '"Huang, Yong-Ming"'
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2. Exploring the Influence of Competition and Collaboration on Learning Performance in Digital Game-Based Learning
3. Nonlinear aerodynamic effects of three new types of high-speed railway acoustic insulation facilities using a model experiment and IDDES
4. The topological RN-AdS black holes cannot be overcharged by the new version of gedanken experiment
5. Exploring the influence of competition and collaboration on learning performance in digital game-based learning
6. Collapsing dust thin shells in Einstein-Gauss-Bonnet gravity
7. Exploring the Cohesion of Classroom Community from the Perspectives of Social Presence and Social Capital
8. AR Compiler: A Visualization Data Structured Program Learning System
9. Exploring knowledge sharing on social media from the perspectives of personality traits and social capital
10. Exploring the cohesion of classroom community from the perspectives of social presence and social capital
11. Developing an AR Tutoring System to Support Maker Education
12. Self-efficacy is stronger than social support in predicting technology-enhanced hands-on learning.
13. Unpacking the determinants of social media-based lifelong learning from the need hierarchy theory
14. Using the UTAUT Model to Examine the Acceptance Behavior of Synchronous Collaboration to Support Peer Translation
15. Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning Strategy
16. What drives students to continue using social mindtools? The perspectives of social support and social influence
17. Collapsing dust thin shells in Einstein–Gauss–Bonnet gravity
18. Dynamic learning paths framework based on collective intelligence from learners
19. Optimizing T-Learning Course Scheduling Based on Genetic Algorithm in Benefit-Oriented Data Broadcast Environments
20. Supporting Self-Regulated Learning in Web 2.0 Contexts
21. Middle-aged adults’ attitudes toward health app usage: a comparison with the cognitive-affective-conative model
22. Cloud Services in Collaborative Learning: Applications and Implications
23. Interactive Electronic Book for Authentic Learning
24. Examining students' continued use of desktop services: Perspectives from expectation-confirmation and social influence
25. Understanding Students’ Continuance Intention to Use Virtual Desktop Service
26. Using Summarization Technology for Supporting Problem-Based Learning
27. Using Mindtool-Based Collaborative Learning Approach for Higher Education to Support Concept Map Construction
28. Exploring the Factors that Influence the Intention to Play a Color Mixing Game
29. Arbuscular Mycorrhizal Fungi and Tolerance of Fe Stress in Plants
30. Exploring Students' Acceptance of Team Messaging Services: The Roles of Social Presence and Motivation
31. Technological acceptance of LINE in flipped EFL oral training
32. Determination of Nitrate in Seawater with Valve-Free Continuous Flow Analysis
33. Social interaction ties drive students participate in flipped civic education continuously.
34. What influences teachers to continue using cloud services? : The role of facilitating conditions and social influence
35. Developing an Interactive Augmented Reality System as a Complement to Plant Education and Comparing Its Effectiveness with Video Learning
36. Acceptance of Cloud Services in Face-to-Face Computer-Supported Collaborative Learning: A Comparison between Single-User Mode and Multi-User Mode
37. Failure of Less-Invasive Stabilization System (LISS) plating for periprosthetic distal femur fractures: Three case reports
38. A Scaffolding Strategy to Develop Handheld Sensor-Based Vocabulary Games for Improving Students' Learning Motivation and Performance
39. The factors that predispose students to continuously use cloud services: Social and technological perspectives
40. Exploring the Factors That Affect the Intention to Use Collaborative Technologies: The Differing Perspectives of Sequential/Global Learners
41. A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance
42. Adopt Technology Acceptance Model to Analyze Factors Influencing Students’ Intention on Using a Disaster Prevention Education System
43. Exploring the effect of different usages of technology on the students' using behavior
44. Self-efficacy is stronger than social support in predicting technology-enhanced hands-on learning
45. Distributed User Association with Resource Partitioning in Heterogeneous Cellular Networks
46. Advancing Collaborative Learning with Cloud Service
47. Application of Cloud Technology, Social Networking Sites and Sensing Technology to E-Learning
48. Interactive e-Learning with Cloud Computing Framework
49. Applying Social Tagging to Manage Cognitive Load in a Web 2.0 Self-Learning Environment
50. Interactive Electronic Book for Authentic Learning
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