249 results on '"Huang, Yong-Ming"'
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2. 1D Convolutional Seismic Event Classification Method Based on Attention Mechanism and Light Inception Block
3. Exploring the Influence of Competition and Collaboration on Learning Performance in Digital Game-Based Learning
4. The topological RN-AdS black holes cannot be overcharged by the new version of gedanken experiment
5. Nonlinear aerodynamic effects of three new types of high-speed railway acoustic insulation facilities using a model experiment and IDDES
6. Collapsing dust thin shells in Einstein-Gauss-Bonnet gravity
7. Exploring the Cohesion of Classroom Community from the Perspectives of Social Presence and Social Capital
8. AR Compiler: A Visualization Data Structured Program Learning System
9. Developing an AR Tutoring System to Support Maker Education
10. Using the UTAUT Model to Examine the Acceptance Behavior of Synchronous Collaboration to Support Peer Translation
11. Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning Strategy
12. Self-efficacy is stronger than social support in predicting technology-enhanced hands-on learning.
13. What drives students to continue using social mindtools? The perspectives of social support and social influence
14. Unpacking the determinants of social media-based lifelong learning from the need hierarchy theory
15. Collapsing dust thin shells in Einstein–Gauss–Bonnet gravity
16. Optimizing T-Learning Course Scheduling Based on Genetic Algorithm in Benefit-Oriented Data Broadcast Environments
17. Supporting Self-Regulated Learning in Web 2.0 Contexts
18. Cloud Services in Collaborative Learning: Applications and Implications
19. Interactive Electronic Book for Authentic Learning
20. Dynamic learning paths framework based on collective intelligence from learners
21. Examining students' continued use of desktop services: Perspectives from expectation-confirmation and social influence
22. Understanding Students’ Continuance Intention to Use Virtual Desktop Service
23. Using Summarization Technology for Supporting Problem-Based Learning
24. Using Mindtool-Based Collaborative Learning Approach for Higher Education to Support Concept Map Construction
25. Exploring the Factors that Influence the Intention to Play a Color Mixing Game
26. Arbuscular Mycorrhizal Fungi and Tolerance of Fe Stress in Plants
27. Exploring Students' Acceptance of Team Messaging Services: The Roles of Social Presence and Motivation
28. Middle-aged adults’ attitudes toward health app usage: a comparison with the cognitive-affective-conative model
29. Technological acceptance of LINE in flipped EFL oral training
30. Determination of Nitrate in Seawater with Valve-Free Continuous Flow Analysis
31. What influences teachers to continue using cloud services? : The role of facilitating conditions and social influence
32. Developing an Interactive Augmented Reality System as a Complement to Plant Education and Comparing Its Effectiveness with Video Learning
33. Acceptance of Cloud Services in Face-to-Face Computer-Supported Collaborative Learning: A Comparison between Single-User Mode and Multi-User Mode
34. Failure of Less-Invasive Stabilization System (LISS) plating for periprosthetic distal femur fractures: Three case reports
35. The factors that predispose students to continuously use cloud services: Social and technological perspectives
36. A Scaffolding Strategy to Develop Handheld Sensor-Based Vocabulary Games for Improving Students' Learning Motivation and Performance
37. Exploring the Factors That Affect the Intention to Use Collaborative Technologies: The Differing Perspectives of Sequential/Global Learners
38. Adopt Technology Acceptance Model to Analyze Factors Influencing Students’ Intention on Using a Disaster Prevention Education System
39. Exploring the effect of different usages of technology on the students' using behavior
40. Social interaction ties drive students participate in flipped civic education continuously.
41. Distributed User Association with Resource Partitioning in Heterogeneous Cellular Networks
42. Advancing Collaborative Learning with Cloud Service
43. Application of Cloud Technology, Social Networking Sites and Sensing Technology to E-Learning
44. Interactive e-Learning with Cloud Computing Framework
45. Self-efficacy is stronger than social support in predicting technology-enhanced hands-on learning
46. Applying Social Tagging to Manage Cognitive Load in a Web 2.0 Self-Learning Environment
47. Interactive Electronic Book for Authentic Learning
48. Understanding Students’ Continuance Intention to Use Virtual Desktop Service
49. Using Summarization Technology for Supporting Problem-Based Learning
50. Using Mindtool-Based Collaborative Learning Approach for Higher Education to Support Concept Map Construction
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