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3. Generative Artificial Intelligence in Education, Part One: The Dynamic Frontier

4. Protecting Students: Data Privacy in the African Union

7. Using 'WhatsApp' to Enhance International Distance Education at the University of South Africa

8. Exploring Teachers' Technology Integration Self-Efficacy through the 2017 ISTE Standards

9. The Gap between Korean Esports and Educational Gaming

10. Using Importance-Performance Analysis to Guide Instructional Design of Experiential Learning Activities

11. Examining Stakeholder Perspectives: Process, Performance and Progress of the Age-Friendly Taiwan Program.

12. Enhancing STEM Majors' College Trigonometry Learning through Collaborative Mobile Apps Coding

13. Learners' Interpersonal Beliefs and Generated Feedback in an Online Role-Playing Peer-Feedback Activity: An Exploratory Study

15. Educational 360-Degree Videos in Virtual Reality: A Scoping Review of the Emerging Research

16. Making Spaces for STEM in the School Library

17. A Review of Models and Frameworks for Designing Mobile Learning Experiences and Environments

19. Research Priorities in Mobile Learning: An International Delphi Study

20. Peer Feedback to Facilitate Project-Based Learning in an Online Environment

21. Makerspaces in Diverse Places: A Comparative Analysis of Distinctive National Discourses Surrounding the Maker Movement and Education in Four Countries

22. Computational Thinking Educational Policy Initiatives (CTEPI) across the Globe

23. Mobile App Design for Teaching and Learning: Educators' Experiences in an Online Graduate Course

24. Mobile Microblogging: Using Twitter and Mobile Devices in an Online Course to Promote Learning in Authentic Contexts

25. Developing Computational Thinking with Educational Technologies for Young Learners

26. Developing Online Teaching Expertise: An Analysis of Prospective Online Instructors' Reflections

27. Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course

28. Online Course Design in Higher Education: A Review of National and Statewide Evaluation Instruments

29. Educational Robotics for Developing Computational Thinking in Young Learners: A Systematic Review.

30. Gamified online course design: a scoping review of the research.

31. Learning through Making and Maker Education

32. Am I a STEM Professional? Documenting STEM Student Professional Identity Development

34. High School Students' Perceptions of 1:1 CSCL Environment in a Mathematics Classroom.

36. Assessment of criteria of ship classification societies.

40. Trends of Educational Technology Research: More than a Decade of International Research in Six SSCI-Indexed Refereed Journals

41. Integrating Data Mining in Program Evaluation of K-12 Online Education

42. Design-Grounded Assessment: A Framework and a Case Study of Web 2.0 Practices in Higher Education

44. The Effects of Web-Based Instruction Navigation Modes on Undergraduates' Learning Outcomes

45. Undergraduate Students' Self-Regulated Learning Experience in Web-Based Learning Environments

46. The Effects of Self-Explanation and Metacognitive Instruction on Undergraduate Students' Learning of Statistics Materials Containing Multiple External Representations in a Web-Based Environment

47. Better Educational Website Interface Design: The Implications from Gender-Specific Preferences in Graduate Students

49. A Low-Cost Portable Polycamera for Stereoscopic 360° Imaging

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