228 results on '"Hsu, Yu-Chang"'
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2. Introduction to the Special Section on Integrating Generative AI in Education
3. Generative Artificial Intelligence in Education, Part One: The Dynamic Frontier
4. Protecting Students: Data Privacy in the African Union
5. Generative Artificial Intelligence in Education, Part Two: International Perspectives
6. Educational Robotics for Developing Computational Thinking in Young Learners: A Systematic Review
7. Using 'WhatsApp' to Enhance International Distance Education at the University of South Africa
8. Exploring Teachers' Technology Integration Self-Efficacy through the 2017 ISTE Standards
9. The Gap between Korean Esports and Educational Gaming
10. Using Importance-Performance Analysis to Guide Instructional Design of Experiential Learning Activities
11. Examining Stakeholder Perspectives: Process, Performance and Progress of the Age-Friendly Taiwan Program.
12. Enhancing STEM Majors' College Trigonometry Learning through Collaborative Mobile Apps Coding
13. Learners' Interpersonal Beliefs and Generated Feedback in an Online Role-Playing Peer-Feedback Activity: An Exploratory Study
14. Monitoring of ion release, bioavailability and ecotoxicity of thallium in contaminated paddy soils under rice cultivation conditions
15. Educational 360-Degree Videos in Virtual Reality: A Scoping Review of the Emerging Research
16. Making Spaces for STEM in the School Library
17. A Review of Models and Frameworks for Designing Mobile Learning Experiences and Environments
18. The Marrakesh Treaty’s Impact on the Accessibility and Reproduction of Published Works
19. Research Priorities in Mobile Learning: An International Delphi Study
20. Peer Feedback to Facilitate Project-Based Learning in an Online Environment
21. Makerspaces in Diverse Places: A Comparative Analysis of Distinctive National Discourses Surrounding the Maker Movement and Education in Four Countries
22. Computational Thinking Educational Policy Initiatives (CTEPI) across the Globe
23. Mobile App Design for Teaching and Learning: Educators' Experiences in an Online Graduate Course
24. Mobile Microblogging: Using Twitter and Mobile Devices in an Online Course to Promote Learning in Authentic Contexts
25. Developing Computational Thinking with Educational Technologies for Young Learners
26. Developing Online Teaching Expertise: An Analysis of Prospective Online Instructors' Reflections
27. Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course
28. Online Course Design in Higher Education: A Review of National and Statewide Evaluation Instruments
29. Educational Robotics for Developing Computational Thinking in Young Learners: A Systematic Review.
30. Gamified online course design: a scoping review of the research.
31. Learning through Making and Maker Education
32. Am I a STEM Professional? Documenting STEM Student Professional Identity Development
33. High School Students’ Perceptions of 1:1 CSCL Environment in a Mathematics Classroom
34. High School Students' Perceptions of 1:1 CSCL Environment in a Mathematics Classroom.
35. Web 2.0 Applications and Practices for Learning Through Collaboration
36. Assessment of criteria of ship classification societies.
37. Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning
38. Online Course Design in Higher Education: A Review of National and Statewide Evaluation Instruments
39. Educational Technology Research with International Perspectives and Cultural Contexts
40. Trends of Educational Technology Research: More than a Decade of International Research in Six SSCI-Indexed Refereed Journals
41. Integrating Data Mining in Program Evaluation of K-12 Online Education
42. Design-Grounded Assessment: A Framework and a Case Study of Web 2.0 Practices in Higher Education
43. Assessment of criteria of ship classification societies
44. The Effects of Web-Based Instruction Navigation Modes on Undergraduates' Learning Outcomes
45. Undergraduate Students' Self-Regulated Learning Experience in Web-Based Learning Environments
46. The Effects of Self-Explanation and Metacognitive Instruction on Undergraduate Students' Learning of Statistics Materials Containing Multiple External Representations in a Web-Based Environment
47. Better Educational Website Interface Design: The Implications from Gender-Specific Preferences in Graduate Students
48. The Gap Between Korean Esports and Educational Gaming
49. A Low-Cost Portable Polycamera for Stereoscopic 360° Imaging
50. Exploring Teachers’ Technology Integration Self-Efficacy through the 2017 ISTE Standards
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