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1. Exploring Potential Factors to Students' Computational Thinking: Interactions between Gender and ICT-Resource Differences in Taiwanese Junior High Schools

4. Development and Validation of the Computational Thinking Test for Elementary School Students (CTT-ES): Correlate CT Competency with CT Disposition

5. Structural Validation for the Developmental Model of Computational Thinking

6. Exploring How Students Interact with Guidance in a Physics Simulation: Evidence from Eye-Movement and Log Data Analyses

7. The Computational Thinking Scale for Computer Literacy Education

8. Learning from Animations and Computer Simulations: Modality and Reverse Modality Effects

9. Probing In-Service Elementary School Teachers' Perceptions of TPACK for Games, Attitudes towards Games, and Actual Teaching Usage: A Study of Their Structural Models and Teaching Experiences

10. Clinical features of anti-SAE1 antibody-positive myositis and interstitial lung disease: a multicenter, retrospective study in Taiwan.

11. Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy.

13. High School Students' Conceptions of Science Laboratory Learning, Perceptions of the Science Laboratory Environment, and Academic Self-Efficacy in Science Learning

15. Young Children's Conceptions of Learning: A Cross-Sectional Study of the Early Years of Schooling

16. Identifying Taiwanese Teachers' Perceived Self-Efficacy for Science, Technology, Engineering, and Mathematics (STEM) Knowledge

17. Visual Behavior and Self-Efficacy of Game Playing: An Eye Movement Analysis

18. Appendicitis links to the afterward subsequent psoriatic disease occurrence in Taiwan national health insurance research database: A population‐based cohort study: Appendicitis links to psoriatic diseases.

19. Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs.

24. High-School Students' Epistemic Knowledge of Science and Its Relation to Learner Factors in Science Learning

27. Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games

29. Analyzing the risk of osteoporosis and fracture in rheumatoid arthritis patients who have been treated with various biologics.

30. Exploring the Effects of Integrating Self-Explanation into a Multi-User Game on the Acquisition of Scientific Concepts

35. The Role of the TPACK in Game-Based Teaching: Does Instructional Sequence Matter?

36. Targeting FGFR3 is a Useful Therapeutic Strategy for Rheumatoid Arthritis Treatment

42. Epistemic Beliefs, Online Search Strategies, and Behavioral Patterns While Exploring Socioscientific Issues

43. Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study

44. Investigating Different Instructional Approaches Adopted in Educational Games

49. Exploring Preschool Teachers' Technological Pedagogical Content Knowledge of Educational Games

50. Examining the Effects of Combining Self-Explanation Principles with an Educational Game on Learning Science Concepts

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