477 results on '"Hoven, E."'
Search Results
2. Human-Computer Interaction
3. PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life Experiences
4. 'This is the kind of experience I want to have': Supporting the experiences of queer young men on social platforms through design
5. Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play
6. PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
7. Report from Dagstuhl seminar 23292
8. Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study
9. Pneunocchio: A playful nose augmentation for facilitating embodied representation
10. Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World
11. Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
12. SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders
13. Bureauonderzoek en Inventariserend Veldonderzoek d.m.v. boringen Bestemmingsplan Nieuw Buurland, Utrecht, gemeente Utrecht
14. Materialising Memories
15. Bureauonderzoek en Inventariserend Veldonderzoek d.m.v. boringen, verkennende fase verkabeling 110 kV verbinding bebouwde kom Raalte, gemeente Raalte
16. Bureauonderzoek en Inventariserend Veldonderzoek d.m.v. boringen Geothermie A.H. Verweijweg te Berkel en Rodenrijs, gemeente Lansingerland
17. Knöcherne Defekte in der Knierevisionsendoprothetik - eine Therapie-orientierte Klassifikation
18. Towards Understanding the Design of Body-Actuated Play
19. Gooey Gut Trail: Board Game Play to Understand Human-Microbial Interactions
20. TouchMate: Understanding the Design of Body Actuating Games using Physical Touch
21. Materialising Memories
22. Health and persistent functional late effects in adult survivors of childhood CNS tumours: A population-based cohort study
23. What is the impact of a climate change policy on the credit supply of banks?
24. Sustainability claims on hedonic products decrease health perceptions and increase positive emotions
25. Exploring How a Multisensory Media Album Can Support Dementia Care Staff
26. Lost in a Story, Detached from the Words
27. Possessions and memories.
28. Digital entanglement is changing the nature of breakups
29. Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation
30. Out of Your Mind!? Embodied Interaction in Sports
31. A laboratory and full-scale study on the fragmentation behavior of rocks
32. TEI 2020 Chairs? Welcome
33. Embodying meaningful digital media: A strategy to design for product attachment in the digital age
34. Learning-centred translucence: An approach to understand how teachers talk about classroom data
35. Prospective Memory Failure in Dementia: Understanding and Designing to Support
36. Everyday life reflection: Exploring media interaction with balance, Cogito & Dott
37. Motor memory in HCI
38. Memory Probes: Exploring Retrospective User Experience Through Traces of Use on Cherished Objects
39. Materialising memories: design research to support remembering
40. Stimulating photo curation on smartphones
41. A qualitative exploration of memory cuing by personal items in the home
42. Materialising Memories: Transforming personal remembering practices
43. Keynote: Materialising Memories: Transforming personal remembering practices
44. Designing meaningful products in the digital age: How users value their technological possessions
45. Design for Everyday Life Reflection
46. Design applications for social remembering
47. Synthegra Rapport S160039-B
48. Synthegra rapport s110195/110212
49. Becker en Van de Graaf-rapport 1258
50. Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle
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