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7. Report from Dagstuhl seminar 23292

9. Pneunocchio: A playful nose augmentation for facilitating embodied representation

10. Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World

11. Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

12. SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders

13. Bureauonderzoek en Inventariserend Veldonderzoek d.m.v. boringen Bestemmingsplan Nieuw Buurland, Utrecht, gemeente Utrecht

14. Materialising Memories

15. Bureauonderzoek en Inventariserend Veldonderzoek d.m.v. boringen, verkennende fase verkabeling 110 kV verbinding bebouwde kom Raalte, gemeente Raalte

18. Towards Understanding the Design of Body-Actuated Play

19. Gooey Gut Trail: Board Game Play to Understand Human-Microbial Interactions

20. TouchMate: Understanding the Design of Body Actuating Games using Physical Touch

21. Materialising Memories

26. Lost in a Story, Detached from the Words

27. Possessions and memories.

30. Out of Your Mind!? Embodied Interaction in Sports

33. Embodying meaningful digital media: A strategy to design for product attachment in the digital age

34. Learning-centred translucence: An approach to understand how teachers talk about classroom data

36. Everyday life reflection: Exploring media interaction with balance, Cogito & Dott

37. Motor memory in HCI

40. Stimulating photo curation on smartphones

41. A qualitative exploration of memory cuing by personal items in the home

44. Designing meaningful products in the digital age: How users value their technological possessions

48. Synthegra rapport s110195/110212

49. Becker en Van de Graaf-rapport 1258

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