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512 results on '"Hlavacs, Helmut"'

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1. A Web-Based Mobile App (INTERACCT App) for Adolescents Undergoing Cancer and Hematopoietic Stem Cell Transplantation Aftercare to Improve the Quality of Medical Information for Clinicians: Observational Study

2. Correlation Between Gamification and Intrinsic Motivation with a Mobile Job-Market Application

3. Prototypical – A Framework for Board Game Creation

4. How Often Should People be Tested for Corona to Avoid a Shutdown?

5. Design and Evaluation of a Serious Game for Young Haemato-Oncological Patients

7. Comparing Traditional Rendering Techniques to Deep Learning Based Super-Resolution in Fire and Smoke Animations

8. Game Design for Covertly Combating Covid-19 Vaccination Hesitancy

9. Deep Learning Based Video Compression

12. Personality differences between videogame vs. non-videogame consumers using the HEXACO model

14. How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model

16. In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model

17. Analyzing and Prioritizing Usability Issues in Games

25. Survival on Mars - A VR Experience

26. Procedural Creation of Behavior Trees for NPCs

27. Conquer Catharsis – A VR Environment for Anxiety Treatment of Children and Adolescents

28. A Procedurally Generated World for a Zombie Survival Game

29. Serious Game Design for and with Adolescents: Empirically Based Implications for Purposeful Games

30. Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games

31. Unleashing the Inner Voices: Exploring Dialogical Self Beyond Dominant Narratives in Unscripted Role-Playing.

33. Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game

34. Diminished Reality Based on 3D-Scanning

35. Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study

44. MuMail – A Simple Multimedia Email Client

45. Data Reduction of Indoor Point Clouds

46. Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment

47. Diminishing Reality

48. Timebender: A Multiplayer Game Featuring Bullet Time Mechanics

49. Towards a More Reflective Social Media Use Through Serious Games and Co-design

50. Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model

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