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2. Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children

3. Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store

4. Case Study of Low-Code VR Platform for Training and Evaluating Employee’s Service Skills

5. Training Comic Dialog in VR to Improve Presentation Skills

6. Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals

7. Redirection Controller Using Reinforcement Learning

8. The Possibility of Inducing the Proteus Effect for Social VR Users

9. VisionPainter: Authoring Experience of Visual Impairment in Virtual Reality

10. Semi-automatic Reply Avatar for VR Training System with Adapted Scenario to Trainee’s Status

11. Impact of Long-Term Use of an Avatar to IVBO in the Social VR

12. Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation

14. A Study on Self-awareness Development by Logging and Gamification of Daily Emotions

15. Influencing Driver’s Behavior on an Expressway with Intrinsic Motivation

16. Evaluating Seniors’ Virtual Reality Experience Performed at a Local Community Event in Japan

17. Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility

18. Immersive Virtual Reality Environment to Test Interface of Advanced Driver Assistance Systems for Elder Driver

19. Senior’s Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents

24. Effect of Pseudo-Haptic Feedback on Touchscreens on Visual Memory During Image Browsing

25. Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions

26. Evaluating a Smartphone-Based Social Participation App for the Elderly

27. Case Study of AR Field Museum for Activating Local Communities

28. Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments

29. Facilitating Remote Communication Between Senior Communities with Telepresence Robots

30. Attention Sharing in a Virtual Environment Attracts Others

31. Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices

32. Factors and Influences of Body Ownership Over Virtual Hands

35. Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group

36. Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone

37. Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance

38. Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants

39. Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing

41. Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site

42. Interactive Searching Interface for Job Matching of Elderly Workers

43. Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers

44. Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success

45. Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women’s Frailty Prevention Toward Old Age

46. Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction

49. Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens

50. Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices

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