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128 results on '"Hiragi, Shusuke"'

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1. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial

13. Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study Case

17. Proteinuria frequency and subsequent renal dysfunction in bevacizumab-treated patients: A single center, retrospective, observational study

20. Token Economy–Based Hospital Bed Allocation to Mitigate Information Asymmetry: Proof-of-Concept Study Through Simulation Implementation

21. Integrating Preprocessing Operations into Deep Learning Model: Case Study of Posttreatment Visual Acuity Prediction

22. Incidence of central serous chorioretinopathy (2011–2018): a nationwide population-based cohort study of Japan

23. Incidence and Real-world Clinical Practice of Exudative Age-related Macular Degeneration: A Nationwide Population-Based Cohort Study

24. Increasing Cases of Cataract Surgery with Intraocular Lens Suturing : a Study of All Cases Based on Open Data from the National Database of Health Insurance Claims and Specific Health Checkups of Japan (NDB)

26. Integrating Preprocessing Operations into Deep Learning Model: Case Study of Posttreatment Visual Acuity Prediction

27. Association between topical β-blocker use and asthma attacks in glaucoma patients with asthma: a cohort study using a claims database

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30. Evaluation of Kidney Histological Images Using Unsupervised Deep Learning

31. Prediction and visualization of acute kidney injury in intensive care unit using one-dimensional convolutional neural networks based on routinely collected data

32. Association between the size of healthcare facilities and the intensity of hypertension therapy: a cross-sectional comparison of prescription data from insurance claims data

33. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial

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40. Classification of glomerular pathological findings using deep learning and nephrologist–AI collective intelligence approach

41. Deep Learning Model to Predict Postoperative Visual Acuity from Preoperative Multimedia Ophthalmic Data

42. Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study Case

45. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

48. Graph databases for openEHR clinical repositories

50. Incidence of central serous chorioretinopathy (2011–2018): a nationwide population-based cohort study of Japan

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