28 results on '"Hilken, Tim"'
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2. More than meets the eye: In-store retail experiences with augmented reality smart glasses
3. An interdisciplinary Co-authorship networking perspective on AR and human behavior: Taking stock and moving ahead
4. Exploring the frontiers in reality-enhanced service communication: from augmented and virtual reality to neuro-enhanced reality
5. Immersion or social presence? Investigating the effect of virtual reality immersive environments on sommelier learning experiences
6. Embracing falsity through the metaverse: The case of synthetic customer experiences
7. Too Real for Comfort: Measuring Consumers’ Augmented Reality Information Privacy Concerns
8. Augmented reality marketing: A technology-enabled approach to situated customer experience
9. The playground effect: How augmented reality drives creative customer engagement
10. Closing the Customer Imagination Gap with Augmented and Virtual Reality
11. What's Mine Is a Hologram? How Shared Augmented Reality Augments Psychological Ownership
12. Seeing eye to eye: social augmented reality and shared decision making in the marketplace
13. Too Real for Comfort: Measuring Consumers’ Augmented Reality Information Privacy Concerns
14. Making omnichannel an augmented reality: the current and future state of the art
15. Augmenting the eye of the beholder: exploring the strategic potential of augmented reality to enhance online service experiences
16. Climate setting in sourcing teams: Developing a measurement scale for team creativity climate
17. Die Innovation synthetischer Kunden erlebnisse: Machen ist wichtiger als Denken.
18. Building customer loyalty with augmented reality: current and future trends
19. Seeing with the Customer's Eye: Exploring the Challenges and Opportunities of AR Advertising.
20. Disrupting marketing realities: A research agenda for investigating the psychological mechanisms of next‐generation experiences with reality‐enhancing technologies
21. Bridging Imagination Gaps on the Path to Purchase with Augmented Reality: Field and Experimental Evidence
22. How to strategically choose or combine augmented and virtual reality for improved online experiential retailing
23. How to strategically choose or combine augmented and virtual reality for improved online experiential retailing.
24. Tangible Service Automation: Decomposing the Technology-Enabled Engagement Process (TEEP) for Augmented Reality
25. Seeing eye to eye: social augmented reality and shared decision making in the marketplace
26. Tangible Service Automation: Decomposing the Technology-Enabled Engagement Process (TEEP) for Augmented Reality.
27. Seeing is believing: Enhancing the customer experience with augmented reality
28. Climate setting in sourcing teams:developing a measurement scale for team creativity climate
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