111 results on '"Hidayat, Hendra"'
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2. Examining the Effects of Ecoliteracy on Knowledge, Attitudes, and Behavior through Adiwiyata Environmental Education for Indonesian Students
3. Developing an Entrepreneurship Module by Using Product-Based Learning Approach in Vocational Education
4. Pengaruh Model Pembelajaran Project Based Learning Terhadap Hasil Belajar Siswa SMK Negeri 1 Guguk
5. Determining the Influence of Digital Literacy on Learning Personal Competence: The Moderating Role of Fear of Missing Out.
6. Learning Outcomes in Vocational Education: A Business Plan Development by Production-Based Learning Model Approach
7. Expert Analysis on the User Interface of an Academic E-Supervision Application Based on Vocational Education Character
8. NasiQu: Designing Mobile Applications with the Concept of Social Entrepreneurship for Hunger People Using Agile Methods
9. The Influence of Augmented Reality Mobile App on Electronics Engineering Students' Self-Competence.
10. Digital Entrepreneurship Research for Learning and Teaching in Education: A Bibliometric Analysis.
11. Local Wisdom of Multicultural Communities in the Maritime History Network to Prevent the Nation Disintegration
12. Analisis Computational Thinking Skill yang Mempengaruhi Penggunaan Augmented Reality dengan Pendekatan TAM
13. Analysis of Computational Thinking Skill Through Technology Acceptance Model Approach Using Augmented Reality in Electronics Engineering Education.
14. Ganjar Pranowo’s Storytelling and Political Image on Social Media
15. Exploring the use of Genetic Algorithms Toolbox in Engineering Education: Did it Provide an Interesting Learning Experience for Students?
16. Importance of Metacognitive Awareness in Learning and Instruction for Engineering Students' Education.
17. Analysis of entrepreneurship teaching in Minangkabau culture using the Hermeneutic method: A study of qualitative.
18. Ganjar Pranowo’s Storytelling and Political Image on Social Media
19. Development of Mobile Learning Based on Digital Entrepreneurs Using Raspberry Pi on TVET.
20. Using Geographic Information System Technology for Land-Use Modelling on Developing area of Tanah Datar Sumatera Barat
21. Production based Learning: An Instructional Design Model in the Context of Vocational Education and Training (VET)
22. Ganjar Pranowo's Image Politics Through TikTok Content Videos
23. Need analysis: Digipreneur-based learning management system in vocational education.
24. Peningkatan Potensi Pariwisata Olahraga Berbasis Ekowisata Melalui Pelatihan Kepemanduan Diving dan Kepemanduan Snorkeling Bagi Pemuda Pada Masa Pandemi Covid19
25. The Automatic Onion Cutter Using Arduino Uno as Control System Tool
26. Diversity of butterflies in the tropical wetland of Kayan-Sembakung Delta, North Kalimantan, Indonesia
27. Comparison of the impact of the learning system during the COVID-19 Pandemic in several countries and Indonesia
28. PENGARUH IKLIM KOMUNIKASI ORGANISASI DAN GAYA KOMUNIKASI PIMPINAN TERHADAP KINERJA PEGAWAI PTS DI RIAU
29. Students’ study pressures during the Covid-19 global pandemic: exploration of the effects of workload, self-expectation, grade worriness and despondency on college students in Indonesia
30. Analysis of quality implementation and supervision of vocational high schools using a qualitative approach
31. Meta-Analysis of early childhood learning during the Covid-19 Pandemic using the prism method
32. Designing Interface Based on Digipreneur to Increase Entrepreneurial Interest in Engineering Students
33. The implementation of Quizizz-based online evaluation in higher education: An exciting alternative for evaluation
34. Hybrid and Collaborative Networks Approach: Online Learning Integrated Project and Kolb Learning Style in Mechanical Engineering Courses.
35. Design of trainer kit as a fault-finding based on electricity and electronics learning media
36. The Empirical Analysis of Industrial Work Challenges in the Industrial Revolution 5.0 Towards a Grade Point Average (GPA) for Electronic Engineering Education Students
37. Motor Learning Measuring Tools: A Design and Implementation Using Sensor Technology for Preschool Education
38. Exploring Factors of the Parent-Teacher Partnership Affecting Learning Outcomes: Empirical Study in the Early Childhood Education Context.
39. The Empirical Study of Factors Affecting Students' Competence of Fashion Design Education in the Industrial Revolution 4.0 Era.
40. Lack E-Learning Effectiveness: An Analysis Evaluating E-Learning in Engineering Education.
41. Smart Application for Smart Learning: How the Influence of the Factors on Student Swimming Learning Outcomes in Sports Education.
42. The Development of POTENSIA; The Android-Based Psychological Application for Mapping and Assessments of Student Mental Health During the COVID-19 Pandemic
43. The empirical analysis of production-based entrepreneurship training model, readiness and locus of control towards students entrepreneurship self efficacy
44. The Validation of Smart Entrepreneur Model (SEM) for Student Using Exploratory Factor Analysis (EFA)
45. Designing Website-Based Scholarship Management Application for Teaching of Analytical Hierarchy Process (AHP) in Decision Support Systems (DSS) Subjects
46. Blended Learning Based Project In Electronics Engineering Education Courses: A Learning Innovation after the Covid-19 Pandemic.
47. THE INFLUENCE OF TECHNOPRENEURSHIP SCIENTIFIC LEARNING, AND PRIOR KNOWLEDGE TOWARDS ABILITY TO IDENTIFY ENTREPRENEURIAL OPPORTUNITIES
48. Designing E-Training Computer Assisted Instruction Used to Pedagogic Competency in Vocational Education
49. Identification of Perceived Self-Efficacy to Predict Student’s Awareness in Career Readiness
50. THE ROLE OF GEOTEXTILE TUBE AS LOW-CRESTED BREAKWATERS IN RESTORING SEVERE BEACH EROSION PROBLEM AT PEBUAHAN BEACH IN BALI ISLAND
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