76 results on '"Henriksen, Thomas Duus"'
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2. A paradox rarely comes alone a quantitative approach to investigating knotted leadership paradoxes in SMEs
3. How a Bachelor in Leadership Would Fill a Gap
4. Management/Leadership: Profession, Professional, Professionalization
5. Exploiting formal, non-formal and informal learning when using business games in leadership education
6. Learning from covid and working-from-home for innovation managers to be on the forefront of AI.
7. GENVEJE OG VILDVEJE I DESIGN AF ORGANISATORISKE LÆRINGSSPIL
8. Implementation in Design-Based Research Projects: A Map of Implementation Typologies and Strategies
9. Reconceptualising Design-Based Research
10. Using Learning Games to Meet Learning Objectives
11. Designing Well with Others : Using Customer’s Core Competencies When Co-designing Learning Games
12. The Rake and the X : Two Game-Based Approaches to Facilitate Cross-Disciplinary Classes in Higher Education
13. Liquidating Roles and Crystallising Positions: Investigating the Road Between Role and Positioning Theory
14. Using Learning Games to Meet Learning Objectives
15. The Rake and the X
16. Designing Well with Others
17. Group Processes in Learning Games for Adults
18. Introduction to Games and Education: Designs in and for Learning:Scandinavian perspectives
19. Ledelses-GPS til en ny tid:håndtering af ledelsesparadokser og dilemmaer i praksis
20. Passion kontra performance:Formål og identitet som genvej til præstation
21. Fysisk kontra virtuel ledelse:Nærværende ledelse på distancen
22. Games and Education: Designs in and for Learning
23. Unpacking the Domains and Practices of Game-Oriented Learning
24. Students’ pondering:An educational challenge to the arts and humanities in a market-oriented education system
25. Editorial
26. Brug af spil i multidisciplinære læreprocesser:Fra primære til sekundære spilmekanikker
27. Learning Multidisciplinary Collaboration with Games:From Primary to Secondary Game Mechanics
28. Mellemlederes målstyringspraksis i et højt formaliseret performanceog målstyringssystem.
29. Integrating Learning Games in Higher Education:From Technical to Organisational Obstacles
30. EDITORIAL: At skabe en ramme omkring den organisatoriske proces
31. Challenges to Designing Game-Based Business
32. Illustrative, Iterative, Interdisciplinary and Design-Oriented Use of Learning Games in University Teaching
33. Can good leadership be learned through business games?
34. Designing well with others:Using customer's core competencies when co-designing learning games
35. EDITORIAL: Organisatorisk Læring - Hvad efterlader vi egentlig organisationen med?
36. The Rake and the X:Two game-based approaches to facilitate cross-disciplinary classes in higher education
37. Refitting existing simulations to meet with new learning objectives:From supply chain management to virtual collaboration
38. Editorial:Læringsspil i Organisationsudviklingen
39. Extending the experiences of learning games:or why learning games should not be fun, educative or realistic
40. Role Conceptions and Role Consequences:Investigating the Different Consequences of Different Role Conceptions
41. Liquidating roles and crystalising positions:the road between role and positioning theory
42. Rollespil som læringsmedie:3 modeller for rollespilsbaserede læringsarrangementer
43. Games and Creativity Learning
44. Large Organisations:IKEA
45. Virtuelle Læringsmidler:Læring i en ny tid
46. On the Transmutation of Educational Role-Play.:A critical reframing to the Role-Play in Order to Meet the Educational Demands
47. Liquidating Roles and Crystallising Positions: Investigating the Road Between Role and Positioning Theory
48. Tema 1: Refitting existing simulations to meet with new learning objectives – from supply chain management to virtual collaboration
49. Har projekter et liv efter deadline?: skoleudvikling fra projekt til forankring
50. Tema 1: Refitting existing simulations to meet with new learning objectives – from supply chain management to virtual collaboration
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