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1. General lighting can overcome accidental viewing

2. The 'Black Box' Method for Experimental Economics

3. Endogenous social distancing and its underappreciated impact on the epidemic curve

4. Learning to Steer Markovian Agents under Model Uncertainty

6. Groundwater Usage and Strategic Complements: Part II (Revealed Preferences)

7. Groundwater Usage and Strategic Complements: Part I (Instrumental Variables)

8. Multisensory Interactions in Head and Body Centered Perception of Verticality

9. Beyond sensory conflict: The role of beliefs and perception in motion sickness.

10. Assessing the contribution of active somatosensory stimulation to self-acceleration perception in dynamic driving simulators

11. Cortical Representation of Tactile Stickiness Evoked by Skin Contact and Glove Contact

12. Changes in the perception of upright body orientation with age.

14. Measures against the abandonment of common property summer pastures: experimental evidence from joint appropriation-provision games

15. A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field

16. The Object Orientation Effect in Exocentric Distances

17. Modulation of vection latencies in the full-body illusion.

18. Vection is the main contributor to motion sickness induced by visual yaw rotation: Implications for conflict and eye movement theories.

19. Causal Inference in Multisensory Heading Estimation.

20. Cultural differences in room size perception.

21. Accumulation of Inertial Sensory Information in the Perception of Whole Body Yaw Rotation.

22. A Note on the Core of TU-cooperative Games with Multiple Membership Externalities

23. Steering demands diminish the early-P3, late-P3 and RON components of the event-related potential of task-irrelevant environmental sounds

24. The Influence of Human Body Orientation on Distance Judgments

25. How to best name a place? Facilitation and inhibition of route learning due to descriptive and arbitrary location labels

26. fMRI adaptation between action observation and action execution reveals cortical areas with mirror neuron properties in human BA 44/45

27. Action recognition and movement direction discrimination tasks are associated with different adaptation patterns

28. The Perception of Cooperativeness Without Any Visual or Auditory Communication

29. Attentional Networks and Biological Motion

30. Decoding Accuracy in Supplementary Motor Cortex Correlates with Perceptual Sensitivity to Tactile Roughness.

31. Forced fusion in multisensory heading estimation.

32. Distributed functions of detection and discrimination of vibrotactile stimuli in the hierarchical human somatosensory system

33. The importance of postural cues for determining eye height in immersive virtual reality.

34. Integration of Semi-Circular Canal and Otolith Cues for Direction Discrimination during Eccentric Rotations.

35. Action can amplify motion-induced illusory displacement.

36. Contribution-Based Grouping under Noise

37. When in doubt follow your nose – a wayfinding strategy

38. Emotion Categorisation of Body Expressions in Narrative Scenarios

39. A comparison of geometric- and regression-based mobile gaze-tracking

40. Putting actions in context: visual action adaptation aftereffects are modulated by social contexts.

41. The MPI emotional body expressions database for narrative scenarios.

42. Interactive multiple object tracking (iMOT).

43. Owning an overweight or underweight body: distinguishing the physical, experienced and virtual body.

44. The importance of stimulus noise analysis for self-motion studies.

45. Intersegmental eye-head-body interactions during complex whole body movements.

46. View dependencies in the visual recognition of social interactions

47. Psychological influences on distance estimation in a virtual reality environment

48. Naturalistic stimulus structure determines the integration of audiovisual looming signals in binocular rivalry.

49. Verbal shadowing and visual interference in spatial memory.

50. Welcome to wonderland: the influence of the size and shape of a virtual hand on the perceived size and shape of virtual objects.

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