46 results on '"Heikkinen, Kari"'
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2. Applicability of the Studio Pedagogy for the Preparation of a Future Workforce
3. 1st workshop on exploring disruptive technologies from the local community perspective
4. Structural Heterogeneity and Spatial Autocorrelation in a Natural Mature Pinus sylvestris Dominated Forest
5. Quantifying Cultural Attributes for Understanding Human Behavior on the Internet
6. Internet Anxiety: Myth or Reality?
7. SWord: A Concept Application for Mitigating Internet Terminology Anxiety
8. Finding a Relationship between Internet Anxiety and Human Behavior
9. THE IMPACT OF REMOTE WORK ON ORGANIZATIONAL KNOWLEDGE CREATION.
10. Study of Human Anxiety on the Internet
11. QoS/GOS Management Measurements in IP/ATM and Wireless Environments
12. QoS/GOS Parameter Definitions and Measurement in IP/ATM Networks
13. Conceptual Framework for Assessing Human Anxiety on the Internet
14. Usability study of ME2.0: User interface design for mobile context enhanced personalisation software
15. Experiences of learning styles in an intensive collaborative course
16. Quantifying Cultural Attributes for Understanding Human Behavior on the Internet
17. SWord: A Concept Application for Mitigating Internet Terminology Anxiety
18. Internet Anxiety: Myth or Reality?
19. Finding a Relationship between Internet Anxiety and Human Behavior
20. Study of Human Anxiety on the Internet
21. QoS/GOS Parameter Definitions and Measurement in IP/ATM Networks
22. Studying the Aspects of Knowledge Creation in the LAB Studio Model
23. Role of Multidisciplinary and Interdisciplinary Education in Computer Science: A Literature Review
24. State-of-the Art Study in Citizen Observatories: Technological Trends, Development Challenges and Research Avenues
25. User 2020:A WWRF Vision
26. The LAB studio model: enhancing entrepreneurship skills in higher education
27. Investigating Simple Task-Performance Behavior
28. Music as an enabler for social inclusion and provision - The UMSIC approach
29. Entrepreneurship Education in Studio Based Learning Practices.
30. QoS/GOS Management Measurements in IP/ATM and Wireless Environments
31. Designing a user interface for game developers to enter game specific information
32. MIAS
33. Designing a user interface for game developers to enter game specific information.
34. A survey for measuring internet anxiety types
35. Usability study of ME2.0
36. Measuring user reaction to reduce Internet anxiety
37. Experiences of learning styles in an intensive collaborative course
38. Usability of Music for Social Inclusion of Children
39. Use of Peer-Review System for Enhancing Learning of Programming
40. From tacit to acknowledged knowledge
41. Security and User Guidelines for the Design of the Future Networked Systems
42. Profiling of the Services and Applications in Mobile Peer-to-Peer Environment
43. Empowerment: Enabler for Personalized Security and Privacy
44. What Students Think About Game-Themed CS1
45. Distributed optical frame synchronized ring
46. Report on Problem Based Learning for Software Engineering
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