71 results on '"Hausknecht, Simone"'
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2. Sharing Indigenous Knowledge through Intergenerational Digital Storytelling: Design of a Workshop Engaging Elders and Youth
3. Developing Learning Analytics Design Knowledge in the 'Middle Space': The Student Tuning Model and Align Design Framework for Learning Analytics Use
4. Case Study 1: The Nak’azdli Lha’hutit’en Project—Creating Digital Stories with Elders and Youth in Nak’azdli First Nation
5. Learning Analytics for Online Discussions: Embedded and Extracted Approaches
6. Design and Evaluation of an Online Digital Storytelling Course for Seniors
7. Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing
8. The Role of New Media in Communicating and Shaping Older Adult Stories
9. Case Study 1: The Nak’azdli Lha’hutit’en Project—Creating Digital Stories with Elders and Youth in Nak’azdli First Nation
10. Sharing Life Stories: Design and Evaluation of a Digital Storytelling Workshop for Older Adults
11. Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres
12. Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games
13. Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults
14. Design and Evaluation of an Online Digital Storytelling Course for Seniors
15. Older Adults Digital Gameplay: A Follow-up Study of Social Benefits
16. The Role of New Media in Communicating and Shaping Older Adult Stories
17. Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing
18. Attending to Others' Posts in Asynchronous Discussions: Learners' Online 'Listening' and Its Relationship to Speaking
19. Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults
20. Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games
21. A Survey of Factors Contributing to Learners' 'Listening' Behaviors in Asynchronous Online Discussions
22. Co-designing alternative frames of ageing and experiences of challenging ageism in Australia
23. Co-designing alternative frames of ageing and experiences of challenging ageism in Australia.
24. Attending to others’ posts in asynchronous discussions: Learners’ online “listening” and its relationship to speaking
25. Sharing Indigenous Knowledge through intergenerational digital storytelling: Design of a workshop engaging Elders and youth
26. Reshaping the educational landscape: During and after the COVID 19 pandemic
27. Erratum to: Older Adults’ Self-Perceptions of Aging and Being Older: A Scoping Review
28. Older Adults’ Self-Perceptions of Aging and Being Older: A Scoping Review
29. Use of a Digital Storytelling Workshop to Foster Development of Intergenerational Relationships and Preserve Culture with the Nak’azdli First Nation: Findings from the Nak’azdli Lha’hutit’en Project
30. Reshaping the educational landscape: During and after the COVID19 pandemic.
31. Connecting, sharing and reshaping life stories: Experiences, benefits, and challenges of older adults in a digital storytelling course
32. Older Adults' Self-Perceptions of Aging and Being Older: A Scoping Review.
33. Digitising the wisdom of our elders: connectedness through digital storytelling.
34. Digitising the wisdom of our elders: connectedness through digital storytelling
35. Sharing Older Adults’ Wisdom and Legacy through Digital Storytelling
36. A Virtual Escape Game for Older Adults' Interaction and Social Engagement: A Report on The Design And Usability
37. Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students
38. Social Benefits of Playing Wii Bowling for Older Adults
39. Use of a Digital Storytelling Workshop to Foster Development of Intergenerational Relationships and Preserve Culture with the Nak’azdli First Nation: Findings from the Nak’azdli Lha’hutit’en Project
40. Older adult gamers: patterns of use and opinions on the benefits of digital gameplay
41. Developing Learning Analytics Design Knowledge in the “Middle Space”: The Student Tuning Model and Align Design Framework for Learning Analytics Use
42. Can a Wii Bowling Tournament Improve Older Adults’ Attitudes towards Digital Games?
43. New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults
44. Social Benefits of Playing Wii Bowling for Older Adults
45. Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game
46. Barriers and Adaptations of a Digital Game for Older Adults
47. Temporal Considerations in Analyzing and Designing Online Discussions in Education
48. Learning Analytics for Online Discussions: Embedded and Extracted Approaches
49. Learning analytics for online discussions
50. Social Benefits of Playing Wii Bowling for Older Adults.
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