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2. Independence of the Fundamental Equation of the Oscillation Model on Algebraic Representations: Social Media Echo Chamber Effect

3. Modeling of Online Echo-Chamber Effect Based on the Concept of Spontaneous Symmetry Breaking

4. Polarization Model of Online Social Networks Based on the Concept of Spontaneous Symmetry Breaking

7. ERM-AT Applied to Social Aspects of Everyday Life

10. Cuteness in Japanese Design: Investigating Perceptions of Kawaii Among American College Students

11. Gender Difference in the Free Association for 'Cute' and 'Kawaii'

12. A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students

13. Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM

14. Cuteness Design: Interview with Wentao Wang, Senior User-Experience Designer, Baidu, Beijing, China

15. Introduction

16. Interview with Yuko Yamaguchi (Hello Kitty Designer)

17. Taxonomy of Cuteness

18. Cuteness in Japan

19. Cuteness in China

20. What Determines the Level of Satisfaction?

21. User Experience Evaluation by ERM: Experience Recollection Method

25. The Gender Difference of Impression Evaluation of Visual Images Among Young People

26. UX Graph and ERM as Tools for Measuring Kansei Experience

27. 'Kansei Engineering' as an Indigenous Research Field Originated in Japan

32. Analysis of Factors Influencing the Satisfaction of the Usability Evaluations in Smartphone Applications

34. Episodic Future Thinking as Digital Micro-interventions

38. Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design

39. Conclusions

41. Interactivity and Fun of Characters

42. Real User Experience of ICT Devices among Elderly People

44. Culture and Communication Behavior: A Research Based on the Artifact Development Analysis

45. Regional Difference in the Use of Cell Phone and Other Communication Media among Senior Users

46. The Choice of Communication Media and the Use of Mobile Phone among Senior Users and Young Users

48. Conclusions

50. Taxonomy of Cuteness

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