402 results on '"Hashizume, Ayako"'
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2. Independence of the Fundamental Equation of the Oscillation Model on Algebraic Representations: Social Media Echo Chamber Effect
3. Modeling of Online Echo-Chamber Effect Based on the Concept of Spontaneous Symmetry Breaking
4. Polarization Model of Online Social Networks Based on the Concept of Spontaneous Symmetry Breaking
5. Activator-Inhibitor Model for Describing Interactions Between Fake News and Their Corrections
6. Usability and User Experience (UX) of Human-Automation Interaction: Concept and Measurement Method
7. ERM-AT Applied to Social Aspects of Everyday Life
8. Ideal Election Method by Adopting the Interval Scale Instead of the Ordinal Scale
9. Activator-Inhibitor Model for Describing Interactions Between Fake News and Their Corrections
10. Cuteness in Japanese Design: Investigating Perceptions of Kawaii Among American College Students
11. Gender Difference in the Free Association for 'Cute' and 'Kawaii'
12. A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students
13. Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
14. Cuteness Design: Interview with Wentao Wang, Senior User-Experience Designer, Baidu, Beijing, China
15. Introduction
16. Interview with Yuko Yamaguchi (Hello Kitty Designer)
17. Taxonomy of Cuteness
18. Cuteness in Japan
19. Cuteness in China
20. What Determines the Level of Satisfaction?
21. User Experience Evaluation by ERM: Experience Recollection Method
22. ERM-AT Applied to Social Aspects of Everyday Life
23. Ideal Election Method by Adopting the Interval Scale Instead of the Ordinal Scale
24. Three Layer Model of Aesthetics
25. The Gender Difference of Impression Evaluation of Visual Images Among Young People
26. UX Graph and ERM as Tools for Measuring Kansei Experience
27. 'Kansei Engineering' as an Indigenous Research Field Originated in Japan
28. Future of Human Interface and HCI from the Viewpoint of Psychology
29. A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students
30. Gender Difference in the Free Association for “Cute” and “Kawaii”
31. Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
32. Analysis of Factors Influencing the Satisfaction of the Usability Evaluations in Smartphone Applications
33. Cluster Structure of Online Users Generated from Interaction Between Fake News and Corrections
34. Episodic Future Thinking as Digital Micro-interventions
35. Cuteness in Japanese Design: Investigating Perceptions of Kawaii Among American College Students
36. User Experience Evaluation by ERM: Experience Recollection Method
37. Development of a Usability Evaluation Method Based on Finger Movement
38. Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design
39. Conclusions
40. The Role of Kansei/Affective Engineering and Its Expected in Aging Society
41. Interactivity and Fun of Characters
42. Real User Experience of ICT Devices among Elderly People
43. Ageing Society and Kansei Communication
44. Culture and Communication Behavior: A Research Based on the Artifact Development Analysis
45. Regional Difference in the Use of Cell Phone and Other Communication Media among Senior Users
46. The Choice of Communication Media and the Use of Mobile Phone among Senior Users and Young Users
47. Cuteness Design: Interview with Wentao Wang, Senior User-Experience Designer, Baidu, Beijing, China
48. Conclusions
49. Interview with Yuko Yamaguchi (Hello Kitty Designer)
50. Taxonomy of Cuteness
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