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Your search keyword '"Harrell, D. Fox"' showing total 133 results

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3. Toward Computationally-Supported Roleplaying for Perspective-Taking

4. Hack.VR: A Programming Game in Virtual Reality

8. Toward Understanding the Impact of Visual Themes and Embellishment on Performance, Engagement, and Self-Efficacy in Educational Games

9. Material-Based Imagination: Embodied Cognition in Animated Images

10. System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary

11. Exploring the Potential of Computational Self- Representations for Enabling Learning: Examining At-risk Youths' Development of Mathematical/Computational Agency

12. Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion

13. E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay

14. Embracing Virtual Reality Technology with Black Adolescents to Redress Police Encounters.

18. Metalogic, Qualia, and Identity on Neptune’s Great Moon: Meaning and Mathematics in the Works of Joseph A. Goguen and Samuel R. Delany

19. Contours of virtual enfreakment in fighting game characters

20. Identifying Regional Trends in Avatar Customization

21. Slant: A blackboard system to generate plot, figuration, and narrative discourse aspects of stories

22. 'I Don't See Color': Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame

23. Kaʻina Hana ʻŌiwi a me ka Waihona ʻIke Hakuhia Pepa Kūlana

32. Chimeria:Grayscale: an interactive narrative for provoking critical reflection on gender discrimination

33. Generating Cultural Personas from Social Data: A Perspective of Middle Eastern Users

34. Chimeria: Grayscale MOOC: Towards Critical Self-Reflection at Scale

35. Chimeria: Grayscale MOOC: Towards Critical Self-Reflection at Scale

36. Chimeria:Grayscale: an interactive narrative for provoking critical reflection on gender discrimination

39. The Digital Black Atlantic

40. MazeStar: platform for studying virtual identity and computer science education

41. Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale

47. Reimagining the Avatar Dream: Modeling Social Identity in Digital Media.

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