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1. Computational diplomacy: how 'hackathons for good' feed a participatory future for multilateralism in the digital age.

2. How do we learn in and from Hackathons? A systematic literature review.

3. The use of crowdsourcing mechanisms in management learning.

4. Hands-On Neuroinformatics Education at the Crossroads of Online and In-Person: Lessons Learned from NeuroHackademy.

5. 'Use it — or lose it'.

6. Hack it with EDUCHIC! Educational hackathons and interdisciplinary challenges—Definitions, principles, and pedagogical guidelines.

7. Navigating the hackathon: Exploring participant experience, confidence and anxiety.

8. Enhancing student learning in innovation competitions and programs.

9. Motivating innovative education methods with hackathon attendance.

10. Interdisciplinary hackathons for community-based co-design with older adults: a case study.

11. Where are we heading? Hackathons as a new, relational form of policymaking.

12. AI4EIC Hackathon: PID with the ePIC dRICH.

13. Virtual design hackathons: a data collection framework.

17. Futuring as Part to Design Education: Hacking for a Sustainable Campus Environment.

18. DEVKRAFT - FUELING COLLABORATION IN CODING CHALLENGES.

19. Health profession education hackathons: a scoping review of current trends and best practices.

20. Examining the Relationship Between Socially-Shared Emotion Regulation and Building Team Coordination Mechanisms During a Hackathon.

21. Maximising Hackathon Impact: A Comprehensive Framework for Sustaining Post-Event Outcome.

23. Access all areas Tim and Jonelle Price.

24. Review of hackathon adoption factors in education.

25. The association between synchrony and intellectual productivity in a group discussion : a study using the SenseChair.

26. Data mining prototyping knowledge graphs for design process insights.

27. Using co-creation to address monitoring and evaluation challenges: The experience of South Africa's evaluation hackathon.

28. COMMUNAL AUTHORSHIP.

29. SDGs & the City: Co-designing a Model for Postgraduate Research Hackathons.

30. Innovative solutions for global water quality challenges: insights from a collaborative hackathon event

31. Barriers and Benefits: The Path to Accessible Makerspaces.

32. IoT Security Risk Management: A Framework and Teaching Approach

33. Online Participatory Events, Myth or Reality? Learnings from the EasyRights Hackathons

35. VIRTUALLY HOSTED HACKATHONS FOR DESIGN RESEARCH: LESSONS LEARNED FROM THE INTERNATIONAL DESIGN ENGINEERING ANNUAL (IDEA) CHALLENGE 2022.

36. Learning by doing? The relationship between effort, learning effect and product quality during hackathons of novice teams

37. IoT Security Risk Management: A Framework and Teaching Approach.

38. A lighthouse to future opportunities for sustainable water provided by intelligent water hackathons in the Arabsphere.

39. Evaluating student satisfaction with online hackathon for IT projects.

40. MINIMAL AND ADAPTIVE COORDINATION: HOW HACKATHONS' PROJECTS ACCELERATE INNOVATION WITHOUT KILLING IT.

42. Fostering an Innovation Culture in the Education Sector: A Scoping Review and Bibliometric Analysis of Hackathon Research.

43. The Developers' Design Thinking Toolbox in Hackathons: A Study on the Recurring Design Methods in Software Development Marathons.

44. Feasibility of a citizen-driven hackathon to increase public engagement and solutions to address the opioid crisis

46. Building Career Skills in Computer Science Students through Design Thinking Hackathons.

47. USING A SMART CITY DISTRICT SIMULATOR TO TEST NEW DIGITAL SERVICES.

48. Who captures value from hackathons? Innovation contests with collective intelligence tools bridging creativity and coupled open innovation.

49. 'The inclusive way' hackathon: inclusive wayfinding and pedagogy.

50. Youth Hackathons in Computing for the Community: A Design Case.

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