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7. The Impact on Idea Selection of the Intrinsic Qualities of a Creative Idea and Its Presentation: The Case of Pitch Evaluations during Start-Up Weekends

8. La gestion stratégique d’un portefeuille de business models connectés : une application aux secteurs du numérique*

20. Les nouvelles formes virtuelles d’actions et d’être ensemble

21. La créativité dans les espaces de coworking : le cas de « La Cordée »

23. Do We Really Judge the Book by its Cover? Idea Selection During Start-Up Weekends

24. Organizational Creative Capabilities : Management Factors, Processes and Devices

25. Absorbing knowledge in the digital age: the key role of integration mechanisms in the context of crowdsourcing for innovation

26. Female Creativity in Organizations: What is the Impact of Team Composition in Terms of Gender during Ideation Processes?

27. Introduction au dossier thématique

28. Stratégies et business models à l’ère digitale

30. Optimizing value creation and value capture with a digital multi-sided business model

31. Redesigning the business model: from one-sided to multi-sided

32. Gérer l’ouverture dans un business model multiface

33. Managing Open Innovation through Digital Boundary Control: The Case of Multi-Sided Platforms in the Collaborative Economy

34. La créativité sous influence du genre : comment le genre de l’individu influe sur la créativité de groupe dans les organisations

35. Managing knowledge, creativity and innovation

37. Les barrières à la mise en œuvre du crowdsourcing pour innover

38. Orchestrating innovation with user communities in the creative industries

39. Managing Sustainable Innovation with a User Community Toolkit: The Case of the Video GameTrackmania

40. S-N Curves for Welded, Non-welded or Improved Welded Details of Marine Structures

41. Statistical Method to Requalify Steel Grades During Conversion of Tankers to FPSO

42. Consumers in Virtual Worlds: Identity Building and Consuming Experience in Second Life

44. How to innovate with a brand community

45. Reliability-based calibration of fatigue design guidelines for ship structures

46. Mot des rédacteurs invités

48. The benefit of social media: Bulletin board focus groups as a tool for co-creation

49. Community as a locus of innovation: co-innovation with users in the creative industries

50. Les consommateurs des mondes virtuels : construction identitaire et expérience de consommation dans Second Life

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